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6e5932c016
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@ -181,16 +181,9 @@ bool CCallback::assembleArtifacts (const CGHeroInstance * hero, ArtifactPosition
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return true;
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return true;
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}
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}
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bool CCallback::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero)
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bool CCallback::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap)
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{
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{
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BulkExchangeArtifacts bma(srcHero, dstHero, false);
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BulkExchangeArtifacts bma(srcHero, dstHero, swap);
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sendRequest(&bma);
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return true;
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}
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bool CCallback::bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero)
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{
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BulkExchangeArtifacts bma(leftHero, rightHero, true);
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sendRequest(&bma);
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sendRequest(&bma);
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return true;
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return true;
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}
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}
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@ -97,8 +97,7 @@ public:
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// Moves all artifacts from one hero to another
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// Moves all artifacts from one hero to another
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virtual bool bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero) = 0;
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virtual bool bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap) = 0;
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virtual bool bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero) = 0;
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};
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};
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class CBattleCallback : public IBattleCallback, public CPlayerBattleCallback
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class CBattleCallback : public IBattleCallback, public CPlayerBattleCallback
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@ -156,8 +155,7 @@ public:
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bool dismissHero(const CGHeroInstance * hero) override;
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bool dismissHero(const CGHeroInstance * hero) override;
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bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2) override;
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bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2) override;
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bool assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
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bool assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
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bool bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero) override;
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bool bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap) override;
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bool bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero) override;
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bool buildBuilding(const CGTownInstance *town, BuildingID buildingID) override;
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bool buildBuilding(const CGTownInstance *town, BuildingID buildingID) override;
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void recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1) override;
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void recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1) override;
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bool dismissCreature(const CArmedInstance *obj, SlotID stackPos) override;
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bool dismissCreature(const CArmedInstance *obj, SlotID stackPos) override;
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@ -890,7 +890,7 @@ std::function<void()> CExchangeController::onSwapArtifacts()
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{
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{
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GsThread::run([=]
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GsThread::run([=]
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{
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{
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cb->bulkSwapArtifacts(left->id, right->id);
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cb->bulkMoveArtifacts(left->id, right->id, true);
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});
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});
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};
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};
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}
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}
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@ -1047,7 +1047,7 @@ void CExchangeController::moveArtifacts(bool leftToRight)
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GsThread::run([=]
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GsThread::run([=]
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{
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{
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cb->bulkMoveArtifacts(source->id, target->id);
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cb->bulkMoveArtifacts(source->id, target->id, false);
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});
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});
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}
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}
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