mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-17 01:32:21 +02:00
Programming challenge - further preparations.
This commit is contained in:
@ -51,98 +51,99 @@ void CGDefInfo::fetchInfoFromMSK()
|
||||
void CDefObjInfoHandler::load()
|
||||
{
|
||||
VLC->dobjinfo = this;
|
||||
std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
|
||||
int objNumber;
|
||||
inp>>objNumber;
|
||||
std::string mapStr;
|
||||
for(int hh=0; hh<objNumber; ++hh)
|
||||
{
|
||||
CGDefInfo* nobj = new CGDefInfo();
|
||||
std::string dump;
|
||||
inp>>nobj->name;
|
||||
|
||||
std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
|
||||
|
||||
for(int o=0; o<6; ++o)
|
||||
{
|
||||
nobj->blockMap[o] = 0xff;
|
||||
nobj->visitMap[o] = 0x00;
|
||||
nobj->coverageMap[o] = 0x00;
|
||||
nobj->shadowCoverage[o] = 0x00;
|
||||
}
|
||||
inp>>mapStr;
|
||||
std::reverse(mapStr.begin(), mapStr.end());
|
||||
for(int v=0; v<mapStr.size(); ++v)
|
||||
{
|
||||
if(mapStr[v]=='0')
|
||||
{
|
||||
nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
|
||||
}
|
||||
}
|
||||
inp>>mapStr;
|
||||
std::reverse(mapStr.begin(), mapStr.end());
|
||||
for(int v=0; v<mapStr.size(); ++v)
|
||||
{
|
||||
if(mapStr[v]=='1')
|
||||
{
|
||||
nobj->visitMap[v/8] |= (128 >> (v%8));
|
||||
}
|
||||
}
|
||||
|
||||
for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
|
||||
inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
|
||||
inp>>nobj->id;
|
||||
inp>>nobj->subid;
|
||||
inp>>nobj->type;
|
||||
|
||||
nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
|
||||
|
||||
if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
|
||||
{
|
||||
nobj->visitDir = 0xff;
|
||||
}
|
||||
else
|
||||
{
|
||||
static int visitableFromTop[] = {29, 82, 86, 11, 59, 8, 111,33,81,12,9,212,215,22}; //sea chest, flotsam, shipwreck survivor, buoy, ocean bottle, boat, whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard, corpse
|
||||
for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
|
||||
{
|
||||
if(visitableFromTop[i] == nobj->id)
|
||||
{
|
||||
nobj->visitDir = 0xff;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
inp >> nobj->printPriority;
|
||||
|
||||
//coverageMap calculating
|
||||
nobj->fetchInfoFromMSK();
|
||||
|
||||
|
||||
gobjs[nobj->id][nobj->subid] = nobj;
|
||||
if(nobj->id==TOWNI_TYPE)
|
||||
castles[nobj->subid]=nobj;
|
||||
}
|
||||
|
||||
if(vstd::contains(gobjs, 124))
|
||||
{
|
||||
for (int i = 0; i < 8 ; i++)
|
||||
{
|
||||
|
||||
static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
|
||||
"AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
|
||||
|
||||
if(i)
|
||||
{
|
||||
gobjs[124][i] = new CGDefInfo(*gobjs[124][0]);
|
||||
gobjs[124][i]->name = holeDefs[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tlog1 << "No def info for holes!\n";
|
||||
}
|
||||
return;
|
||||
// std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
|
||||
// int objNumber;
|
||||
// inp>>objNumber;
|
||||
// std::string mapStr;
|
||||
// for(int hh=0; hh<objNumber; ++hh)
|
||||
// {
|
||||
// CGDefInfo* nobj = new CGDefInfo();
|
||||
// std::string dump;
|
||||
// inp>>nobj->name;
|
||||
//
|
||||
// std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
|
||||
//
|
||||
// for(int o=0; o<6; ++o)
|
||||
// {
|
||||
// nobj->blockMap[o] = 0xff;
|
||||
// nobj->visitMap[o] = 0x00;
|
||||
// nobj->coverageMap[o] = 0x00;
|
||||
// nobj->shadowCoverage[o] = 0x00;
|
||||
// }
|
||||
// inp>>mapStr;
|
||||
// std::reverse(mapStr.begin(), mapStr.end());
|
||||
// for(int v=0; v<mapStr.size(); ++v)
|
||||
// {
|
||||
// if(mapStr[v]=='0')
|
||||
// {
|
||||
// nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
|
||||
// }
|
||||
// }
|
||||
// inp>>mapStr;
|
||||
// std::reverse(mapStr.begin(), mapStr.end());
|
||||
// for(int v=0; v<mapStr.size(); ++v)
|
||||
// {
|
||||
// if(mapStr[v]=='1')
|
||||
// {
|
||||
// nobj->visitMap[v/8] |= (128 >> (v%8));
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
|
||||
// inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
|
||||
// inp>>nobj->id;
|
||||
// inp>>nobj->subid;
|
||||
// inp>>nobj->type;
|
||||
//
|
||||
// nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
|
||||
//
|
||||
// if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
|
||||
// {
|
||||
// nobj->visitDir = 0xff;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// static int visitableFromTop[] = {29, 82, 86, 11, 59, 8, 111,33,81,12,9,212,215,22}; //sea chest, flotsam, shipwreck survivor, buoy, ocean bottle, boat, whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard, corpse
|
||||
// for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
|
||||
// {
|
||||
// if(visitableFromTop[i] == nobj->id)
|
||||
// {
|
||||
// nobj->visitDir = 0xff;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// inp >> nobj->printPriority;
|
||||
//
|
||||
// //coverageMap calculating
|
||||
// nobj->fetchInfoFromMSK();
|
||||
//
|
||||
//
|
||||
// gobjs[nobj->id][nobj->subid] = nobj;
|
||||
// if(nobj->id==TOWNI_TYPE)
|
||||
// castles[nobj->subid]=nobj;
|
||||
// }
|
||||
//
|
||||
// if(vstd::contains(gobjs, 124))
|
||||
// {
|
||||
// for (int i = 0; i < 8 ; i++)
|
||||
// {
|
||||
//
|
||||
// static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
|
||||
// "AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
|
||||
//
|
||||
// if(i)
|
||||
// {
|
||||
// gobjs[124][i] = new CGDefInfo(*gobjs[124][0]);
|
||||
// gobjs[124][i]->name = holeDefs[i];
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// tlog1 << "No def info for holes!\n";
|
||||
// }
|
||||
}
|
||||
|
||||
CDefObjInfoHandler::~CDefObjInfoHandler()
|
||||
|
Reference in New Issue
Block a user