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Fix and simplify game saving / loading
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@@ -59,11 +59,12 @@ void CMapInfo::mapInit(const std::string & fname)
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void CMapInfo::saveInit(const ResourcePath & file)
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{
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CLoadFile lf(*CResourceHandler::get()->getResourceName(file), ESerializationVersion::MINIMAL);
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lf.checkMagicBytes(SAVEGAME_MAGIC);
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CLoadFile lf(*CResourceHandler::get()->getResourceName(file), nullptr);
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mapHeader = std::make_unique<CMapHeader>();
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lf >> *(mapHeader) >> scenarioOptionsOfSave;
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scenarioOptionsOfSave = std::make_unique<StartInfo>();
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lf.load(*mapHeader);
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lf.load(*scenarioOptionsOfSave);
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fileURI = file.getName();
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originalFileURI = file.getOriginalName();
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fullFileURI = getFullFileURI(file);
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