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* fixed crash on calculating dmg dealt by stack under Curse
* fixed crash on sea battles (obstacles data got corrupted during conversion) * fixed crash when StupidAI had a catapult * minor fixes and refactorings (typename for bonus list under shared ptr)
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@ -1678,7 +1678,7 @@ UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
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t = static_cast<const CGTownInstance *>(stack.armyObj);
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else if(h)
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{ //hero speciality
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boost::shared_ptr<BonusList> lista = h->speciality.getBonuses(Selector::typeSubtype(Bonus::SPECIAL_UPGRADE, base->idNumber));
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TBonusListPtr lista = h->speciality.getBonuses(Selector::typeSubtype(Bonus::SPECIAL_UPGRADE, base->idNumber));
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BOOST_FOREACH(const Bonus *it, *lista)
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{
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ui16 nid = it->additionalInfo;
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