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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Logging battle activites. Replaying battles with client.

Added an AI for answer validation (it returns junk action packets).
Minor fixes.
This commit is contained in:
Michał W. Urbańczyk 2011-10-06 20:55:19 +00:00
parent 1fc34d8a0b
commit 94e7fa5b3c
13 changed files with 408 additions and 46 deletions

163
AI/MadAI/MadAI.vcxproj Normal file
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@ -0,0 +1,163 @@
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<PropertyGroup Label="Globals">
<ProjectGuid>{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}</ProjectGuid>
<RootNamespace>StupidAI</RootNamespace>
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43
AI/MadAI/main.cpp Normal file
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@ -0,0 +1,43 @@
#include <cstring>
#include "../../AI_Base.h"
const char *g_cszAiName = "Mad AI";
class CMadAI : public CBattleGameInterface
{
CBattleCallback *cb;
virtual void init(CBattleCallback * CB)
{
cb = CB;
}
virtual BattleAction activeStack(const CStack * stack)
{
srand(time(NULL));
BattleAction ba;
ba.actionType = rand() % 14;
ba.additionalInfo = rand() % BFIELD_SIZE + 5;
ba.side = rand() % 7;
ba.destinationTile = rand() % BFIELD_SIZE + 5;
ba.stackNumber = rand() % 500;
return ba;
}
};
extern "C" DLL_F_EXPORT void GetAiName(char* name)
{
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
}
extern "C" DLL_F_EXPORT CBattleGameInterface* GetNewBattleAI()
{
return new CMadAI();
}
extern "C" DLL_F_EXPORT void ReleaseBattleAI(CBattleGameInterface* i)
{
delete (CMadAI*)i;
}

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@ -8,22 +8,11 @@
const char *g_cszAiName = "Stupid AI 0.1";
extern "C" DLL_F_EXPORT int GetGlobalAiVersion()
{
return AI_INTERFACE_VER;
}
extern "C" DLL_F_EXPORT void GetAiName(char* name)
{
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
}
extern "C" DLL_F_EXPORT char* GetAiNameS()
{
// need to be defined
return NULL;
}
extern "C" DLL_F_EXPORT CBattleGameInterface* GetNewBattleAI()
{
return new CStupidAI();

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@ -17,8 +17,10 @@ int main(int argc, const char **)
#else
"./vcmiserver"
#endif
;
boost::thread t(boost::bind(std::system, (servername + " b1.json StupidAI StupidAI").c_str()));
;
std::string serverCommand = servername + " b1.json StupidAI StupidAI";
boost::thread t(boost::bind(std::system, serverCommand.c_str()));
boost::thread tt(boost::bind(std::system, runnername.c_str()));
boost::thread ttt(boost::bind(std::system, runnername.c_str()));
if(argc == 2)

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@ -53,7 +53,7 @@ struct PlayerSettings
/// Struct which describes the difficulty, the turn time,.. of a heroes match.
struct StartInfo
{
enum EMode {NEW_GAME, LOAD_GAME, CAMPAIGN, DUEL, INVALID = 255};
enum EMode {NEW_GAME, LOAD_GAME, CAMPAIGN, DUEL, DUEL_REPLAY, INVALID = 255};
ui8 mode; //uses EMode enum
ui8 difficulty; //0=easy; 4=impossible

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@ -26,6 +26,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VCMI_client", "client\VCMI_client.vcxproj", "{8355EBA8-65C2-44A4-BC2D-78053E1BF2D6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MadAI", "AI\MadAI\MadAI.vcxproj", "{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -111,6 +113,17 @@ Global
{8355EBA8-65C2-44A4-BC2D-78053E1BF2D6}.Release|Win32.ActiveCfg = RD|x64
{8355EBA8-65C2-44A4-BC2D-78053E1BF2D6}.Release|x64.ActiveCfg = RD|x64
{8355EBA8-65C2-44A4-BC2D-78053E1BF2D6}.Release|x64.Build.0 = RD|x64
{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}.Debug|Win32.ActiveCfg = Debug|Win32
{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}.Debug|Win32.Build.0 = Debug|Win32
{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}.Debug|x64.ActiveCfg = Debug|x64
{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}.Debug|x64.Build.0 = Debug|x64
{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}.RD|Win32.ActiveCfg = RD|Win32
{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}.RD|Win32.Build.0 = RD|Win32
{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}.RD|x64.ActiveCfg = RD|x64
{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}.RD|x64.Build.0 = RD|x64
{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}.Release|Win32.ActiveCfg = RD|x64
{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}.Release|x64.ActiveCfg = RD|x64
{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}.Release|x64.Build.0 = RD|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -185,6 +185,7 @@ static void prog_help(const char *progname)
printf(" -v, --version display version information and exit\n");
}
CLoadFile *replayLoader;
#ifdef _WIN32
int _tmain(int argc, _TCHAR* argv[])
@ -197,7 +198,8 @@ int main(int argc, char** argv)
opts.add_options()
("help,h", "display help and exit")
("version,v", "display version information and exit")
("battle,b", po::value<std::string>(), "runs game in duel mode (battle-only")
("battle,b", po::value<std::string>(), "runs game in duel mode (battle-only)")
("replay,r", "replays a recorded battle, use together with -b");
("nointro,i", "skips intro movies");
po::variables_map vm;
@ -284,7 +286,27 @@ int main(int argc, char** argv)
else
{
StartInfo *si = new StartInfo();
si->mode = StartInfo::DUEL;
if(vm.count("replay"))
{
si->mode = StartInfo::DUEL_REPLAY;
replayLoader = new CLoadFile(vm["battle"].as<std::string>());
replayLoader->smartPointerSerialization = false;
if(!replayLoader->sfile)
{
tlog1 << "Cannot find file with recorded battle (" << si->mapname << ")!\n";
exit(1);
}
std::string bname, ai1, ai2;
ui8 magic;
*replayLoader >> bname >> ai1 >> ai2 >> magic;
assert(magic == '$');
si->mapname = bname;
tlog0 << "Replaying battle between " <<ai1 << " and " << ai2 << " on " << bname << std::endl;
}
else
si->mode = StartInfo::DUEL;
startGame(si);
}
mainGUIThread = new boost::thread(&CGuiHandler::run, boost::ref(GH));
@ -718,6 +740,7 @@ void startGame(StartInfo * options, CConnection *serv/* = NULL*/)
client->newGame(serv, options);
break;
case StartInfo::DUEL:
case StartInfo::DUEL_REPLAY:
client->newDuel(serv, options);
break;
case StartInfo::LOAD_GAME:
@ -727,7 +750,11 @@ void startGame(StartInfo * options, CConnection *serv/* = NULL*/)
break;
}
client->connectionHandler = new boost::thread(&CClient::run, client);
if(client->serv)
client->connectionHandler = new boost::thread(&CClient::run, client);
else
client->connectionHandler = new boost::thread(&CClient::runReplay, client, replayLoader);
}
void requestChangingResolution()

View File

@ -39,6 +39,7 @@
#define NOT_LIB
#include "../lib/RegisterTypes.cpp"
#include <fstream>
extern std::string NAME;
namespace intpr = boost::interprocess;
@ -418,37 +419,46 @@ void CClient::newGame( CConnection *con, StartInfo *si )
void CClient::newDuel(CConnection *con, StartInfo *si)
{
serv = con;
if(!serv)
if(si->mode == StartInfo::DUEL)
{
std::string host = "127.0.0.1";
std::string port = "3030";
int i = 3;
while(!serv)
serv = con;
if(!serv)
{
try
std::string host = "127.0.0.1";
std::string port = "3030";
int i = 3;
while(!serv)
{
tlog0 << "Establishing connection...\n";
serv = new CConnection(host, port, "DLL host");
}
catch(...)
{
tlog1 << "\nCannot establish connection! Retrying within 2 seconds" << std::endl;
boost::this_thread::sleep(boost::posix_time::seconds(2));
if(!--i)
exit(0);
try
{
tlog0 << "Establishing connection...\n";
serv = new CConnection(host, port, "DLL host");
}
catch(...)
{
tlog1 << "\nCannot establish connection! Retrying within 2 seconds" << std::endl;
boost::this_thread::sleep(boost::posix_time::seconds(2));
if(!--i)
exit(0);
}
}
}
ui8 color;
std::string battleAIName;
*serv >> *si >> battleAIName >> color;
assert(si->mode == StartInfo::DUEL);
assert(color > 1); //we are NOT participants
//tlog0 << format("Server wants us to be %s in battle %s as side %d") % battleAIName % si.mapname % (int)color;
}
else
{
si->mode = StartInfo::DUEL;
}
ui8 color;
std::string battleAIName;
*serv >> *si >> battleAIName >> color;
assert(si->mode == StartInfo::DUEL);
assert(color > 1); //we are NOT participants
//tlog0 << format("Server wants us to be %s in battle %s as side %d") % battleAIName % si.mapname % (int)color;
gs = new CGameState();
const_cast<CGameInfo*>(CGI)->state = gs;
@ -463,7 +473,8 @@ void CClient::newDuel(CConnection *con, StartInfo *si)
p->init(new CCallback(gs, -1, this));
battleStarted(gs->curB);
serv->addStdVecItems(const_cast<CGameInfo*>(CGI)->state);
if(serv)
serv->addStdVecItems(const_cast<CGameInfo*>(CGI)->state);
}
template <typename Handler>
@ -669,6 +680,79 @@ void CClient::invalidatePaths(const CGHeroInstance *h /*= NULL*/)
pathInfo->isValid = false;
}
std::string typeName(CPack * pack)
{
try
{
return typeid(*pack).name();
}
catch(...)
{
return "unknown type";
//tlog1 << "\Unknown type!\t" << e.what() << std::endl;
}
}
void CClient::runReplay(CLoadFile *f)
{
setThreadName(-1, "CClient::runReplay");
try
{
f->sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit | std::ifstream::eofbit);
int i = 0;
std::vector<CPack *> hlp;
while(f->sfile)
{
i = hlp.size();
tlog5 << i;
ui8 magic;
std::pair<ui8, CPack *> para;
para.first = 254;
para.second = NULL;
try
{
*f >> para >> magic;
}
catch(...)
{
break;
}
if(magic != '*')
throw std::runtime_error("Bad magic byte!");
assert(para.second);
if(para.first != 255)
{
tlog5 << "\tIgnoring message from player " << (int)para.first
<< " (" << typeName(para.second) << ")" << std::endl;
}
else
{
tlog5 << "\tRead message of type " << typeName(para.second) << std::endl;
hlp.push_back(para.second);
}
}
i = 0;
while(!terminate && i < hlp.size())
{
tlog1 << i << "\tHandling pack of type " << typeName(hlp[i]) << std::endl;
handlePack(hlp[i++]);
}
}
catch (const std::exception& e)
{
tlog3 << "Failure when replaying from file, ending reading thread!\n";
tlog1 << e.what() << std::endl;
if(!terminate) //rethrow (-> boom!) only if closing connection was unexpected
{
tlog1 << "Something wrong, failed reading while game is still ongoing...\n";
throw;
}
}
}
template void CClient::serialize( CISer<CLoadFile> &h, const int version );
template void CClient::serialize( COSer<CSaveFile> &h, const int version );

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@ -31,6 +31,7 @@ class CClient;
class CScriptingModule;
struct CPathsInfo;
namespace boost { class thread; }
class CLoadFile;
void processCommand(const std::string &message, CClient *&client);
@ -96,6 +97,7 @@ public:
void save(const std::string & fname);
void loadGame(const std::string & fname);
void run();
void runReplay(CLoadFile *f);
void finishCampaign( CCampaignState * camp );
void proposeNextMission( CCampaignState * camp );
void invalidatePaths(const CGHeroInstance *h = NULL); //invalidates paths for hero h or for any hero if h is NULL => they'll got recalculated when the next query comes

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@ -655,7 +655,7 @@ void BattleResultsApplied::applyCl( CClient *cl )
INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
INTERFACE_CALL_IF_PRESENT(254, battleResultsApplied);
if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
if(GS(cl)->initialOpts->mode == StartInfo::DUEL && cl->serv)
{
cl->terminate = true;
CloseServer cs;

View File

@ -471,6 +471,10 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
casualtiesPoints = c->AIValue * i->second;
}
tlog0 << boost::format("Total casualties points: %d\n") % casualtiesPoints;
//battle ai1 ai2 winner_side winner_casualties
std::ofstream resultsList("results.txt", std::fstream::out | std::fstream::app);
resultsList << boost::format("\n%s\t%s\t%s\t%d\t%d") % gs->scenarioOps->mapname % ais[0] % ais[1] % (int)battleResult.data->winner % casualtiesPoints;
}
sendAndApply(&resultsApplied);
@ -640,6 +644,7 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
while(1)//server should never shut connection first //was: while(!end2)
{
pack = c.retreivePack();
receivedPack(c.connectionID, pack);
int packType = typeList.getTypeID(pack); //get the id of type
if(packType == typeList.getTypeID<CloseServer>())
{
@ -1929,6 +1934,7 @@ void CGameHandler::ask( Query * sel, ui8 player, const CFunctionList<void(ui32)>
void CGameHandler::sendToAllClients( CPackForClient * info )
{
broadcastedPack(info);
tlog5 << "Sending to all clients a package of type " << typeid(*info).name() << std::endl;
for(std::set<CConnection*>::iterator i=conns.begin(); i!=conns.end();i++)
{
@ -5247,6 +5253,25 @@ void CGameHandler::spawnWanderingMonsters(int creatureID)
}
}
static boost::mutex logMx;
void CGameHandler::receivedPack(ui8 connectionNr, CPack *pack)
{
if(gameLog)
{
boost::unique_lock<boost::mutex> lock(logMx);
*gameLog << connectionNr << pack << ui8('*');
}
}
void CGameHandler::broadcastedPack(CPack *pack)
{
if(gameLog)
{
boost::unique_lock<boost::mutex> lock(logMx);
*gameLog << ui8(255) << pack << ui8('*');
}
}
CasualtiesAfterBattle::CasualtiesAfterBattle(const CArmedInstance *army, BattleInfo *bat)
{
int color = army->tempOwner;

View File

@ -103,6 +103,11 @@ public:
std::map<ui32, boost::function<void()> > garrisonCallbacks; //query id => callback - for garrison dialogs
std::map<ui32, std::pair<si32,si32> > allowedExchanges;
std::string ais[2];
CSaveFile *gameLog;
void receivedPack(ui8 connectionNr, CPack *pack);
void broadcastedPack(CPack *pack);
bool isAllowedExchange(int id1, int id2);
bool isAllowedArrangePack(const ArrangeStacks *pack);
void giveSpells(const CGTownInstance *t, const CGHeroInstance *h);

View File

@ -534,11 +534,14 @@ void CVCMIServer::startDuel(const std::string &battle, const std::string &leftAI
tlog0 << "Preparing gh!\n";
CGameHandler *gh = new CGameHandler();
gh->init(&si,std::time(NULL));
gh->ais[0] = leftAI;
gh->ais[1] = rightAI;
BOOST_FOREACH(CConnection *c, conns)
{
ui8 player = gh->conns.size();
tlog0 << boost::format("Preparing connection %d!\n") % (int)player;
c->connectionID = player;
c->addStdVecItems(gh->gs, VLC);
gh->connections[player] = c;
gh->conns.insert(c);
@ -555,18 +558,24 @@ void CVCMIServer::startDuel(const std::string &battle, const std::string &leftAI
*gh->connections[1] << rightAI << ui8(1);
*gh->connections[2] << std::string() << ui8(254);
std::string logFName = "duel_log.vdat";
tlog0 << "Logging battle activities (for replay possibility) in " << logFName << std::endl;
gh->gameLog = new CSaveFile(logFName);
gh->gameLog->smartPointerSerialization = false;
*gh->gameLog << battle << leftAI << rightAI << ui8('$');
tlog0 << "Starting battle!\n";
gh->runBattle();
tlog0 << "Battle over!\n";
delNull(gh);
tlog0 << "Removed gh!\n";
tlog0 << "Waiting for connections to close\n";
BOOST_FOREACH(boost::thread *t, threads)
{
t->join();
delNull(t);
}
tlog0 << "Removing gh\n";
delNull(gh);
tlog0 << "Removed gh!\n";
tlog0 << "Dying...\n";
exit(0);