1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

search spells

This commit is contained in:
Laserlicht 2023-12-03 00:58:00 +01:00
parent 6917e33ec3
commit 95ff89f622
3 changed files with 95 additions and 66 deletions

View File

@ -42,7 +42,9 @@ public:
{
//on which page we left spellbook
int spellbookLastPageBattle = 0;
int spellbokLastPageAdvmap = 0;
int spellbookLastPageAdvmap = 0;
std::string spellbookLastFilterBattle = "";
std::string spellbookLastFilterAdvmap = "";
int spellbookLastTabBattle = 4;
int spellbookLastTabAdvmap = 4;
@ -50,7 +52,7 @@ public:
void serialize(Handler & h, const int version)
{
h & spellbookLastPageBattle;
h & spellbokLastPageAdvmap;
h & spellbookLastPageAdvmap;
h & spellbookLastTabBattle;
h & spellbookLastTabAdvmap;
}

View File

@ -124,70 +124,13 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
offL = offR = offT = offB = offRM = 0;
spellsPerPage = 12;
}
pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
//initializing castable spells
mySpells.reserve(CGI->spellh->objects.size());
for(const CSpell * spell : CGI->spellh->objects)
{
if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell))
mySpells.push_back(spell);
}
std::sort(mySpells.begin(), mySpells.end(), spellsorter);
//initializing sizes of spellbook's parts
for(auto & elem : sitesPerTabAdv)
elem = 0;
for(auto & elem : sitesPerTabBattle)
elem = 0;
for(const auto spell : mySpells)
{
int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
++sitesPerOurTab[4];
spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
{
++sitesPerOurTab[school];
});
}
if(sitesPerTabAdv[4] % spellsPerPage == 0)
sitesPerTabAdv[4]/=spellsPerPage;
else
sitesPerTabAdv[4] = sitesPerTabAdv[4]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabAdv[v] <= spellsPerPage - 2)
sitesPerTabAdv[v] = 1;
else
{
if((sitesPerTabAdv[v] - spellsPerPage - 2) % spellsPerPage == 0)
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 1;
else
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 2;
}
}
if(sitesPerTabBattle[4] % spellsPerPage == 0)
sitesPerTabBattle[4]/=spellsPerPage;
else
sitesPerTabBattle[4] = sitesPerTabBattle[4]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabBattle[v] <= spellsPerPage - 2)
sitesPerTabBattle[v] = 1;
else
{
if((sitesPerTabBattle[v] - spellsPerPage - 2) % spellsPerPage == 0)
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 1;
else
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 2;
}
}
searchBox = std::make_shared<CTextInput>(Rect(10, isBigSpellbook ? 8 : 20, pos.w-20, 16), FONT_MEDIUM, std::bind(&CSpellWindow::searchInput, this));
searchBox->setText(battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastFilterBattle : myInt->localState->spellbookSettings.spellbookLastFilterAdvmap);
processSpells();
//numbers of spell pages computed
@ -253,7 +196,7 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
selectedTab = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap;
schoolTab->setFrame(selectedTab, 0);
int cp = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbokLastPageAdvmap;
int cp = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap;
// spellbook last page battle index is not reset after battle, so this needs to stay here
vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
setCurrentPage(cp);
@ -296,10 +239,89 @@ std::shared_ptr<IImage> CSpellWindow::createBigSpellBook()
return GH.renderHandler().createImage(canvas.getInternalSurface());
}
void CSpellWindow::searchInput()
{
processSpells();
int cp = 0;
// spellbook last page battle index is not reset after battle, so this needs to stay here
vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
setCurrentPage(cp);
computeSpellsPerArea();
}
void CSpellWindow::processSpells()
{
mySpells.clear();
//initializing castable spells
mySpells.reserve(CGI->spellh->objects.size());
for(const CSpell * spell : CGI->spellh->objects)
{
if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell) && boost::algorithm::contains(boost::algorithm::to_lower_copy(spell->getNameTranslated()), boost::algorithm::to_lower_copy(searchBox->getText())))
mySpells.push_back(spell);
}
std::sort(mySpells.begin(), mySpells.end(), spellsorter);
//initializing sizes of spellbook's parts
for(auto & elem : sitesPerTabAdv)
elem = 0;
for(auto & elem : sitesPerTabBattle)
elem = 0;
for(const auto spell : mySpells)
{
int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
++sitesPerOurTab[4];
spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
{
++sitesPerOurTab[school];
});
}
if(sitesPerTabAdv[4] % spellsPerPage == 0)
sitesPerTabAdv[4]/=spellsPerPage;
else
sitesPerTabAdv[4] = sitesPerTabAdv[4]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabAdv[v] <= spellsPerPage - 2)
sitesPerTabAdv[v] = 1;
else
{
if((sitesPerTabAdv[v] - spellsPerPage - 2) % spellsPerPage == 0)
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 1;
else
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 2;
}
}
if(sitesPerTabBattle[4] % spellsPerPage == 0)
sitesPerTabBattle[4]/=spellsPerPage;
else
sitesPerTabBattle[4] = sitesPerTabBattle[4]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabBattle[v] <= spellsPerPage - 2)
sitesPerTabBattle[v] = 1;
else
{
if((sitesPerTabBattle[v] - spellsPerPage - 2) % spellsPerPage == 0)
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 1;
else
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 2;
}
}
}
void CSpellWindow::fexitb()
{
(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap) = currentPage;
(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastFilterBattle : myInt->localState->spellbookSettings.spellbookLastFilterAdvmap) = searchBox->getText();
close();
}
@ -595,7 +617,7 @@ void CSpellWindow::SpellArea::clickPressed(const Point & cursorPosition)
auto guard = vstd::makeScopeGuard([this]()
{
owner->myInt->localState->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
owner->myInt->localState->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;
owner->myInt->localState->spellbookSettings.spellbookLastPageAdvmap = owner->currentPage;
});
if(mySpell->getTargetType() == spells::AimType::LOCATION)

View File

@ -26,6 +26,7 @@ class CLabel;
class CGStatusBar;
class CPlayerInterface;
class CSpellWindow;
class CTextInput;
/// The spell window
class CSpellWindow : public CWindowObject
@ -80,6 +81,8 @@ class CSpellWindow : public CWindowObject
std::vector<std::shared_ptr<InteractiveArea>> interactiveAreas;
std::shared_ptr<CTextInput> searchBox;
bool isBigSpellbook;
int spellsPerPage;
int offL;
@ -99,6 +102,8 @@ class CSpellWindow : public CWindowObject
const CGHeroInstance * myHero; //hero whose spells are presented
CPlayerInterface * myInt;
void processSpells();
void searchInput();
void computeSpellsPerArea(); //recalculates spellAreas::mySpell
void setCurrentPage(int value);