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https://github.com/vcmi/vcmi.git
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First attempt to replace rule-of-a-thumb behavior with actual reasoning
- GATHER_ARMY goal replaces wander function - Heroes will remember their own goals until they are fulfilled - Goal search handles mutual dependency - AI will recruit multiple heroes for exploration - Lots of tweaks
This commit is contained in:
parent
f2f39f1497
commit
9518474ec7
292
AI/VCAI/VCAI.cpp
292
AI/VCAI/VCAI.cpp
@ -182,7 +182,7 @@ template <typename Container, typename Item>
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bool remove_if_present(Container &c, const Item &item)
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bool remove_if_present(Container &c, const Item &item)
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{
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{
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auto i = std::find(c.begin(), c.end(), item);
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auto i = std::find(c.begin(), c.end(), item);
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if(i != c.end())
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if (i != c.end())
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{
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{
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c.erase(i);
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c.erase(i);
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return true;
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return true;
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@ -191,6 +191,18 @@ bool remove_if_present(Container &c, const Item &item)
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return false;
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return false;
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}
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}
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template <typename V, typename Item, typename Item2>
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bool remove_if_present(std::map<Item,V> & c, const Item2 &item)
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{
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auto i = c.find(item);
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if (i != c.end())
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{
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c.erase(i);
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return true;
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}
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return false;
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}
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template <typename Container, typename Pred>
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template <typename Container, typename Pred>
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void erase(Container &c, Pred pred)
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void erase(Container &c, Pred pred)
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{
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{
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@ -284,15 +296,11 @@ ui64 evaluateDanger(crint3 tile, const CGHeroInstance *visitor)
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if(t->visitable)
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if(t->visitable)
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{
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{
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dangerousObject = dynamic_cast<CArmedInstance*>(t->visitableObjects.back());
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dangerousObject = dynamic_cast<CArmedInstance*>(t->visitableObjects.back());
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objectDanger = evaluateDanger(t->visitableObjects.back()); //unguarded objects can also be dangerous or unhandled
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if (dangerousObject)
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if (dangerousObject)
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{
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{
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objectDanger = evaluateDanger(dangerousObject);
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objectDanger *= fh->getTacticalAdvantage (visitor, dangerousObject);
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objectDanger *= fh->getTacticalAdvantage (visitor, dangerousObject);
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}
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}
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else
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{
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objectDanger = 0;
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}
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}
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}
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int3 guardPos = cb->guardingCreaturePosition(tile);
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int3 guardPos = cb->guardingCreaturePosition(tile);
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@ -331,6 +339,11 @@ ui64 evaluateDanger(const CGObjectInstance *obj)
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const CGCreature *cre = dynamic_cast<const CGCreature*>(obj);
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const CGCreature *cre = dynamic_cast<const CGCreature*>(obj);
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return cre->getArmyStrength();
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return cre->getArmyStrength();
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}
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}
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case Obj::CREATURE_GENERATOR1:
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{
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const CGDwelling *d = dynamic_cast<const CGDwelling*>(obj);
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return d->getArmyStrength();
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}
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case Obj::CRYPT: //crypt
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case Obj::CRYPT: //crypt
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case Obj::CREATURE_BANK: //crebank
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case Obj::CREATURE_BANK: //crebank
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case Obj::DRAGON_UTOPIA:
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case Obj::DRAGON_UTOPIA:
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@ -834,20 +847,46 @@ void VCAI::makeTurn()
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BNLOG("Player %d starting turn", playerID);
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BNLOG("Player %d starting turn", playerID);
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INDENT;
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INDENT;
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if(cb->getDate(1) == 1)
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switch(cb->getDate(1))
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{
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{
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townVisitsThisWeek.clear();
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case 1:
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std::vector<const CGObjectInstance *> objs;
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retreiveVisitableObjs(objs, true);
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BOOST_FOREACH(const CGObjectInstance *obj, objs)
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{
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{
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if (isWeeklyRevisitable(obj))
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townVisitsThisWeek.clear();
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{
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std::vector<const CGObjectInstance *> objs;
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if (!vstd::contains(visitableObjs, obj))
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retreiveVisitableObjs(objs, true);
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visitableObjs.push_back(obj);
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BOOST_FOREACH(const CGObjectInstance *obj, objs)
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auto o = std::find (alreadyVisited.begin(), alreadyVisited.end(), obj);
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{
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if (o != alreadyVisited.end())
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if (isWeeklyRevisitable(obj))
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alreadyVisited.erase(o);
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{
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if (!vstd::contains(visitableObjs, obj))
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visitableObjs.push_back(obj);
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auto o = std::find (alreadyVisited.begin(), alreadyVisited.end(), obj);
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if (o != alreadyVisited.end())
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alreadyVisited.erase(o);
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}
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}
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}
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case 7: //reconsider strategy
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{
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const CGHeroInstance * h = primaryHero();
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if (h) //check if our primary hero can ahndle danger
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{
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ui64 totalDanger = 0;
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int dangerousObjects = 0;
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std::vector<const CGObjectInstance *> objs;
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retreiveVisitableObjs(objs, false);
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BOOST_FOREACH (auto obj, objs)
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{
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if (evaluateDanger(obj)) //potentilaly dnagerous
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{
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totalDanger += evaluateDanger (obj->visitablePos(), h);
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++dangerousObjects;
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}
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}
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if (dangerousObjects && totalDanger / dangerousObjects > h->getHeroStrength())
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{
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setGoal (h, CGoal(GATHER_ARMY).sethero(h));
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}
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}
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}
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}
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}
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}
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}
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@ -862,7 +901,6 @@ void VCAI::makeTurn()
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void VCAI::makeTurnInternal()
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void VCAI::makeTurnInternal()
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{
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{
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blockedHeroes.clear();
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saving = 0;
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saving = 0;
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//it looks messy here, but it's better to have armed heroes before attempting realizing goals
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//it looks messy here, but it's better to have armed heroes before attempting realizing goals
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@ -872,8 +910,12 @@ void VCAI::makeTurnInternal()
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try
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try
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{
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{
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striveToGoal(CGoal(WIN));
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striveToGoal(CGoal(WIN));
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striveToGoal(CGoal(BUILD));
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for (auto hg = lockedHeroes.begin(); hg != lockedHeroes.end(); hg++) //continue our goals
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striveToGoal(CGoal(EXPLORE)); //if we have any MPs left, why not use them?
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{
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if (!hg->second.invalid())
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striveToGoal (hg->second);
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}
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striveToGoal(CGoal(BUILD)); //TODO: smarter building management
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}
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}
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catch(boost::thread_interrupted &e)
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catch(boost::thread_interrupted &e)
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{
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{
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@ -1058,75 +1100,11 @@ void VCAI::wander(const CGHeroInstance * h)
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while(1)
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while(1)
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{
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{
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auto dests = getPossibleDestinations(h);
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auto dests = getPossibleDestinations(h);
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if(!dests.size())
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if(!dests.size()) //TODO: merge with GATHER_ARMY goal
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{
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{
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auto compareReinforcements = [h](const CGTownInstance *lhs, const CGTownInstance *rhs) -> bool
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PNLOG("Nowhere more to go...\n");
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{
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setGoal (h, INVALID);
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return howManyReinforcementsCanGet(h, lhs) < howManyReinforcementsCanGet(h, rhs);
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break;
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};
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std::vector<const CGTownInstance *> townsReachable;
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std::vector<const CGTownInstance *> townsNotReachable;
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BOOST_FOREACH(const CGTownInstance *t, cb->getTownsInfo())
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{
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if(!t->visitingHero && howManyReinforcementsCanGet(h,t) && !vstd::contains(townVisitsThisWeek[h], t))
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{
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if(isReachable(t))
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townsReachable.push_back(t);
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else
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townsNotReachable.push_back(t);
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}
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}
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// towns.erase(boost::remove_if(towns, [=](const CGTownInstance *t) -> bool
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// {
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// return !!t->visitingHero || !isReachable(t) || !howManyReinforcementsCanGet(h,t) || vstd::contains(townVisitsThisWeek[h], t);
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// }),towns.end());
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if(townsReachable.size())
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{
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boost::sort(townsReachable, compareReinforcements);
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dests.push_back(townsReachable.back());
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}
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else if(townsNotReachable.size())
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{
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boost::sort(townsNotReachable, compareReinforcements);
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//TODO pick the truly best
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const CGTownInstance *t = townsNotReachable.back();
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BNLOG("%s can't reach any town, we'll try to make our way to %s at %s", h->name % t->name % t->visitablePos());
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int3 pos1 = h->pos;
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striveToGoal(CGoal(CLEAR_WAY_TO).settile(t->visitablePos()).sethero(h));
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if(pos1 == h->pos && h == primaryHero()) //hero can't move
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{
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/*boost::sort(unreachableTowns, compareArmyStrength);*/
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//BOOST_FOREACH(const CGTownInstance *t, unreachableTowns)
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if(cb->getResourceAmount(Res::GOLD) >= HERO_GOLD_COST && cb->getHeroesInfo().size() < ALLOWED_ROAMING_HEROES && cb->getAvailableHeroes(t).size())
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recruitHero(t);
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}
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break;
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}
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else if(cb->getResourceAmount(Res::GOLD) >= HERO_GOLD_COST)
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{
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std::vector<const CGTownInstance *> towns = cb->getTownsInfo();
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erase_if(towns, [](const CGTownInstance *t) -> bool
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{
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BOOST_FOREACH(const CGHeroInstance *h, cb->getHeroesInfo())
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if(!t->getArmyStrength() || howManyReinforcementsCanGet(h, t))
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return true;
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return false;
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});
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boost::sort(towns, compareArmyStrength);
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if(towns.size())
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recruitHero(towns.back());
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break;
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}
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else
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{
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PNLOG("Nowhere more to go...\n");
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break;
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}
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}
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}
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if(!goVisitObj(dests.front(), h))
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if(!goVisitObj(dests.front(), h))
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@ -1144,6 +1122,16 @@ void VCAI::wander(const CGHeroInstance * h)
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}
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}
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}
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}
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void VCAI::setGoal (const CGHeroInstance *h, const CGoal goal)
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{ //TODO: check for presence?
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lockedHeroes[h] = goal;
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}
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void VCAI::setGoal (const CGHeroInstance *h, EGoals goalType)
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{
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lockedHeroes[h] = CGoal(goalType);
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}
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void VCAI::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side)
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void VCAI::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side)
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{
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{
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assert(playerID > GameConstants::PLAYER_LIMIT || status.getBattle() == UPCOMING_BATTLE);
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assert(playerID > GameConstants::PLAYER_LIMIT || status.getBattle() == UPCOMING_BATTLE);
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@ -1313,7 +1301,7 @@ bool VCAI::moveHeroToTile(int3 dst, const CGHeroInstance * h)
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//stop sending move requests if the next node can't be reached at the current turn (hero exhausted his move points)
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//stop sending move requests if the next node can't be reached at the current turn (hero exhausted his move points)
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if(path.nodes[i-1].turns)
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if(path.nodes[i-1].turns)
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{
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{
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blockedHeroes.insert(h); //to avoid attempts of moving heroes with very little MPs
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//blockedHeroes.insert(h); //to avoid attempts of moving heroes with very little MPs
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break;
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break;
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}
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}
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@ -1331,7 +1319,10 @@ bool VCAI::moveHeroToTile(int3 dst, const CGHeroInstance * h)
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waitTillFree(); //movement may cause battle or blocking dialog
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waitTillFree(); //movement may cause battle or blocking dialog
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boost::this_thread::interruption_point();
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boost::this_thread::interruption_point();
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if(h->tempOwner != playerID) //we lost hero
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if(h->tempOwner != playerID) //we lost hero
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{
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remove_if_present(lockedHeroes, h);
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break;
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break;
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}
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}
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}
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ret = !i;
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ret = !i;
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@ -1408,7 +1399,8 @@ void VCAI::tryRealize(CGoal g)
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throw cannotFulfillGoalException("Cannot visit tile: hero is out of MPs!");
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throw cannotFulfillGoalException("Cannot visit tile: hero is out of MPs!");
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if(!g.isBlockedBorderGate(g.tile))
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if(!g.isBlockedBorderGate(g.tile))
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{
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{
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ai->moveHeroToTile(g.tile, g.hero);
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if (ai->moveHeroToTile(g.tile, g.hero));
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setGoal (g.hero, INVALID); //this hero reached target and no goal
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}
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}
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else
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else
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throw cannotFulfillGoalException("There's a blocked gate!");
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throw cannotFulfillGoalException("There's a blocked gate!");
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@ -1446,11 +1438,14 @@ void VCAI::tryRealize(CGoal g)
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case DIG_AT_TILE:
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case DIG_AT_TILE:
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{
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{
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assert(g.hero->visitablePos() == g.tile);
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assert(g.hero->visitablePos() == g.tile);
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if(g.hero->diggingStatus() == CGHeroInstance::CAN_DIG)
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if (g.hero->diggingStatus() == CGHeroInstance::CAN_DIG)
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cb->dig(g.hero);
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{
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cb->dig (g.hero);
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setGoal (g.hero, INVALID); // finished digging
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}
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else
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else
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{
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{
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ai->blockedHeroes.insert(g.hero);
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ai->lockedHeroes[g.hero] = g; //hero who tries to dig shouldn't do anything else
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throw cannotFulfillGoalException("A hero can't dig!\n");
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throw cannotFulfillGoalException("A hero can't dig!\n");
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}
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}
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}
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}
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@ -1484,6 +1479,8 @@ void VCAI::tryRealize(CGoal g)
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}
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}
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case CONQUER:
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case CONQUER:
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case GATHER_ARMY:
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case BOOST_HERO:
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// TODO: conquer??
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// TODO: conquer??
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throw cannotFulfillGoalException("I don't know how to fulfill this!");
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throw cannotFulfillGoalException("I don't know how to fulfill this!");
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@ -1495,14 +1492,14 @@ void VCAI::tryRealize(CGoal g)
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throw cannotFulfillGoalException("I don't know how to fulfill this!");
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throw cannotFulfillGoalException("I don't know how to fulfill this!");
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default:
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default:
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assert(0);
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throw cannotFulfillGoalException("Unknown type of goal !");
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}
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}
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}
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}
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const CGTownInstance * VCAI::findTownWithTavern() const
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const CGTownInstance * VCAI::findTownWithTavern() const
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{
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{
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BOOST_FOREACH(const CGTownInstance *t, cb->getTownsInfo())
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BOOST_FOREACH(const CGTownInstance *t, cb->getTownsInfo())
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if(vstd::contains(t->builtBuildings, EBuilding::TAVERN))
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if(vstd::contains(t->builtBuildings, EBuilding::TAVERN) && !t->visitingHero)
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return t;
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return t;
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return NULL;
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return NULL;
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@ -1511,9 +1508,11 @@ const CGTownInstance * VCAI::findTownWithTavern() const
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std::vector<const CGHeroInstance *> VCAI::getUnblockedHeroes() const
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std::vector<const CGHeroInstance *> VCAI::getUnblockedHeroes() const
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{
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{
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std::vector<const CGHeroInstance *> ret = cb->getHeroesInfo();
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std::vector<const CGHeroInstance *> ret = cb->getHeroesInfo();
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BOOST_FOREACH(const CGHeroInstance *h, blockedHeroes)
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BOOST_FOREACH(auto h, lockedHeroes)
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remove_if_present(ret, h);
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{
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if (!h.second.invalid()) //we can use heroes without valid goal
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remove_if_present(ret, h.first);
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}
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return ret;
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return ret;
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}
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}
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@ -1550,7 +1549,8 @@ void VCAI::striveToGoal(const CGoal &ultimateGoal)
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{
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{
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CGoal goal = ultimateGoal;
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CGoal goal = ultimateGoal;
|
||||||
BNLOG("Striving to goal of type %d", ultimateGoal.goalType);
|
BNLOG("Striving to goal of type %d", ultimateGoal.goalType);
|
||||||
while(!goal.isElementar)
|
int maxGoals = 100; //preventing deadlock for mutually dependent goals
|
||||||
|
while(!goal.isElementar && maxGoals)
|
||||||
{
|
{
|
||||||
INDENT;
|
INDENT;
|
||||||
BNLOG("Considering goal %d.", goal.goalType);
|
BNLOG("Considering goal %d.", goal.goalType);
|
||||||
@ -1558,6 +1558,7 @@ void VCAI::striveToGoal(const CGoal &ultimateGoal)
|
|||||||
{
|
{
|
||||||
boost::this_thread::interruption_point();
|
boost::this_thread::interruption_point();
|
||||||
goal = goal.whatToDoToAchieve();
|
goal = goal.whatToDoToAchieve();
|
||||||
|
--maxGoals;
|
||||||
}
|
}
|
||||||
catch(std::exception &e)
|
catch(std::exception &e)
|
||||||
{
|
{
|
||||||
@ -1569,6 +1570,17 @@ void VCAI::striveToGoal(const CGoal &ultimateGoal)
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
boost::this_thread::interruption_point();
|
boost::this_thread::interruption_point();
|
||||||
|
if (goal.hero) //lock this hero to fulfill ultimate goal
|
||||||
|
{
|
||||||
|
if (maxGoals)
|
||||||
|
{
|
||||||
|
setGoal (goal.hero, goal);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
setGoal (goal.hero, INVALID); // we seemingly don't know what to do with hero
|
||||||
|
}
|
||||||
|
}
|
||||||
tryRealize(goal);
|
tryRealize(goal);
|
||||||
boost::this_thread::interruption_point();
|
boost::this_thread::interruption_point();
|
||||||
}
|
}
|
||||||
@ -2026,18 +2038,33 @@ TSubgoal CGoal::whatToDoToAchieve()
|
|||||||
//return CGoal(EXPLORE); // TODO improve
|
//return CGoal(EXPLORE); // TODO improve
|
||||||
case EXPLORE:
|
case EXPLORE:
|
||||||
{
|
{
|
||||||
if(cb->getHeroesInfo().empty())
|
|
||||||
return CGoal(RECRUIT_HERO);
|
|
||||||
|
|
||||||
auto hs = cb->getHeroesInfo();
|
auto hs = cb->getHeroesInfo();
|
||||||
assert(hs.size());
|
int howManyHeroes = hs.size();
|
||||||
|
|
||||||
erase(hs, [](const CGHeroInstance *h)
|
erase(hs, [](const CGHeroInstance *h)
|
||||||
{
|
{
|
||||||
return !h->movement || contains(ai->blockedHeroes, h); //only hero with movement are of interest for us
|
return contains(ai->lockedHeroes, h);
|
||||||
});
|
});
|
||||||
if(hs.empty())
|
if(hs.empty()) //all heroes are busy. buy new one
|
||||||
{
|
{
|
||||||
throw cannotFulfillGoalException("No heroes with remaining MPs for exploring!\n");
|
if (howManyHeroes < 3 && ai->findTownWithTavern()) //we may want to recruit second hero. TODO: make it smart finally
|
||||||
|
return CGoal(RECRUIT_HERO);
|
||||||
|
else //find mobile hero with weakest army
|
||||||
|
{
|
||||||
|
hs = cb->getHeroesInfo();
|
||||||
|
erase_if(hs, [](const CGHeroInstance *h)
|
||||||
|
{
|
||||||
|
return !h->movement; //only hero with movement are of interest for us
|
||||||
|
});
|
||||||
|
if (hs.empty())
|
||||||
|
{
|
||||||
|
if (howManyHeroes < GameConstants::MAX_HEROES_PER_PLAYER)
|
||||||
|
return CGoal(RECRUIT_HERO);
|
||||||
|
else
|
||||||
|
throw cannotFulfillGoalException("No heroes with remaining MPs for exploring!\n");
|
||||||
|
}
|
||||||
|
boost::sort(hs, compareHeroStrength);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const CGHeroInstance *h = hs.front();
|
const CGHeroInstance *h = hs.front();
|
||||||
@ -2090,7 +2117,7 @@ TSubgoal CGoal::whatToDoToAchieve()
|
|||||||
if(isSafeToVisit(hero, tile))
|
if(isSafeToVisit(hero, tile))
|
||||||
return CGoal(*this).setisElementar(true);
|
return CGoal(*this).setisElementar(true);
|
||||||
else
|
else
|
||||||
return CGoal(INVALID); //todo can gather army?
|
return CGoal(GATHER_ARMY).sethero(hero);
|
||||||
}
|
}
|
||||||
else //inaccessible for all heroes
|
else //inaccessible for all heroes
|
||||||
return CGoal(CLEAR_WAY_TO).settile(tile);
|
return CGoal(CLEAR_WAY_TO).settile(tile);
|
||||||
@ -2181,7 +2208,7 @@ TSubgoal CGoal::whatToDoToAchieve()
|
|||||||
std::vector<const CGHeroInstance *> heroes = cb->getHeroesInfo();
|
std::vector<const CGHeroInstance *> heroes = cb->getHeroesInfo();
|
||||||
erase_if(heroes, [](const CGHeroInstance *h)
|
erase_if(heroes, [](const CGHeroInstance *h)
|
||||||
{
|
{
|
||||||
return vstd::contains(ai->blockedHeroes, h) || !h->movement;
|
return vstd::contains(ai->lockedHeroes, h) || !h->movement;
|
||||||
});
|
});
|
||||||
boost::sort(heroes, compareHeroStrength);
|
boost::sort(heroes, compareHeroStrength);
|
||||||
|
|
||||||
@ -2217,13 +2244,58 @@ TSubgoal CGoal::whatToDoToAchieve()
|
|||||||
}
|
}
|
||||||
|
|
||||||
return CGoal(EXPLORE); //enemy is inaccessible
|
return CGoal(EXPLORE); //enemy is inaccessible
|
||||||
;
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case BUILD:
|
case BUILD:
|
||||||
I_AM_ELEMENTAR;
|
I_AM_ELEMENTAR;
|
||||||
case INVALID:
|
case INVALID:
|
||||||
I_AM_ELEMENTAR;
|
I_AM_ELEMENTAR;
|
||||||
|
case GATHER_ARMY:
|
||||||
|
{
|
||||||
|
const CGHeroInstance *h = hero;
|
||||||
|
auto compareReinforcements = [h](const CGTownInstance *lhs, const CGTownInstance *rhs) -> bool
|
||||||
|
{
|
||||||
|
return howManyReinforcementsCanGet(h, lhs) < howManyReinforcementsCanGet(h, rhs);
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<const CGTownInstance *> townsReachable;
|
||||||
|
BOOST_FOREACH(const CGTownInstance *t, cb->getTownsInfo())
|
||||||
|
{
|
||||||
|
if(!t->visitingHero && howManyReinforcementsCanGet(h,t))
|
||||||
|
{
|
||||||
|
if(isReachable(t))
|
||||||
|
townsReachable.push_back(t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(townsReachable.size()) //try towns first
|
||||||
|
{
|
||||||
|
boost::sort(townsReachable, compareReinforcements);
|
||||||
|
return CGoal(VISIT_TILE).sethero(hero).settile(townsReachable.back()->visitablePos());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::vector<const CGObjectInstance *> objs; //here we'll gather all dwellings
|
||||||
|
ai->retreiveVisitableObjs(objs);
|
||||||
|
erase_if(objs, [&](const CGObjectInstance *obj)
|
||||||
|
{
|
||||||
|
return (obj->ID != Obj::CREATURE_GENERATOR1); //not town/ dwelling
|
||||||
|
});
|
||||||
|
if(objs.empty()) //no possible objects, we did eveyrthing already
|
||||||
|
return CGoal(EXPLORE).sethero(hero);
|
||||||
|
//TODO: check if we can recruit any creatures there, evaluate army
|
||||||
|
|
||||||
|
boost::sort(objs, isCloser);
|
||||||
|
BOOST_FOREACH(const CGObjectInstance *obj, objs)
|
||||||
|
{ //find safe dwelling
|
||||||
|
if (isSafeToVisit(hero, obj->visitablePos())) //TODO: make use of multiple heroes
|
||||||
|
return CGoal(VISIT_TILE).sethero(hero).settile(obj->visitablePos());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return CGoal(EXPLORE); //find dwelling
|
||||||
|
}
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
assert(0);
|
assert(0);
|
||||||
}
|
}
|
||||||
|
@ -37,7 +37,7 @@ public:
|
|||||||
enum EGoals
|
enum EGoals
|
||||||
{
|
{
|
||||||
INVALID = -1,
|
INVALID = -1,
|
||||||
WIN, DO_NOT_LOSE, CONQUER, BUILD, EXPLORE, //GATHER_ARMY,// BOOST_HERO,
|
WIN, DO_NOT_LOSE, CONQUER, BUILD, EXPLORE, GATHER_ARMY, BOOST_HERO,
|
||||||
RECRUIT_HERO,
|
RECRUIT_HERO,
|
||||||
BUILD_STRUCTURE, //if hero set, then in visited town
|
BUILD_STRUCTURE, //if hero set, then in visited town
|
||||||
COLLECT_RES,
|
COLLECT_RES,
|
||||||
@ -156,7 +156,7 @@ public:
|
|||||||
std::vector<const CGObjectInstance *> visitedThisWeek; //only OPWs
|
std::vector<const CGObjectInstance *> visitedThisWeek; //only OPWs
|
||||||
std::map<const CGHeroInstance *, std::vector<const CGTownInstance *> > townVisitsThisWeek;
|
std::map<const CGHeroInstance *, std::vector<const CGTownInstance *> > townVisitsThisWeek;
|
||||||
|
|
||||||
std::set<const CGHeroInstance *> blockedHeroes; //they won't get any new action
|
std::map<const CGHeroInstance *, CGoal> lockedHeroes; //TODO: allow non-elementar objectives
|
||||||
|
|
||||||
std::vector<const CGObjectInstance *> visitableObjs;
|
std::vector<const CGObjectInstance *> visitableObjs;
|
||||||
std::vector<const CGObjectInstance *> alreadyVisited;
|
std::vector<const CGObjectInstance *> alreadyVisited;
|
||||||
@ -170,8 +170,6 @@ public:
|
|||||||
VCAI(void);
|
VCAI(void);
|
||||||
~VCAI(void);
|
~VCAI(void);
|
||||||
|
|
||||||
CGoal currentGoal;
|
|
||||||
|
|
||||||
CGObjectInstance * visitedObject; //remember currently viisted object
|
CGObjectInstance * visitedObject; //remember currently viisted object
|
||||||
|
|
||||||
boost::thread *makingTurn;
|
boost::thread *makingTurn;
|
||||||
@ -250,6 +248,8 @@ public:
|
|||||||
void striveToGoal(const CGoal &ultimateGoal);
|
void striveToGoal(const CGoal &ultimateGoal);
|
||||||
void endTurn();
|
void endTurn();
|
||||||
void wander(const CGHeroInstance * h);
|
void wander(const CGHeroInstance * h);
|
||||||
|
void setGoal (const CGHeroInstance *h, const CGoal goal);
|
||||||
|
void setGoal (const CGHeroInstance *h, EGoals goalType = INVALID);
|
||||||
|
|
||||||
void recruitHero(const CGTownInstance * t);
|
void recruitHero(const CGTownInstance * t);
|
||||||
std::vector<const CGObjectInstance *> getPossibleDestinations(const CGHeroInstance *h);
|
std::vector<const CGObjectInstance *> getPossibleDestinations(const CGHeroInstance *h);
|
||||||
|
710
Global.h
710
Global.h
@ -1,363 +1,363 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
// Standard include file
|
// Standard include file
|
||||||
// Contents:
|
// Contents:
|
||||||
// Includes C/C++ libraries, STL libraries, IOStream and String libraries
|
// Includes C/C++ libraries, STL libraries, IOStream and String libraries
|
||||||
// Includes the most important boost headers
|
// Includes the most important boost headers
|
||||||
// Defines the import + export, override and exception handling macros
|
// Defines the import + export, override and exception handling macros
|
||||||
// Defines the vstd library
|
// Defines the vstd library
|
||||||
// Includes the logger
|
// Includes the logger
|
||||||
|
|
||||||
// This file shouldn't be changed, except if there is a important header file missing which is shared among several projects.
|
// This file shouldn't be changed, except if there is a important header file missing which is shared among several projects.
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Global.h, part of VCMI engine
|
* Global.h, part of VCMI engine
|
||||||
*
|
*
|
||||||
* Authors: listed in file AUTHORS in main folder
|
* Authors: listed in file AUTHORS in main folder
|
||||||
*
|
*
|
||||||
* License: GNU General Public License v2.0 or later
|
* License: GNU General Public License v2.0 or later
|
||||||
* Full text of license available in license.txt file, in main folder
|
* Full text of license available in license.txt file, in main folder
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#include <tchar.h>
|
#include <tchar.h>
|
||||||
#else
|
#else
|
||||||
#include "tchar_amigaos4.h"
|
#include "tchar_amigaos4.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <queue>
|
#include <queue>
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include <numeric>
|
#include <numeric>
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
|
||||||
//filesystem version 3 causes problems (and it's default as of boost 1.46)
|
//filesystem version 3 causes problems (and it's default as of boost 1.46)
|
||||||
#define BOOST_FILESYSTEM_VERSION 2
|
#define BOOST_FILESYSTEM_VERSION 2
|
||||||
|
|
||||||
#include <boost/algorithm/string.hpp>
|
#include <boost/algorithm/string.hpp>
|
||||||
#include <boost/assert.hpp>
|
#include <boost/assert.hpp>
|
||||||
#include <boost/assign.hpp>
|
#include <boost/assign.hpp>
|
||||||
#include <boost/bind.hpp>
|
#include <boost/bind.hpp>
|
||||||
#include <boost/cstdint.hpp>
|
#include <boost/cstdint.hpp>
|
||||||
#include <boost/date_time/posix_time/posix_time.hpp>
|
#include <boost/date_time/posix_time/posix_time.hpp>
|
||||||
#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
|
||||||
#include <boost/foreach.hpp>
|
#include <boost/foreach.hpp>
|
||||||
#include <boost/format.hpp>
|
#include <boost/format.hpp>
|
||||||
#include <boost/function.hpp>
|
#include <boost/function.hpp>
|
||||||
#include <boost/lexical_cast.hpp>
|
#include <boost/lexical_cast.hpp>
|
||||||
#include <boost/logic/tribool.hpp>
|
#include <boost/logic/tribool.hpp>
|
||||||
#include <boost/program_options.hpp>
|
#include <boost/program_options.hpp>
|
||||||
#include <boost/thread.hpp>
|
#include <boost/thread.hpp>
|
||||||
#include <boost/unordered_set.hpp>
|
#include <boost/unordered_set.hpp>
|
||||||
|
|
||||||
#ifdef ANDROID
|
#ifdef ANDROID
|
||||||
#include <android/log.h>
|
#include <android/log.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Integral data types
|
// Integral data types
|
||||||
typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
|
typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
|
||||||
typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
|
typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
|
||||||
typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
|
typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
|
||||||
typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
|
typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
|
||||||
typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
|
typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
|
||||||
typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
|
typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
|
||||||
typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
|
typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
|
||||||
typedef boost::int8_t si8; //signed int 8 bits (1 byte)
|
typedef boost::int8_t si8; //signed int 8 bits (1 byte)
|
||||||
|
|
||||||
#ifdef __GNUC__
|
#ifdef __GNUC__
|
||||||
#define GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__ )
|
#define GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__ )
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Import + Export macro declarations
|
// Import + Export macro declarations
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#define DLL_EXPORT __declspec(dllexport)
|
#define DLL_EXPORT __declspec(dllexport)
|
||||||
#else
|
#else
|
||||||
#if defined(__GNUC__) && GCC_VERSION >= 400
|
#if defined(__GNUC__) && GCC_VERSION >= 400
|
||||||
#define DLL_EXPORT __attribute__ ((visibility("default")))
|
#define DLL_EXPORT __attribute__ ((visibility("default")))
|
||||||
#else
|
#else
|
||||||
#define DLL_EXPORT
|
#define DLL_EXPORT
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#define DLL_IMPORT __declspec(dllimport)
|
#define DLL_IMPORT __declspec(dllimport)
|
||||||
#else
|
#else
|
||||||
#if defined(__GNUC__) && GCC_VERSION >= 400
|
#if defined(__GNUC__) && GCC_VERSION >= 400
|
||||||
#define DLL_IMPORT __attribute__ ((visibility("default")))
|
#define DLL_IMPORT __attribute__ ((visibility("default")))
|
||||||
#else
|
#else
|
||||||
#define DLL_IMPORT
|
#define DLL_IMPORT
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef VCMI_DLL
|
#ifdef VCMI_DLL
|
||||||
#define DLL_LINKAGE DLL_EXPORT
|
#define DLL_LINKAGE DLL_EXPORT
|
||||||
#else
|
#else
|
||||||
#define DLL_LINKAGE DLL_IMPORT
|
#define DLL_LINKAGE DLL_IMPORT
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//defining available c++11 features
|
//defining available c++11 features
|
||||||
|
|
||||||
//initialization lists - only gcc-4.4 or later
|
//initialization lists - only gcc-4.4 or later
|
||||||
#if defined(__GNUC__) && (GCC_VERSION >= 404)
|
#if defined(__GNUC__) && (GCC_VERSION >= 404)
|
||||||
#define CPP11_USE_INITIALIZERS_LIST
|
#define CPP11_USE_INITIALIZERS_LIST
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//nullptr - only msvc and gcc-4.6 or later, othervice define it as NULL
|
//nullptr - only msvc and gcc-4.6 or later, othervice define it as NULL
|
||||||
#if !defined(_MSC_VER) && !(defined(__GNUC__) && (GCC_VERSION >= 406))
|
#if !defined(_MSC_VER) && !(defined(__GNUC__) && (GCC_VERSION >= 406))
|
||||||
#define nullptr NULL
|
#define nullptr NULL
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//override keyword - only msvc and gcc-4.7 or later.
|
//override keyword - only msvc and gcc-4.7 or later.
|
||||||
#if !defined(_MSC_VER) && !(defined(__GNUC__) && (GCC_VERSION >= 407))
|
#if !defined(_MSC_VER) && !(defined(__GNUC__) && (GCC_VERSION >= 407))
|
||||||
#define override
|
#define override
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//workaround to support existing code
|
//workaround to support existing code
|
||||||
#define OVERRIDE override
|
#define OVERRIDE override
|
||||||
|
|
||||||
//a normal std::map with a const operator[] for sanity
|
//a normal std::map with a const operator[] for sanity
|
||||||
template<typename KeyT, typename ValT>
|
template<typename KeyT, typename ValT>
|
||||||
class bmap : public std::map<KeyT, ValT>
|
class bmap : public std::map<KeyT, ValT>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
const ValT & operator[](KeyT key) const
|
const ValT & operator[](KeyT key) const
|
||||||
{
|
{
|
||||||
return find(key)->second;
|
return find(key)->second;
|
||||||
}
|
}
|
||||||
ValT & operator[](KeyT key)
|
ValT & operator[](KeyT key)
|
||||||
{
|
{
|
||||||
return static_cast<std::map<KeyT, ValT> &>(*this)[key];
|
return static_cast<std::map<KeyT, ValT> &>(*this)[key];
|
||||||
}
|
}
|
||||||
template <typename Handler> void serialize(Handler &h, const int version)
|
template <typename Handler> void serialize(Handler &h, const int version)
|
||||||
{
|
{
|
||||||
h & static_cast<std::map<KeyT, ValT> &>(*this);
|
h & static_cast<std::map<KeyT, ValT> &>(*this);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace vstd
|
namespace vstd
|
||||||
{
|
{
|
||||||
//returns true if container c contains item i
|
//returns true if container c contains item i
|
||||||
template <typename Container, typename Item>
|
template <typename Container, typename Item>
|
||||||
bool contains(const Container & c, const Item &i)
|
bool contains(const Container & c, const Item &i)
|
||||||
{
|
{
|
||||||
return std::find(c.begin(),c.end(),i) != c.end();
|
return std::find(c.begin(),c.end(),i) != c.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
//returns true if map c contains item i
|
//returns true if map c contains item i
|
||||||
template <typename V, typename Item, typename Item2>
|
template <typename V, typename Item, typename Item2>
|
||||||
bool contains(const std::map<Item,V> & c, const Item2 &i)
|
bool contains(const std::map<Item,V> & c, const Item2 &i)
|
||||||
{
|
{
|
||||||
return c.find(i)!=c.end();
|
return c.find(i)!=c.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
//returns true if bmap c contains item i
|
//returns true if bmap c contains item i
|
||||||
template <typename V, typename Item, typename Item2>
|
template <typename V, typename Item, typename Item2>
|
||||||
bool contains(const bmap<Item,V> & c, const Item2 &i)
|
bool contains(const bmap<Item,V> & c, const Item2 &i)
|
||||||
{
|
{
|
||||||
return c.find(i)!=c.end();
|
return c.find(i)!=c.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
//returns true if unordered set c contains item i
|
//returns true if unordered set c contains item i
|
||||||
template <typename Item>
|
template <typename Item>
|
||||||
bool contains(const boost::unordered_set<Item> & c, const Item &i)
|
bool contains(const boost::unordered_set<Item> & c, const Item &i)
|
||||||
{
|
{
|
||||||
return c.find(i)!=c.end();
|
return c.find(i)!=c.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
//returns position of first element in vector c equal to s, if there is no such element, -1 is returned
|
//returns position of first element in vector c equal to s, if there is no such element, -1 is returned
|
||||||
template <typename T1, typename T2>
|
template <typename T1, typename T2>
|
||||||
int find_pos(const std::vector<T1> & c, const T2 &s)
|
int find_pos(const std::vector<T1> & c, const T2 &s)
|
||||||
{
|
{
|
||||||
for(size_t i=0; i < c.size(); ++i)
|
for(size_t i=0; i < c.size(); ++i)
|
||||||
if(c[i] == s)
|
if(c[i] == s)
|
||||||
return i;
|
return i;
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Func(T1,T2) must say if these elements matches
|
//Func(T1,T2) must say if these elements matches
|
||||||
template <typename T1, typename T2, typename Func>
|
template <typename T1, typename T2, typename Func>
|
||||||
int find_pos(const std::vector<T1> & c, const T2 &s, const Func &f)
|
int find_pos(const std::vector<T1> & c, const T2 &s, const Func &f)
|
||||||
{
|
{
|
||||||
for(size_t i=0; i < c.size(); ++i)
|
for(size_t i=0; i < c.size(); ++i)
|
||||||
if(f(c[i],s))
|
if(f(c[i],s))
|
||||||
return i;
|
return i;
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
//returns iterator to the given element if present in container, end() if not
|
//returns iterator to the given element if present in container, end() if not
|
||||||
template <typename Container, typename Item>
|
template <typename Container, typename Item>
|
||||||
typename Container::iterator find(Container & c, const Item &i)
|
typename Container::iterator find(Container & c, const Item &i)
|
||||||
{
|
{
|
||||||
return std::find(c.begin(),c.end(),i);
|
return std::find(c.begin(),c.end(),i);
|
||||||
}
|
}
|
||||||
|
|
||||||
//returns const iterator to the given element if present in container, end() if not
|
//returns const iterator to the given element if present in container, end() if not
|
||||||
template <typename Container, typename Item>
|
template <typename Container, typename Item>
|
||||||
typename Container::const_iterator find(const Container & c, const Item &i)
|
typename Container::const_iterator find(const Container & c, const Item &i)
|
||||||
{
|
{
|
||||||
return std::find(c.begin(),c.end(),i);
|
return std::find(c.begin(),c.end(),i);
|
||||||
}
|
}
|
||||||
|
|
||||||
//removes element i from container c, returns false if c does not contain i
|
//removes element i from container c, returns false if c does not contain i
|
||||||
template <typename Container, typename Item>
|
template <typename Container, typename Item>
|
||||||
typename Container::size_type operator-=(Container &c, const Item &i)
|
typename Container::size_type operator-=(Container &c, const Item &i)
|
||||||
{
|
{
|
||||||
typename Container::iterator itr = find(c,i);
|
typename Container::iterator itr = find(c,i);
|
||||||
if(itr == c.end())
|
if(itr == c.end())
|
||||||
return false;
|
return false;
|
||||||
c.erase(itr);
|
c.erase(itr);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//assigns greater of (a, b) to a and returns maximum of (a, b)
|
//assigns greater of (a, b) to a and returns maximum of (a, b)
|
||||||
template <typename t1, typename t2>
|
template <typename t1, typename t2>
|
||||||
t1 &amax(t1 &a, const t2 &b)
|
t1 &amax(t1 &a, const t2 &b)
|
||||||
{
|
{
|
||||||
if(a >= b)
|
if(a >= b)
|
||||||
return a;
|
return a;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
a = b;
|
a = b;
|
||||||
return a;
|
return a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//assigns smaller of (a, b) to a and returns minimum of (a, b)
|
//assigns smaller of (a, b) to a and returns minimum of (a, b)
|
||||||
template <typename t1, typename t2>
|
template <typename t1, typename t2>
|
||||||
t1 &amin(t1 &a, const t2 &b)
|
t1 &amin(t1 &a, const t2 &b)
|
||||||
{
|
{
|
||||||
if(a <= b)
|
if(a <= b)
|
||||||
return a;
|
return a;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
a = b;
|
a = b;
|
||||||
return a;
|
return a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//makes a to fit the range <b, c>
|
//makes a to fit the range <b, c>
|
||||||
template <typename t1, typename t2, typename t3>
|
template <typename t1, typename t2, typename t3>
|
||||||
t1 &abetween(t1 &a, const t2 &b, const t3 &c)
|
t1 &abetween(t1 &a, const t2 &b, const t3 &c)
|
||||||
{
|
{
|
||||||
amax(a,b);
|
amax(a,b);
|
||||||
amin(a,c);
|
amin(a,c);
|
||||||
return a;
|
return a;
|
||||||
}
|
}
|
||||||
|
|
||||||
//checks if a is between b and c
|
//checks if a is between b and c
|
||||||
template <typename t1, typename t2, typename t3>
|
template <typename t1, typename t2, typename t3>
|
||||||
bool isbetween(const t1 &a, const t2 &b, const t3 &c)
|
bool isbetween(const t1 &a, const t2 &b, const t3 &c)
|
||||||
{
|
{
|
||||||
return a > b && a < c;
|
return a > b && a < c;
|
||||||
}
|
}
|
||||||
|
|
||||||
//checks if a is within b and c
|
//checks if a is within b and c
|
||||||
template <typename t1, typename t2, typename t3>
|
template <typename t1, typename t2, typename t3>
|
||||||
bool iswithin(const t1 &a, const t2 &b, const t3 &c)
|
bool iswithin(const t1 &a, const t2 &b, const t3 &c)
|
||||||
{
|
{
|
||||||
return a >= b && a <= c;
|
return a >= b && a <= c;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename t1, typename t2>
|
template <typename t1, typename t2>
|
||||||
struct assigner
|
struct assigner
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
t1 &op1;
|
t1 &op1;
|
||||||
t2 op2;
|
t2 op2;
|
||||||
assigner(t1 &a1, const t2 & a2)
|
assigner(t1 &a1, const t2 & a2)
|
||||||
:op1(a1), op2(a2)
|
:op1(a1), op2(a2)
|
||||||
{}
|
{}
|
||||||
void operator()()
|
void operator()()
|
||||||
{
|
{
|
||||||
op1 = op2;
|
op1 = op2;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Assigns value a2 to a1. The point of time of the real operation can be controlled
|
// Assigns value a2 to a1. The point of time of the real operation can be controlled
|
||||||
// with the () operator.
|
// with the () operator.
|
||||||
template <typename t1, typename t2>
|
template <typename t1, typename t2>
|
||||||
assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
|
assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
|
||||||
{
|
{
|
||||||
return assigner<t1,t2>(a1,a2);
|
return assigner<t1,t2>(a1,a2);
|
||||||
}
|
}
|
||||||
|
|
||||||
//deleted pointer and sets it to NULL
|
//deleted pointer and sets it to NULL
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void clear_pointer(T* &ptr)
|
void clear_pointer(T* &ptr)
|
||||||
{
|
{
|
||||||
delete ptr;
|
delete ptr;
|
||||||
ptr = NULL;
|
ptr = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
std::unique_ptr<T> make_unique()
|
std::unique_ptr<T> make_unique()
|
||||||
{
|
{
|
||||||
return std::unique_ptr<T>(new T());
|
return std::unique_ptr<T>(new T());
|
||||||
}
|
}
|
||||||
template<typename T, typename Arg1>
|
template<typename T, typename Arg1>
|
||||||
std::unique_ptr<T> make_unique(Arg1&& arg1)
|
std::unique_ptr<T> make_unique(Arg1&& arg1)
|
||||||
{
|
{
|
||||||
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1)));
|
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
using std::shared_ptr;
|
using std::shared_ptr;
|
||||||
using std::unique_ptr;
|
using std::unique_ptr;
|
||||||
using std::make_shared;
|
using std::make_shared;
|
||||||
using vstd::make_unique;
|
using vstd::make_unique;
|
||||||
|
|
||||||
using vstd::operator-=;
|
using vstd::operator-=;
|
||||||
|
|
||||||
// can be used for counting arrays
|
// can be used for counting arrays
|
||||||
template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
|
template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
|
||||||
#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
|
#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
|
||||||
|
|
||||||
//XXX pls dont - 'debug macros' are usually more trouble than it's worth
|
//XXX pls dont - 'debug macros' are usually more trouble than it's worth
|
||||||
#define HANDLE_EXCEPTION \
|
#define HANDLE_EXCEPTION \
|
||||||
catch (const std::exception& e) { \
|
catch (const std::exception& e) { \
|
||||||
tlog1 << e.what() << std::endl; \
|
tlog1 << e.what() << std::endl; \
|
||||||
throw; \
|
throw; \
|
||||||
} \
|
} \
|
||||||
catch (const std::exception * e) \
|
catch (const std::exception * e) \
|
||||||
{ \
|
{ \
|
||||||
tlog1 << e->what()<< std::endl; \
|
tlog1 << e->what()<< std::endl; \
|
||||||
throw; \
|
throw; \
|
||||||
} \
|
} \
|
||||||
catch (const std::string& e) { \
|
catch (const std::string& e) { \
|
||||||
tlog1 << e << std::endl; \
|
tlog1 << e << std::endl; \
|
||||||
throw; \
|
throw; \
|
||||||
}
|
}
|
||||||
|
|
||||||
#define HANDLE_EXCEPTIONC(COMMAND) \
|
#define HANDLE_EXCEPTIONC(COMMAND) \
|
||||||
catch (const std::exception& e) { \
|
catch (const std::exception& e) { \
|
||||||
COMMAND; \
|
COMMAND; \
|
||||||
tlog1 << e.what() << std::endl; \
|
tlog1 << e.what() << std::endl; \
|
||||||
throw; \
|
throw; \
|
||||||
} \
|
} \
|
||||||
catch (const std::string &e) \
|
catch (const std::string &e) \
|
||||||
{ \
|
{ \
|
||||||
COMMAND; \
|
COMMAND; \
|
||||||
tlog1 << e << std::endl; \
|
tlog1 << e << std::endl; \
|
||||||
throw; \
|
throw; \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#include "lib/CLogger.h"
|
#include "lib/CLogger.h"
|
||||||
|
@ -64,6 +64,7 @@ namespace GameConstants
|
|||||||
const int CRE_LEVELS = 10;
|
const int CRE_LEVELS = 10;
|
||||||
const int F_NUMBER = 9; //factions (town types) quantity
|
const int F_NUMBER = 9; //factions (town types) quantity
|
||||||
const int PLAYER_LIMIT = 8; //player limit per map
|
const int PLAYER_LIMIT = 8; //player limit per map
|
||||||
|
const int MAX_HEROES_PER_PLAYER = 8;
|
||||||
const int ALL_PLAYERS = 255; //bitfield
|
const int ALL_PLAYERS = 255; //bitfield
|
||||||
const int HEROES_PER_TYPE=8; //amount of heroes of each type
|
const int HEROES_PER_TYPE=8; //amount of heroes of each type
|
||||||
const int SKILL_QUANTITY=28;
|
const int SKILL_QUANTITY=28;
|
||||||
|
@ -2889,7 +2889,7 @@ bool CGameHandler::hireHero(const CGObjectInstance *obj, ui8 hid, ui8 player)
|
|||||||
|
|
||||||
//common preconditions
|
//common preconditions
|
||||||
if( (p->resources[Res::GOLD]<2500 && complain("Not enough gold for buying hero!"))
|
if( (p->resources[Res::GOLD]<2500 && complain("Not enough gold for buying hero!"))
|
||||||
|| (getHeroCount(player, false) >= 8 && complain("Cannot hire hero, only 8 wandering heroes are allowed!")))
|
|| (getHeroCount(player, false) >= GameConstants::MAX_HEROES_PER_PLAYER && complain("Cannot hire hero, only 8 wandering heroes are allowed!")))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if(t) //tavern in town
|
if(t) //tavern in town
|
||||||
|
Loading…
Reference in New Issue
Block a user