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search spells
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6917e33ec3
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@ -42,7 +42,9 @@ public:
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{
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//on which page we left spellbook
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int spellbookLastPageBattle = 0;
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int spellbokLastPageAdvmap = 0;
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int spellbookLastPageAdvmap = 0;
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std::string spellbookLastFilterBattle = "";
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std::string spellbookLastFilterAdvmap = "";
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int spellbookLastTabBattle = 4;
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int spellbookLastTabAdvmap = 4;
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@ -50,7 +52,7 @@ public:
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void serialize(Handler & h, const int version)
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{
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h & spellbookLastPageBattle;
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h & spellbokLastPageAdvmap;
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h & spellbookLastPageAdvmap;
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h & spellbookLastTabBattle;
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h & spellbookLastTabAdvmap;
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}
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@ -124,70 +124,13 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
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offL = offR = offT = offB = offRM = 0;
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spellsPerPage = 12;
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}
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pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
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//initializing castable spells
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mySpells.reserve(CGI->spellh->objects.size());
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for(const CSpell * spell : CGI->spellh->objects)
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{
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if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell))
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mySpells.push_back(spell);
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}
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std::sort(mySpells.begin(), mySpells.end(), spellsorter);
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//initializing sizes of spellbook's parts
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for(auto & elem : sitesPerTabAdv)
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elem = 0;
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for(auto & elem : sitesPerTabBattle)
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elem = 0;
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for(const auto spell : mySpells)
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{
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int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
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++sitesPerOurTab[4];
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spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
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{
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++sitesPerOurTab[school];
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});
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}
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if(sitesPerTabAdv[4] % spellsPerPage == 0)
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sitesPerTabAdv[4]/=spellsPerPage;
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else
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sitesPerTabAdv[4] = sitesPerTabAdv[4]/spellsPerPage + 1;
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for(int v=0; v<4; ++v)
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{
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if(sitesPerTabAdv[v] <= spellsPerPage - 2)
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sitesPerTabAdv[v] = 1;
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else
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{
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if((sitesPerTabAdv[v] - spellsPerPage - 2) % spellsPerPage == 0)
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sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 1;
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else
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sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 2;
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}
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}
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if(sitesPerTabBattle[4] % spellsPerPage == 0)
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sitesPerTabBattle[4]/=spellsPerPage;
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else
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sitesPerTabBattle[4] = sitesPerTabBattle[4]/spellsPerPage + 1;
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for(int v=0; v<4; ++v)
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{
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if(sitesPerTabBattle[v] <= spellsPerPage - 2)
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sitesPerTabBattle[v] = 1;
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else
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{
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if((sitesPerTabBattle[v] - spellsPerPage - 2) % spellsPerPage == 0)
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sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 1;
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else
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sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 2;
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}
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}
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searchBox = std::make_shared<CTextInput>(Rect(10, isBigSpellbook ? 8 : 20, pos.w-20, 16), FONT_MEDIUM, std::bind(&CSpellWindow::searchInput, this));
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searchBox->setText(battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastFilterBattle : myInt->localState->spellbookSettings.spellbookLastFilterAdvmap);
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processSpells();
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//numbers of spell pages computed
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@ -253,7 +196,7 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
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selectedTab = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap;
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schoolTab->setFrame(selectedTab, 0);
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int cp = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbokLastPageAdvmap;
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int cp = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap;
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// spellbook last page battle index is not reset after battle, so this needs to stay here
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vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
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setCurrentPage(cp);
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@ -296,10 +239,89 @@ std::shared_ptr<IImage> CSpellWindow::createBigSpellBook()
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return GH.renderHandler().createImage(canvas.getInternalSurface());
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}
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void CSpellWindow::searchInput()
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{
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processSpells();
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int cp = 0;
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// spellbook last page battle index is not reset after battle, so this needs to stay here
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vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
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setCurrentPage(cp);
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computeSpellsPerArea();
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}
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void CSpellWindow::processSpells()
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{
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mySpells.clear();
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//initializing castable spells
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mySpells.reserve(CGI->spellh->objects.size());
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for(const CSpell * spell : CGI->spellh->objects)
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{
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if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell) && boost::algorithm::contains(boost::algorithm::to_lower_copy(spell->getNameTranslated()), boost::algorithm::to_lower_copy(searchBox->getText())))
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mySpells.push_back(spell);
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}
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std::sort(mySpells.begin(), mySpells.end(), spellsorter);
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//initializing sizes of spellbook's parts
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for(auto & elem : sitesPerTabAdv)
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elem = 0;
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for(auto & elem : sitesPerTabBattle)
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elem = 0;
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for(const auto spell : mySpells)
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{
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int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
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++sitesPerOurTab[4];
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spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
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{
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++sitesPerOurTab[school];
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});
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}
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if(sitesPerTabAdv[4] % spellsPerPage == 0)
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sitesPerTabAdv[4]/=spellsPerPage;
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else
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sitesPerTabAdv[4] = sitesPerTabAdv[4]/spellsPerPage + 1;
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for(int v=0; v<4; ++v)
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{
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if(sitesPerTabAdv[v] <= spellsPerPage - 2)
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sitesPerTabAdv[v] = 1;
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else
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{
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if((sitesPerTabAdv[v] - spellsPerPage - 2) % spellsPerPage == 0)
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sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 1;
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else
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sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 2;
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}
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}
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if(sitesPerTabBattle[4] % spellsPerPage == 0)
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sitesPerTabBattle[4]/=spellsPerPage;
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else
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sitesPerTabBattle[4] = sitesPerTabBattle[4]/spellsPerPage + 1;
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for(int v=0; v<4; ++v)
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{
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if(sitesPerTabBattle[v] <= spellsPerPage - 2)
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sitesPerTabBattle[v] = 1;
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else
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{
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if((sitesPerTabBattle[v] - spellsPerPage - 2) % spellsPerPage == 0)
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sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 1;
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else
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sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 2;
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}
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}
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}
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void CSpellWindow::fexitb()
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{
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(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
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(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
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(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap) = currentPage;
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(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastFilterBattle : myInt->localState->spellbookSettings.spellbookLastFilterAdvmap) = searchBox->getText();
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close();
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}
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@ -595,7 +617,7 @@ void CSpellWindow::SpellArea::clickPressed(const Point & cursorPosition)
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auto guard = vstd::makeScopeGuard([this]()
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{
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owner->myInt->localState->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
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owner->myInt->localState->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;
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owner->myInt->localState->spellbookSettings.spellbookLastPageAdvmap = owner->currentPage;
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});
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if(mySpell->getTargetType() == spells::AimType::LOCATION)
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@ -26,6 +26,7 @@ class CLabel;
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class CGStatusBar;
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class CPlayerInterface;
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class CSpellWindow;
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class CTextInput;
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/// The spell window
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class CSpellWindow : public CWindowObject
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@ -80,6 +81,8 @@ class CSpellWindow : public CWindowObject
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std::vector<std::shared_ptr<InteractiveArea>> interactiveAreas;
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std::shared_ptr<CTextInput> searchBox;
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bool isBigSpellbook;
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int spellsPerPage;
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int offL;
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@ -99,6 +102,8 @@ class CSpellWindow : public CWindowObject
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const CGHeroInstance * myHero; //hero whose spells are presented
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CPlayerInterface * myInt;
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void processSpells();
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void searchInput();
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void computeSpellsPerArea(); //recalculates spellAreas::mySpell
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void setCurrentPage(int value);
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