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Fix problem with empty areas (#772)
* Fixes for obstacles and treasures
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parent
c47be32b25
commit
967201a68e
@ -135,6 +135,7 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
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{
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auto & guardedArea = obj.instances().back()->getAccessibleArea();
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accessibleArea.intersect(guardedArea);
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accessibleArea.add(obj.instances().back()->getPosition(true));
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}
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auto path = zone.searchPath(accessibleArea, onlyStraight, [&obj, isGuarded](const int3 & t)
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@ -145,6 +146,10 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
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auto & unguardedArea = obj.getAccessibleArea(isGuarded);
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if(unguardedArea.contains(t) && !guardedArea.contains(t))
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return false;
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//guard position is always target
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if(obj.instances().back()->getPosition(true) == t)
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return true;
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}
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return !obj.getArea().contains(t);
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});
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@ -88,7 +88,10 @@ void ObstaclePlacer::process()
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if(!possibleObstacles[i].first)
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continue;
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for(auto & temp : possibleObstacles[i].second)
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auto shuffledObstacles = possibleObstacles[i].second;
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RandomGeneratorUtil::randomShuffle(shuffledObstacles, generator.rand);
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for(auto & temp : shuffledObstacles)
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{
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auto handler = VLC->objtypeh->getHandlerFor(temp.id, temp.subid);
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auto obj = handler->create(temp);
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@ -722,7 +722,7 @@ void TreasurePlacer::createTreasures(ObjectManager & manager)
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if(areaToBlock.overlap(zone.freePaths()) || areaToBlock.overlap(manager.getVisitableArea()))
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return -1.f;
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return 1.f;
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return ti.getNearestObjectDistance();
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}, guarded, false, false);
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}
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else
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