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Fix incorrect warnings about missing translations

This commit is contained in:
Ivan Savenko 2023-07-30 13:19:52 +03:00
parent d86c0a969d
commit 95dd4b3ffb
2 changed files with 16 additions and 4 deletions

View File

@ -313,6 +313,18 @@ void CGeneralTextHandler::registerStringOverride(const std::string & modContext,
assert(!modContext.empty());
assert(!language.empty());
std::string baseModLanguage = getModLanguage(modContext);
if (baseModLanguage != language)
{
// this is translation - only add text to existing strings, do not register new ones
if (stringsLocalizations.count(UID.get()) == 0)
{
logMod->warn("Unknown string '%s' in mod '%s' for language '%s'. Ignoring", UID.get(), modContext, language);
return;
}
}
// NOTE: implicitly creates entry, intended - strings added by vcmi (and potential UI mods) are not registered anywhere at the moment
auto & entry = stringsLocalizations[UID.get()];

View File

@ -141,8 +141,11 @@ class DLL_LINKAGE CGeneralTextHandler
std::vector<size_t> scenariosCountPerCampaign;
std::string getModLanguage(const std::string & modContext);
public:
/// add selected string to internal storage as high-priority strings
void registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized);
public:
/// validates translation of specified language for specified mod
/// returns true if localization is valid and complete
/// any error messages will be written to log file
@ -155,9 +158,6 @@ public:
/// add selected string to internal storage
void registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized);
/// add selected string to internal storage as high-priority strings
void registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized);
// returns true if identifier with such name was registered, even if not translated to current language
// not required right now, can be added if necessary
// bool identifierExists( const std::string identifier) const;