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MSVC compile fixes:
* in projct file some headers were marked as compile objects * pow(int,int) is ambiguous * some missing includes
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@ -3,6 +3,7 @@
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#include "../CObjectHandler.h"
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#include "../CArtHandler.h"
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#include "../CDefObjInfoHandler.h"
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PlayerInfo::PlayerInfo(): p7(0), p8(0), p9(0), canHumanPlay(0), canComputerPlay(0),
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AITactic(0), isFactionRandom(0),
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@ -11,6 +11,8 @@
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#include "../VCMI_Lib.h"
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#include "../CSpellHandler.h"
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#include "../CCreatureHandler.h"
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#include "../CObjectHandler.h"
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#include "../CDefObjInfoHandler.h"
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std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
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{
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@ -473,7 +475,7 @@ void CMapLoaderH3M::readAllowedHeroes()
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{
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if((pos - pom) * 8 + yy < GameConstants::HEROES_QUANTITY)
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{
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if(c == (c | static_cast<ui8>(std::pow(2, yy))))
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if(c == (c | static_cast<ui8>(std::pow(2., yy))))
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{
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mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = true;
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}
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@ -539,7 +541,7 @@ void CMapLoaderH3M::readAllowedArtifacts()
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{
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if((pos - ist) * 8 + yy < GameConstants::ARTIFACTS_QUANTITY)
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{
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if(c == (c | static_cast<ui8>(std::pow(2, yy))))
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if(c == (c | static_cast<ui8>(std::pow(2., yy))))
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{
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map->allowedArtifact[(pos - ist) * 8 + yy] = false;
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}
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@ -601,7 +603,7 @@ void CMapLoaderH3M::readAllowedSpellsAbilities()
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{
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if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
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{
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if(c == (c | static_cast<ui8>(std::pow(2, yy))))
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if(c == (c | static_cast<ui8>(std::pow(2., yy))))
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{
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map->allowedSpell[(pos - ist) * 8 + yy] = false;
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}
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@ -619,7 +621,7 @@ void CMapLoaderH3M::readAllowedSpellsAbilities()
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{
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if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
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{
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if(c == (c | static_cast<ui8>(std::pow(2, yy))))
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if(c == (c | static_cast<ui8>(std::pow(2., yy))))
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{
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map->allowedAbilities[(pos - ist) * 8 + yy] = false;
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}
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@ -722,7 +724,7 @@ void CMapLoaderH3M::readPredefinedHeroes()
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{
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if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
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{
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if(c == (c | static_cast<ui8>(std::pow(2, yy))))
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if(c == (c | static_cast<ui8>(std::pow(2., yy))))
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{
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hero->spells.insert((pos - ist) * 8 + yy);
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}
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@ -1273,7 +1275,7 @@ void CMapLoaderH3M::readObjects()
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{
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if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
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{
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if(c == (c | static_cast<ui8>(std::pow(2, yy))))
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if(c == (c | static_cast<ui8>(std::pow(2., yy))))
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{
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wh->allowedAbilities.push_back((pos - ist) * 8 + yy);
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}
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@ -1933,7 +1935,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven)
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{
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if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
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{
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if(c == (c | static_cast<ui8>(std::pow(2, yy))))
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if(c == (c | static_cast<ui8>(std::pow(2., yy))))
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{
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nhi->spells.insert((pos - ist) * 8 + yy);
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}
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@ -2283,7 +2285,7 @@ CGTownInstance * CMapLoaderH3M::readTown(int castleID)
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{
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if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
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{
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if(c == (c | static_cast<ui8>(std::pow(2, yy))))
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if(c == (c | static_cast<ui8>(std::pow(2., yy))))
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{
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nt->obligatorySpells.push_back((pos - ist) * 8 + yy);
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}
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@ -2300,7 +2302,7 @@ CGTownInstance * CMapLoaderH3M::readTown(int castleID)
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{
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if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
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{
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if(c == (c | static_cast<ui8>(std::pow(2, yy))))
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if(c == (c | static_cast<ui8>(std::pow(2., yy))))
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{
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nt->possibleSpells.push_back((pos - ist) * 8 + yy);
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}
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@ -310,10 +310,10 @@
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<ClInclude Include="Filesystem\CMemoryStream.h" />
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<ClInclude Include="Filesystem\CResourceLoader.h" />
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<ClInclude Include="Filesystem\ISimpleResourceLoader.h" />
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<ClCompile Include="Map\CCampaignHandler.h" />
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<ClCompile Include="Map\CMap.h" />
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<ClCompile Include="Map\CMapInfo.h" />
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<ClCompile Include="Map\CMapService.h" />
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<ClInclude Include="Map\CCampaignHandler.h" />
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<ClInclude Include="Map\CMap.h" />
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<ClInclude Include="Map\CMapInfo.h" />
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<ClInclude Include="Map\CMapService.h" />
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<ClInclude Include="GameConstants.h" />
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<ClInclude Include="HeroBonus.h" />
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<ClInclude Include="CBattleCallback.h" />
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@ -334,4 +334,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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