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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-21 21:17:49 +02:00

Protect public access to Modificators with another mutex.

This commit is contained in:
Tomasz Zieliński 2023-05-07 08:24:08 +02:00
parent a58094aefe
commit 966a24d27e
6 changed files with 28 additions and 4 deletions

@ -62,17 +62,17 @@ protected:
bool finished = false;
//bool wasStarted() const;
mutable boost::shared_mutex externalAccessMutex; //Used to communicate between Modificators
using Lock = boost::unique_lock<boost::shared_mutex>;
private:
virtual void process() = 0;
std::string name;
//bool started = false;
std::list<Modificator*> preceeders; //must be ordered container
mutable boost::shared_mutex mx;
using Lock = boost::unique_lock<boost::shared_mutex>;
mutable boost::shared_mutex mx; //Used only for task scheduling
void dump();
};

@ -43,6 +43,7 @@ void ObjectManager::init()
void ObjectManager::createDistancesPriorityQueue()
{
Lock lock(externalAccessMutex);
tilesByDistance.clear();
for(const auto & tile : zone.areaPossible().getTilesVector())
{
@ -52,21 +53,25 @@ void ObjectManager::createDistancesPriorityQueue()
void ObjectManager::addRequiredObject(CGObjectInstance * obj, si32 strength)
{
Lock lock(externalAccessMutex);
requiredObjects.emplace_back(obj, strength);
}
void ObjectManager::addCloseObject(CGObjectInstance * obj, si32 strength)
{
Lock lock(externalAccessMutex);
closeObjects.emplace_back(obj, strength);
}
void ObjectManager::addNearbyObject(CGObjectInstance * obj, CGObjectInstance * nearbyTarget)
{
Lock lock(externalAccessMutex);
nearbyObjects.emplace_back(obj, nearbyTarget);
}
void ObjectManager::updateDistances(const rmg::Object & obj)
{
Lock lock(externalAccessMutex);
tilesByDistance.clear();
for (auto tile : zone.areaPossible().getTiles()) //don't need to mark distance for not possible tiles
{
@ -78,11 +83,13 @@ void ObjectManager::updateDistances(const rmg::Object & obj)
const rmg::Area & ObjectManager::getVisitableArea() const
{
Lock lock(externalAccessMutex);
return objectsVisitableArea;
}
std::vector<CGObjectInstance*> ObjectManager::getMines() const
{
Lock lock(externalAccessMutex);
std::vector<CGObjectInstance*> mines;
for(auto * object : objects)

@ -33,22 +33,26 @@ void QuestArtifactPlacer::init()
void QuestArtifactPlacer::addQuestArtZone(std::shared_ptr<Zone> otherZone)
{
Lock lock(externalAccessMutex);
questArtZones.push_back(otherZone);
}
void QuestArtifactPlacer::addQuestArtifact(const ArtifactID& id)
{
Lock lock(externalAccessMutex);
logGlobal->info("Need to place quest artifact artifact %s", VLC->artifacts()->getById(id)->getNameTranslated());
questArtifactsToPlace.emplace_back(id);
}
void QuestArtifactPlacer::rememberPotentialArtifactToReplace(CGObjectInstance* obj)
{
Lock lock(externalAccessMutex);
artifactsToReplace.push_back(obj);
}
std::vector<CGObjectInstance*> QuestArtifactPlacer::getPossibleArtifactsToReplace() const
{
Lock lock(externalAccessMutex);
return artifactsToReplace;
}
@ -109,16 +113,19 @@ void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator * rand)
void QuestArtifactPlacer::dropReplacedArtifact(CGObjectInstance* obj)
{
Lock lock(externalAccessMutex);
boost::remove(artifactsToReplace, obj);
}
size_t QuestArtifactPlacer::getMaxQuestArtifactCount() const
{
Lock lock(externalAccessMutex);
return questArtifacts.size();
}
ArtifactID QuestArtifactPlacer::drawRandomArtifact()
{
Lock lock(externalAccessMutex);
if (!questArtifacts.empty())
{
ArtifactID ret = questArtifacts.back();
@ -134,5 +141,6 @@ ArtifactID QuestArtifactPlacer::drawRandomArtifact()
void QuestArtifactPlacer::addRandomArtifact(ArtifactID artid)
{
Lock lock(externalAccessMutex);
questArtifacts.push_back(artid);
}

@ -76,6 +76,7 @@ void RoadPlacer::drawRoads(bool secondary)
|| (!secondary && generator.getConfig().defaultRoadType.empty()))
return;
Lock lock(externalAccessMutex);
zone.areaPossible().subtract(roads);
zone.freePaths().unite(roads);
map.getEditManager()->getTerrainSelection().setSelection(roads.getTilesVector());
@ -87,6 +88,7 @@ void RoadPlacer::drawRoads(bool secondary)
void RoadPlacer::addRoadNode(const int3& node)
{
Lock lock(externalAccessMutex);
roadNodes.insert(node);
}
@ -111,6 +113,7 @@ void RoadPlacer::connectRoads()
return;
//take any tile from road nodes as destination zone for all other road nodes
Lock lock(externalAccessMutex);
if(roads.empty())
roads.add(*roadNodes.begin());

@ -45,6 +45,7 @@ void TreasurePlacer::init()
void TreasurePlacer::addObjectToRandomPool(const ObjectInfo& oi)
{
Lock lock(externalAccessMutex);
possibleObjects.push_back(oi);
}
@ -525,16 +526,19 @@ void TreasurePlacer::addAllPossibleObjects()
size_t TreasurePlacer::getPossibleObjectsSize() const
{
Lock lock(externalAccessMutex);
return possibleObjects.size();
}
void TreasurePlacer::setMaxPrisons(size_t count)
{
Lock lock(externalAccessMutex);
maxPrisons = count;
}
size_t TreasurePlacer::getMaxPrisons() const
{
Lock lock(externalAccessMutex);
return maxPrisons;
}

@ -90,11 +90,13 @@ void WaterProxy::init()
const std::vector<WaterProxy::Lake> & WaterProxy::getLakes() const
{
Lock lock(externalAccessMutex);
return lakes;
}
void WaterProxy::collectLakes()
{
Lock lock(externalAccessMutex);
int lakeId = 0;
for(const auto & lake : connectedAreas(zone.getArea(), true))
{