1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Backpack limit part1 (move, disassemble)

This commit is contained in:
SoundSSGood 2023-03-18 12:44:01 +02:00
parent 37edffd788
commit 96e8a1f21c
9 changed files with 110 additions and 68 deletions

View File

@ -1893,7 +1893,7 @@ void CPlayerInterface::askToAssembleArtifact(const ArtifactLocation &al)
al.slot.num);
return;
}
CHeroArtPlace::askToAssemble(art, al.slot, hero);
CHeroArtPlace::askToAssemble(hero, al.slot);
}
}

View File

@ -101,9 +101,9 @@ void CHeroArtPlace::selectSlot(bool on)
void CHeroArtPlace::clickLeft(tribool down, bool previousState)
{
//LRClickableAreaWTextComp::clickLeft(down);
bool inBackpack = slotID >= GameConstants::BACKPACK_START,
srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
bool inBackpack = ArtifactUtils::isSlotBackpack(slotID);
bool srcInBackpack = ArtifactUtils::isSlotBackpack(ourOwner->commonInfo->src.slotID);
bool srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
if(ourOwner->highlightModeCallback && ourArt)
{
@ -171,17 +171,17 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
else
{
setMeAsDest();
vstd::amin(ourOwner->commonInfo->dst.slotID, ArtifactPosition(
(si32)ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START));
if(srcInBackpack && srcInSameHero)
vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
if(ArtifactUtils::isBackpackFreeSlots(ourOwner->curHero))
{
if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
}
if(!srcInSameHero || ourOwner->commonInfo->dst.slotID != ourOwner->commonInfo->src.slotID)
ourOwner->realizeCurrentTransaction();
}
else
{
LOCPLINT->showInfoDialog("limit");
}
}
}
}
//check if swap is possible
@ -195,13 +195,12 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
}
}
bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
const CGHeroInstance *hero)
bool CHeroArtPlace::askToAssemble(const CGHeroInstance * hero, ArtifactPosition slot)
{
assert(art);
assert(hero);
bool assembleEqipped = !ArtifactUtils::isSlotBackpack(slot);
auto assemblyPossibilities = art->assemblyPossibilities(hero, assembleEqipped);
const auto art = hero->getArt(slot);
assert(art);
auto assemblyPossibilities = art->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(slot));
// If the artifact can be assembled, display dialog.
for(const auto * combination : assemblyPossibilities)
@ -218,6 +217,26 @@ bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition
return false;
}
bool CHeroArtPlace::askToDisassemble(const CGHeroInstance * hero, ArtifactPosition slot)
{
assert(hero);
const auto art = hero->getArt(slot);
assert(art);
if(art->canBeDisassembled())
{
if(ArtifactUtils::isSlotBackpack(slot) && !ArtifactUtils::isBackpackFreeSlots(hero, art->artType->constituents->size() - 1))
return false;
LOCPLINT->showArtifactAssemblyDialog(
art->artType,
nullptr,
std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, false, ArtifactID()));
return true;
}
return false;
}
void CHeroArtPlace::clickRight(tribool down, bool previousState)
{
if(ourArt && down && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
@ -225,18 +244,12 @@ void CHeroArtPlace::clickRight(tribool down, bool previousState)
if(ourOwner->allowedAssembling)
{
// If the artifact can be assembled, display dialog.
if(askToAssemble(ourArt, slotID, ourOwner->curHero))
if(askToAssemble(ourOwner->curHero, slotID))
{
return;
}
// Otherwise if the artifact can be diasassembled, display dialog.
if(ourArt->canBeDisassembled())
if(askToDisassemble(ourOwner->curHero, slotID))
{
LOCPLINT->showArtifactAssemblyDialog(
ourArt->artType,
nullptr,
std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()));
return;
}
}
@ -634,11 +647,17 @@ CArtifactsOfHero::~CArtifactsOfHero()
{
auto artPlace = getArtPlace(
ArtifactUtils::getArtifactDstPosition(curHero->artifactsTransitionPos.begin()->artifact->artType->getId(), curHero));
assert(artPlace);
if(artPlace)
{
assert(artPlace->ourOwner);
artPlace->setMeAsDest();
artPlace->ourOwner->realizeCurrentTransaction();
}
else
{
//TODO remove artifact
}
}
}
void CArtifactsOfHero::updateParentWindow()
@ -765,11 +784,7 @@ void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slot)
{
if(slot == ArtifactPosition::TRANSITION_POS)
{
return nullptr;
}
if(slot < GameConstants::BACKPACK_START)
if(ArtifactUtils::isSlotEquipment(slot))
{
if(artWorn.find(slot) == artWorn.end())
{
@ -777,15 +792,19 @@ CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slo
return nullptr;
}
return artWorn[ArtifactPosition(slot)];
return artWorn[slot];
}
else
if(ArtifactUtils::isSlotBackpack(slot))
{
for(ArtPlacePtr ap : backpack)
if(ap->slotID == slot)
return ap;
return nullptr;
}
else
{
return nullptr;
}
}
void CArtifactsOfHero::artifactUpdateSlots(const ArtifactLocation & al)

View File

@ -95,8 +95,8 @@ public:
void setMeAsDest(bool backpackAsVoid = true);
void setArtifact(const CArtifactInstance *art) override;
static bool askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
const CGHeroInstance *hero);
static bool askToAssemble(const CGHeroInstance * hero, ArtifactPosition slot);
static bool askToDisassemble(const CGHeroInstance * hero, ArtifactPosition slot);
};
/// Contains artifacts of hero. Distincts which artifacts are worn or backpacked

View File

@ -133,7 +133,9 @@
// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
"retreatOnWinWithoutTroops" : true,
// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
"startingStackChances": [ 100, 88, 25]
"startingStackChances": [ 100, 88, 25],
// number of artifacts that can fit in a backpack. -1 is unlimited.
"backpackSize" : -1
},
"towns":

View File

@ -153,10 +153,9 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
{
if(ArtifactUtils::isSlotBackpack(slot))
{
if(isBig())
if(isBig() || !ArtifactUtils::isBackpackFreeSlots(artSet))
return false;
//TODO backpack limit
return true;
}
@ -1566,16 +1565,15 @@ DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const Artifac
const auto * art = aid.toArtifact();
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
{
const auto * existingArtInfo = target->getSlot(slot);
if((!existingArtInfo || !existingArtInfo->locked)
&& art->canBePutAt(target, slot))
{
if(art->canBePutAt(target, slot))
return slot;
}
}
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
{
return GameConstants::BACKPACK_START;
}
return ArtifactPosition::PRE_FIRST;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
{
@ -1643,4 +1641,13 @@ DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
return slot < GameConstants::BACKPACK_START && slot >= 0;
}
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
{
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
if(backpackCap < 0)
return true;
else
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
}
VCMI_LIB_NAMESPACE_END

View File

@ -388,6 +388,7 @@ namespace ArtifactUtils
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
}
VCMI_LIB_NAMESPACE_END

View File

@ -69,6 +69,7 @@ void GameSettings::load(const JsonNode & input)
{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },

View File

@ -36,6 +36,7 @@ enum class EGameSettings
HEROES_PER_PLAYER_TOTAL_CAP,
HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
HEROES_STARTING_STACKS_CHANCES,
HEROES_BACKPACK_CAP,
MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
MODULE_COMMANDERS,
MODULE_STACK_ARTIFACT,

View File

@ -3921,6 +3921,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
const CArtifactInstance *srcArtifact = src.getArt();
const CArtifactInstance *destArtifact = dst.getArt();
const bool isDstSlotBackpack = ArtifactUtils::isSlotBackpack(dst.slot);
if(srcArtifact == nullptr)
COMPLAIN_RET("No artifact to move!");
@ -3929,7 +3930,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
// Check if src/dest slots are appropriate for the artifacts exchanged.
// Moving to the backpack is always allowed.
if ((!srcArtifact || !ArtifactUtils::isSlotBackpack(dst.slot))
if((!srcArtifact || !isDstSlotBackpack)
&& srcArtifact && !srcArtifact->canBePutAt(dst, true))
COMPLAIN_RET("Cannot move artifact!");
@ -3939,13 +3940,17 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
if((srcSlot && srcSlot->locked) || (dstSlot && dstSlot->locked))
COMPLAIN_RET("Cannot move artifact locks.");
if (dst.slot >= GameConstants::BACKPACK_START && srcArtifact->artType->isBig())
if(isDstSlotBackpack && srcArtifact->artType->isBig())
COMPLAIN_RET("Cannot put big artifacts in backpack!");
if(src.slot == ArtifactPosition::MACH4 || dst.slot == ArtifactPosition::MACH4)
COMPLAIN_RET("Cannot move catapult!");
if(ArtifactUtils::isSlotBackpack(dst.slot))
vstd::amin(dst.slot, ArtifactPosition(GameConstants::BACKPACK_START + (si32)dst.getHolderArtSet()->artifactsInBackpack.size()));
if(isDstSlotBackpack)
{
if(!ArtifactUtils::isBackpackFreeSlots(dst.getHolderArtSet()))
COMPLAIN_RET("Backpack is full!");
vstd::amin(dst.slot, GameConstants::BACKPACK_START + dst.getHolderArtSet()->artifactsInBackpack.size());
}
if(!(src.slot == ArtifactPosition::TRANSITION_POS && dst.slot == ArtifactPosition::TRANSITION_POS))
{
@ -3953,7 +3958,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
COMPLAIN_RET("Won't move artifact: Dest same as source!");
// Check if dst slot is occupied
if(!ArtifactUtils::isSlotBackpack(dst.slot) && destArtifact)
if(!isDstSlotBackpack && destArtifact)
{
// Previous artifact must be removed first
moveArtifact(dst, ArtifactLocation(dst.artHolder, ArtifactPosition::TRANSITION_POS));
@ -4003,11 +4008,14 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
{
assert(artifact);
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact->artType->getId(), &artFittingSet);
if(dstSlot != ArtifactPosition::PRE_FIRST)
{
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->artType->getId(), dstSlot))
giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
}
};
if(swap)
@ -4085,8 +4093,7 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
CArtifact * combinedArt = VLC->arth->objects[assembleTo];
if(!combinedArt->constituents)
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
bool combineEquipped = !ArtifactUtils::isSlotBackpack(artifactSlot);
if(!vstd::contains(destArtifact->assemblyPossibilities(hero, combineEquipped), combinedArt))
if(!vstd::contains(destArtifact->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
@ -4100,9 +4107,13 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
}
else
{
if (!destArtifact->artType->constituents)
if(!destArtifact->canBeDisassembled())
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble is not a combined artifact!");
if(ArtifactUtils::isSlotBackpack(artifactSlot)
&& !ArtifactUtils::isBackpackFreeSlots(hero, destArtifact->artType->constituents->size() - 1))
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble but backpack is full!");
DisassembledArtifact da;
da.al = ArtifactLocation(hero, artifactSlot);
sendAndApply(&da);