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https://github.com/vcmi/vcmi.git
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Backpack limit part1 (move, disassemble)
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parent
37edffd788
commit
96e8a1f21c
@ -1893,7 +1893,7 @@ void CPlayerInterface::askToAssembleArtifact(const ArtifactLocation &al)
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al.slot.num);
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return;
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}
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CHeroArtPlace::askToAssemble(art, al.slot, hero);
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CHeroArtPlace::askToAssemble(hero, al.slot);
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}
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}
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@ -101,9 +101,9 @@ void CHeroArtPlace::selectSlot(bool on)
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void CHeroArtPlace::clickLeft(tribool down, bool previousState)
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{
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//LRClickableAreaWTextComp::clickLeft(down);
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bool inBackpack = slotID >= GameConstants::BACKPACK_START,
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srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
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srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
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bool inBackpack = ArtifactUtils::isSlotBackpack(slotID);
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bool srcInBackpack = ArtifactUtils::isSlotBackpack(ourOwner->commonInfo->src.slotID);
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bool srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
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if(ourOwner->highlightModeCallback && ourArt)
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{
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@ -171,17 +171,17 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
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else
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{
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setMeAsDest();
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vstd::amin(ourOwner->commonInfo->dst.slotID, ArtifactPosition(
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(si32)ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START));
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if(srcInBackpack && srcInSameHero)
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vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
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if(ArtifactUtils::isBackpackFreeSlots(ourOwner->curHero))
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{
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if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
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|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
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vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
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}
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if(!srcInSameHero || ourOwner->commonInfo->dst.slotID != ourOwner->commonInfo->src.slotID)
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ourOwner->realizeCurrentTransaction();
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}
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else
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{
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LOCPLINT->showInfoDialog("limit");
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}
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}
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}
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}
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//check if swap is possible
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@ -195,13 +195,12 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
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}
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}
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bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
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const CGHeroInstance *hero)
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bool CHeroArtPlace::askToAssemble(const CGHeroInstance * hero, ArtifactPosition slot)
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{
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assert(art);
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assert(hero);
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bool assembleEqipped = !ArtifactUtils::isSlotBackpack(slot);
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auto assemblyPossibilities = art->assemblyPossibilities(hero, assembleEqipped);
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const auto art = hero->getArt(slot);
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assert(art);
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auto assemblyPossibilities = art->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(slot));
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// If the artifact can be assembled, display dialog.
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for(const auto * combination : assemblyPossibilities)
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@ -218,6 +217,26 @@ bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition
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return false;
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}
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bool CHeroArtPlace::askToDisassemble(const CGHeroInstance * hero, ArtifactPosition slot)
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{
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assert(hero);
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const auto art = hero->getArt(slot);
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assert(art);
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if(art->canBeDisassembled())
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{
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if(ArtifactUtils::isSlotBackpack(slot) && !ArtifactUtils::isBackpackFreeSlots(hero, art->artType->constituents->size() - 1))
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return false;
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LOCPLINT->showArtifactAssemblyDialog(
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art->artType,
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nullptr,
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std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, false, ArtifactID()));
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return true;
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}
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return false;
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}
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void CHeroArtPlace::clickRight(tribool down, bool previousState)
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{
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if(ourArt && down && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
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@ -225,18 +244,12 @@ void CHeroArtPlace::clickRight(tribool down, bool previousState)
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if(ourOwner->allowedAssembling)
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{
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// If the artifact can be assembled, display dialog.
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if(askToAssemble(ourArt, slotID, ourOwner->curHero))
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if(askToAssemble(ourOwner->curHero, slotID))
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{
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return;
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}
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// Otherwise if the artifact can be diasassembled, display dialog.
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if(ourArt->canBeDisassembled())
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if(askToDisassemble(ourOwner->curHero, slotID))
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{
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LOCPLINT->showArtifactAssemblyDialog(
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ourArt->artType,
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nullptr,
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std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()));
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return;
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}
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}
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@ -634,11 +647,17 @@ CArtifactsOfHero::~CArtifactsOfHero()
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{
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auto artPlace = getArtPlace(
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ArtifactUtils::getArtifactDstPosition(curHero->artifactsTransitionPos.begin()->artifact->artType->getId(), curHero));
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assert(artPlace);
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if(artPlace)
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{
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assert(artPlace->ourOwner);
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artPlace->setMeAsDest();
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artPlace->ourOwner->realizeCurrentTransaction();
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}
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else
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{
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//TODO remove artifact
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}
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}
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}
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void CArtifactsOfHero::updateParentWindow()
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@ -765,11 +784,7 @@ void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
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CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slot)
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{
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if(slot == ArtifactPosition::TRANSITION_POS)
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{
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return nullptr;
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}
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if(slot < GameConstants::BACKPACK_START)
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if(ArtifactUtils::isSlotEquipment(slot))
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{
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if(artWorn.find(slot) == artWorn.end())
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{
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@ -777,15 +792,19 @@ CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slo
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return nullptr;
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}
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return artWorn[ArtifactPosition(slot)];
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return artWorn[slot];
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}
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else
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if(ArtifactUtils::isSlotBackpack(slot))
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{
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for(ArtPlacePtr ap : backpack)
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if(ap->slotID == slot)
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return ap;
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return nullptr;
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}
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else
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{
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return nullptr;
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}
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}
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void CArtifactsOfHero::artifactUpdateSlots(const ArtifactLocation & al)
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@ -95,8 +95,8 @@ public:
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void setMeAsDest(bool backpackAsVoid = true);
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void setArtifact(const CArtifactInstance *art) override;
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static bool askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
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const CGHeroInstance *hero);
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static bool askToAssemble(const CGHeroInstance * hero, ArtifactPosition slot);
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static bool askToDisassemble(const CGHeroInstance * hero, ArtifactPosition slot);
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};
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/// Contains artifacts of hero. Distincts which artifacts are worn or backpacked
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@ -133,7 +133,9 @@
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// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
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"retreatOnWinWithoutTroops" : true,
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// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
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"startingStackChances": [ 100, 88, 25]
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"startingStackChances": [ 100, 88, 25],
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// number of artifacts that can fit in a backpack. -1 is unlimited.
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"backpackSize" : -1
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},
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"towns":
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@ -153,10 +153,9 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
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{
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if(ArtifactUtils::isSlotBackpack(slot))
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{
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if(isBig())
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if(isBig() || !ArtifactUtils::isBackpackFreeSlots(artSet))
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return false;
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//TODO backpack limit
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return true;
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}
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@ -1566,16 +1565,15 @@ DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const Artifac
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const auto * art = aid.toArtifact();
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for(const auto & slot : art->possibleSlots.at(target->bearerType()))
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{
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const auto * existingArtInfo = target->getSlot(slot);
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if((!existingArtInfo || !existingArtInfo->locked)
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&& art->canBePutAt(target, slot))
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{
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if(art->canBePutAt(target, slot))
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return slot;
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}
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}
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if(art->canBePutAt(target, GameConstants::BACKPACK_START))
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{
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return GameConstants::BACKPACK_START;
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}
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return ArtifactPosition::PRE_FIRST;
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}
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DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
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{
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@ -1643,4 +1641,13 @@ DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
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return slot < GameConstants::BACKPACK_START && slot >= 0;
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}
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DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
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{
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const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
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if(backpackCap < 0)
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return true;
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else
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return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
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}
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VCMI_LIB_NAMESPACE_END
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@ -388,6 +388,7 @@ namespace ArtifactUtils
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DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
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DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
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DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
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DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
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}
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VCMI_LIB_NAMESPACE_END
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@ -69,6 +69,7 @@ void GameSettings::load(const JsonNode & input)
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{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
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{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
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{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
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{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
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{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
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{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
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{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
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@ -36,6 +36,7 @@ enum class EGameSettings
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HEROES_PER_PLAYER_TOTAL_CAP,
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HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
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HEROES_STARTING_STACKS_CHANCES,
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HEROES_BACKPACK_CAP,
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MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
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MODULE_COMMANDERS,
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MODULE_STACK_ARTIFACT,
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@ -3921,6 +3921,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
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const CArtifactInstance *srcArtifact = src.getArt();
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const CArtifactInstance *destArtifact = dst.getArt();
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const bool isDstSlotBackpack = ArtifactUtils::isSlotBackpack(dst.slot);
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if(srcArtifact == nullptr)
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COMPLAIN_RET("No artifact to move!");
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@ -3929,7 +3930,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
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// Check if src/dest slots are appropriate for the artifacts exchanged.
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// Moving to the backpack is always allowed.
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if ((!srcArtifact || !ArtifactUtils::isSlotBackpack(dst.slot))
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if((!srcArtifact || !isDstSlotBackpack)
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&& srcArtifact && !srcArtifact->canBePutAt(dst, true))
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COMPLAIN_RET("Cannot move artifact!");
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@ -3939,13 +3940,17 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
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if((srcSlot && srcSlot->locked) || (dstSlot && dstSlot->locked))
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COMPLAIN_RET("Cannot move artifact locks.");
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if (dst.slot >= GameConstants::BACKPACK_START && srcArtifact->artType->isBig())
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if(isDstSlotBackpack && srcArtifact->artType->isBig())
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COMPLAIN_RET("Cannot put big artifacts in backpack!");
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if(src.slot == ArtifactPosition::MACH4 || dst.slot == ArtifactPosition::MACH4)
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COMPLAIN_RET("Cannot move catapult!");
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if(ArtifactUtils::isSlotBackpack(dst.slot))
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vstd::amin(dst.slot, ArtifactPosition(GameConstants::BACKPACK_START + (si32)dst.getHolderArtSet()->artifactsInBackpack.size()));
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if(isDstSlotBackpack)
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{
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if(!ArtifactUtils::isBackpackFreeSlots(dst.getHolderArtSet()))
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COMPLAIN_RET("Backpack is full!");
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vstd::amin(dst.slot, GameConstants::BACKPACK_START + dst.getHolderArtSet()->artifactsInBackpack.size());
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}
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if(!(src.slot == ArtifactPosition::TRANSITION_POS && dst.slot == ArtifactPosition::TRANSITION_POS))
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{
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@ -3953,7 +3958,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
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COMPLAIN_RET("Won't move artifact: Dest same as source!");
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// Check if dst slot is occupied
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if(!ArtifactUtils::isSlotBackpack(dst.slot) && destArtifact)
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if(!isDstSlotBackpack && destArtifact)
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{
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// Previous artifact must be removed first
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moveArtifact(dst, ArtifactLocation(dst.artHolder, ArtifactPosition::TRANSITION_POS));
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@ -4003,11 +4008,14 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
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{
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assert(artifact);
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auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact->artType->getId(), &artFittingSet);
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if(dstSlot != ArtifactPosition::PRE_FIRST)
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{
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artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
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slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
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if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->artType->getId(), dstSlot))
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giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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}
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};
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if(swap)
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@ -4085,8 +4093,7 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
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CArtifact * combinedArt = VLC->arth->objects[assembleTo];
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if(!combinedArt->constituents)
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COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
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bool combineEquipped = !ArtifactUtils::isSlotBackpack(artifactSlot);
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if(!vstd::contains(destArtifact->assemblyPossibilities(hero, combineEquipped), combinedArt))
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if(!vstd::contains(destArtifact->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
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COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
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@ -4100,9 +4107,13 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
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}
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else
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{
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if (!destArtifact->artType->constituents)
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if(!destArtifact->canBeDisassembled())
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COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble is not a combined artifact!");
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if(ArtifactUtils::isSlotBackpack(artifactSlot)
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&& !ArtifactUtils::isBackpackFreeSlots(hero, destArtifact->artType->constituents->size() - 1))
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COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble but backpack is full!");
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DisassembledArtifact da;
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da.al = ArtifactLocation(hero, artifactSlot);
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sendAndApply(&da);
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