mirror of
https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
Use bonus system cache whenever possible
This commit is contained in:
@@ -161,7 +161,7 @@ GrowthInfo CGTownInstance::getGrowthInfo(int level) const
|
||||
ret.entries.emplace_back(subID, BuildingID::HORDE_2, creature->getHorde());
|
||||
|
||||
//statue-of-legion-like bonus: % to base+castle
|
||||
TConstBonusListPtr bonuses2 = getBonuses(Selector::type()(BonusType::CREATURE_GROWTH_PERCENT));
|
||||
TConstBonusListPtr bonuses2 = getBonusesOfType(BonusType::CREATURE_GROWTH_PERCENT);
|
||||
for(const auto & b : *bonuses2)
|
||||
{
|
||||
const auto growth = b->val * (base + castleBonus) / 100;
|
||||
@@ -173,7 +173,7 @@ GrowthInfo CGTownInstance::getGrowthInfo(int level) const
|
||||
|
||||
//other *-of-legion-like bonuses (%d to growth cumulative with grail)
|
||||
// Note: bonus uses 1-based levels (Pikeman is level 1), town list uses 0-based (Pikeman in 0-th creatures entry)
|
||||
TConstBonusListPtr bonuses = getBonuses(Selector::typeSubtype(BonusType::CREATURE_GROWTH, BonusCustomSubtype::creatureLevel(level+1)));
|
||||
TConstBonusListPtr bonuses = getBonusesOfType(BonusType::CREATURE_GROWTH, BonusCustomSubtype::creatureLevel(level+1));
|
||||
for(const auto & b : *bonuses)
|
||||
ret.entries.emplace_back(b->val, b->Description(cb));
|
||||
|
||||
|
Reference in New Issue
Block a user