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First attempt to replace rule-of-a-thumb behavior with actual reasoning
- GATHER_ARMY goal replaces wander function - Heroes will remember their own goals until they are fulfilled - Goal search handles mutual dependency - AI will recruit multiple heroes for exploration - Lots of tweaks
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@@ -64,6 +64,7 @@ namespace GameConstants
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const int CRE_LEVELS = 10;
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const int F_NUMBER = 9; //factions (town types) quantity
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const int PLAYER_LIMIT = 8; //player limit per map
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const int MAX_HEROES_PER_PLAYER = 8;
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const int ALL_PLAYERS = 255; //bitfield
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const int HEROES_PER_TYPE=8; //amount of heroes of each type
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const int SKILL_QUANTITY=28;
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