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Server: add GAMEPLAY_STARTING state (#450)

Fixes issue 2962.
This commit is contained in:
Karlis Senko
2018-04-22 17:40:02 +03:00
committed by Arseniy Shestakov
parent d9d01f0b68
commit 965b33d16a
3 changed files with 6 additions and 1 deletions

View File

@ -176,7 +176,7 @@ void CVCMIServer::run()
}
}
while(state == EServerState::LOBBY)
while(state == EServerState::LOBBY || state == EServerState::GAMEPLAY_STARTING)
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
logNetwork->info("Thread handling connections ended");