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Programming challenge - further preparations.

This commit is contained in:
mateuszb
2011-09-28 17:58:06 +00:00
parent ca2709e274
commit 96a5bdaa5b
15 changed files with 244 additions and 176 deletions

View File

@ -51,98 +51,99 @@ void CGDefInfo::fetchInfoFromMSK()
void CDefObjInfoHandler::load()
{
VLC->dobjinfo = this;
std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
int objNumber;
inp>>objNumber;
std::string mapStr;
for(int hh=0; hh<objNumber; ++hh)
{
CGDefInfo* nobj = new CGDefInfo();
std::string dump;
inp>>nobj->name;
std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
for(int o=0; o<6; ++o)
{
nobj->blockMap[o] = 0xff;
nobj->visitMap[o] = 0x00;
nobj->coverageMap[o] = 0x00;
nobj->shadowCoverage[o] = 0x00;
}
inp>>mapStr;
std::reverse(mapStr.begin(), mapStr.end());
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='0')
{
nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
}
}
inp>>mapStr;
std::reverse(mapStr.begin(), mapStr.end());
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='1')
{
nobj->visitMap[v/8] |= (128 >> (v%8));
}
}
for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
inp>>nobj->id;
inp>>nobj->subid;
inp>>nobj->type;
nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
{
nobj->visitDir = 0xff;
}
else
{
static int visitableFromTop[] = {29, 82, 86, 11, 59, 8, 111,33,81,12,9,212,215,22}; //sea chest, flotsam, shipwreck survivor, buoy, ocean bottle, boat, whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard, corpse
for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
{
if(visitableFromTop[i] == nobj->id)
{
nobj->visitDir = 0xff;
break;
}
}
}
inp >> nobj->printPriority;
//coverageMap calculating
nobj->fetchInfoFromMSK();
gobjs[nobj->id][nobj->subid] = nobj;
if(nobj->id==TOWNI_TYPE)
castles[nobj->subid]=nobj;
}
if(vstd::contains(gobjs, 124))
{
for (int i = 0; i < 8 ; i++)
{
static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
"AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
if(i)
{
gobjs[124][i] = new CGDefInfo(*gobjs[124][0]);
gobjs[124][i]->name = holeDefs[i];
}
}
}
else
{
tlog1 << "No def info for holes!\n";
}
return;
// std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
// int objNumber;
// inp>>objNumber;
// std::string mapStr;
// for(int hh=0; hh<objNumber; ++hh)
// {
// CGDefInfo* nobj = new CGDefInfo();
// std::string dump;
// inp>>nobj->name;
//
// std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
//
// for(int o=0; o<6; ++o)
// {
// nobj->blockMap[o] = 0xff;
// nobj->visitMap[o] = 0x00;
// nobj->coverageMap[o] = 0x00;
// nobj->shadowCoverage[o] = 0x00;
// }
// inp>>mapStr;
// std::reverse(mapStr.begin(), mapStr.end());
// for(int v=0; v<mapStr.size(); ++v)
// {
// if(mapStr[v]=='0')
// {
// nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
// }
// }
// inp>>mapStr;
// std::reverse(mapStr.begin(), mapStr.end());
// for(int v=0; v<mapStr.size(); ++v)
// {
// if(mapStr[v]=='1')
// {
// nobj->visitMap[v/8] |= (128 >> (v%8));
// }
// }
//
// for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
// inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
// inp>>nobj->id;
// inp>>nobj->subid;
// inp>>nobj->type;
//
// nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
//
// if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
// {
// nobj->visitDir = 0xff;
// }
// else
// {
// static int visitableFromTop[] = {29, 82, 86, 11, 59, 8, 111,33,81,12,9,212,215,22}; //sea chest, flotsam, shipwreck survivor, buoy, ocean bottle, boat, whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard, corpse
// for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
// {
// if(visitableFromTop[i] == nobj->id)
// {
// nobj->visitDir = 0xff;
// break;
// }
// }
// }
// inp >> nobj->printPriority;
//
// //coverageMap calculating
// nobj->fetchInfoFromMSK();
//
//
// gobjs[nobj->id][nobj->subid] = nobj;
// if(nobj->id==TOWNI_TYPE)
// castles[nobj->subid]=nobj;
// }
//
// if(vstd::contains(gobjs, 124))
// {
// for (int i = 0; i < 8 ; i++)
// {
//
// static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
// "AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
//
// if(i)
// {
// gobjs[124][i] = new CGDefInfo(*gobjs[124][0]);
// gobjs[124][i]->name = holeDefs[i];
// }
// }
// }
// else
// {
// tlog1 << "No def info for holes!\n";
// }
}
CDefObjInfoHandler::~CDefObjInfoHandler()