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Backpack limit part1 (move, disassemble)
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@@ -3916,36 +3916,41 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
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const CArmedInstance *srcObj = src.relatedObj(), *dstObj = dst.relatedObj();
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// Make sure exchange is even possible between the two heroes.
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if (!isAllowedExchange(srcObj->id, dstObj->id))
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if(!isAllowedExchange(srcObj->id, dstObj->id))
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COMPLAIN_RET("That heroes cannot make any exchange!");
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const CArtifactInstance *srcArtifact = src.getArt();
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const CArtifactInstance *destArtifact = dst.getArt();
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const bool isDstSlotBackpack = ArtifactUtils::isSlotBackpack(dst.slot);
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if (srcArtifact == nullptr)
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if(srcArtifact == nullptr)
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COMPLAIN_RET("No artifact to move!");
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if (destArtifact && srcPlayer != dstPlayer)
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if(destArtifact && srcPlayer != dstPlayer)
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COMPLAIN_RET("Can't touch artifact on hero of another player!");
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// Check if src/dest slots are appropriate for the artifacts exchanged.
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// Moving to the backpack is always allowed.
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if ((!srcArtifact || !ArtifactUtils::isSlotBackpack(dst.slot))
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if((!srcArtifact || !isDstSlotBackpack)
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&& srcArtifact && !srcArtifact->canBePutAt(dst, true))
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COMPLAIN_RET("Cannot move artifact!");
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auto srcSlot = src.getSlot();
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auto dstSlot = dst.getSlot();
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if ((srcSlot && srcSlot->locked) || (dstSlot && dstSlot->locked))
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if((srcSlot && srcSlot->locked) || (dstSlot && dstSlot->locked))
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COMPLAIN_RET("Cannot move artifact locks.");
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if (dst.slot >= GameConstants::BACKPACK_START && srcArtifact->artType->isBig())
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if(isDstSlotBackpack && srcArtifact->artType->isBig())
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COMPLAIN_RET("Cannot put big artifacts in backpack!");
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if (src.slot == ArtifactPosition::MACH4 || dst.slot == ArtifactPosition::MACH4)
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if(src.slot == ArtifactPosition::MACH4 || dst.slot == ArtifactPosition::MACH4)
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COMPLAIN_RET("Cannot move catapult!");
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if(ArtifactUtils::isSlotBackpack(dst.slot))
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vstd::amin(dst.slot, ArtifactPosition(GameConstants::BACKPACK_START + (si32)dst.getHolderArtSet()->artifactsInBackpack.size()));
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if(isDstSlotBackpack)
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{
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if(!ArtifactUtils::isBackpackFreeSlots(dst.getHolderArtSet()))
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COMPLAIN_RET("Backpack is full!");
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vstd::amin(dst.slot, GameConstants::BACKPACK_START + dst.getHolderArtSet()->artifactsInBackpack.size());
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}
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if(!(src.slot == ArtifactPosition::TRANSITION_POS && dst.slot == ArtifactPosition::TRANSITION_POS))
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{
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@@ -3953,7 +3958,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
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COMPLAIN_RET("Won't move artifact: Dest same as source!");
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// Check if dst slot is occupied
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if(!ArtifactUtils::isSlotBackpack(dst.slot) && destArtifact)
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if(!isDstSlotBackpack && destArtifact)
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{
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// Previous artifact must be removed first
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moveArtifact(dst, ArtifactLocation(dst.artHolder, ArtifactPosition::TRANSITION_POS));
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@@ -4003,11 +4008,14 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
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{
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assert(artifact);
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auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact->artType->getId(), &artFittingSet);
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artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
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slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
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if(dstSlot != ArtifactPosition::PRE_FIRST)
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{
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artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
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slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
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if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->artType->getId(), dstSlot))
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giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->artType->getId(), dstSlot))
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giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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}
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};
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if(swap)
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@@ -4075,18 +4083,17 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
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bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
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{
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const CGHeroInstance * hero = getHero(heroID);
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const CArtifactInstance *destArtifact = hero->getArt(artifactSlot);
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const CArtifactInstance * destArtifact = hero->getArt(artifactSlot);
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if (!destArtifact)
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if(!destArtifact)
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COMPLAIN_RET("assembleArtifacts: there is no such artifact instance!");
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if(assemble)
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{
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CArtifact *combinedArt = VLC->arth->objects[assembleTo];
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CArtifact * combinedArt = VLC->arth->objects[assembleTo];
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if(!combinedArt->constituents)
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COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
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bool combineEquipped = !ArtifactUtils::isSlotBackpack(artifactSlot);
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if(!vstd::contains(destArtifact->assemblyPossibilities(hero, combineEquipped), combinedArt))
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if(!vstd::contains(destArtifact->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
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COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
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@@ -4100,9 +4107,13 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
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}
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else
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{
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if (!destArtifact->artType->constituents)
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if(!destArtifact->canBeDisassembled())
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COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble is not a combined artifact!");
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if(ArtifactUtils::isSlotBackpack(artifactSlot)
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&& !ArtifactUtils::isBackpackFreeSlots(hero, destArtifact->artType->constituents->size() - 1))
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COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble but backpack is full!");
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DisassembledArtifact da;
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da.al = ArtifactLocation(hero, artifactSlot);
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sendAndApply(&da);
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