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https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
Moved shutdown request dialog handling to GameInstance
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@ -16,4 +16,4 @@ extern SDL_Renderer * mainRenderer;
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/// Defined in clientapp EntryPoint
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/// TODO: decide on better location for this method
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[[noreturn]] void handleFatalError(const std::string & message, bool terminate);
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void handleQuit(bool ask = true);
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[[noreturn]] void quitApplication();
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@ -20,6 +20,9 @@ public:
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/// Called on every game tick for game to update its state
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virtual void onUpdate() = 0;
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/// Called when app shutdown has been requested in any way - exit button, Alt-F4, etc
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virtual void onShutdownRequested(bool askForConfirmation) = 0;
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/// Returns true if all input events should be captured and ignored
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virtual bool capturedAllEvents() = 0;
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};
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@ -11,12 +11,16 @@
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#include "GameInstance.h"
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#include "CPlayerInterface.h"
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#include "CMT.h"
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#include "CServerHandler.h"
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#include "mapView/mapHandler.h"
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#include "globalLobby/GlobalLobbyClient.h"
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#include "mainmenu/CMainMenu.h"
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#include "windows/InfoWindows.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/GameLibrary.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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std::unique_ptr<GameInstance> GAME = nullptr;
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@ -93,3 +97,16 @@ bool GameInstance::capturedAllEvents()
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else
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return false;
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}
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void GameInstance::onShutdownRequested(bool ask)
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{
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if(!ask)
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quitApplication();
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else
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{
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if (interface())
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interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[69], quitApplication, nullptr);
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else
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CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], {}, quitApplication, {}, PlayerColor(1));
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}
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}
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@ -45,6 +45,7 @@ public:
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void onGlobalLobbyInterfaceActivated() final;
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void onUpdate() final;
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bool capturedAllEvents() final;
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void onShutdownRequested(bool askForConfirmation) final;
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};
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extern std::unique_ptr<GameInstance> GAME;
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@ -418,7 +418,7 @@ void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
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{
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logAi->info("Red player %s. Ending game.", pack.victoryLossCheckResult.victory() ? "won" : "lost");
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handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
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GAME->onShutdownRequested(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
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}
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}
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@ -354,14 +354,8 @@ void AdventureMapShortcuts::quitGame()
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{
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GAME->interface()->showYesNoDialog(
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LIBRARY->generaltexth->allTexts[578],
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[]()
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{
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ENGINE->dispatchMainThread( []()
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{
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handleQuit(false);
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});
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},
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0
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[](){ GAME->onShutdownRequested(false);},
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nullptr
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);
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}
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@ -19,6 +19,7 @@
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#include "InputSourceGameController.h"
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#include "../GameEngine.h"
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#include "../GameEngineUser.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/EventDispatcher.h"
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#include "../gui/MouseButton.h"
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@ -194,9 +195,9 @@ void InputHandler::preprocessEvent(const SDL_Event & ev)
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{
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std::scoped_lock interfaceLock(ENGINE->interfaceMutex);
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#ifdef VCMI_ANDROID
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handleQuit(false);
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ENGINE->user().onShutdownRequested(false);
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#else
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handleQuit(true);
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ENGINE->user().onShutdownRequested(true);
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#endif
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return;
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}
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@ -206,14 +207,14 @@ void InputHandler::preprocessEvent(const SDL_Event & ev)
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{
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// FIXME: dead code? Looks like intercepted by OS/SDL and delivered as SDL_Quit instead?
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std::scoped_lock interfaceLock(ENGINE->interfaceMutex);
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handleQuit(true);
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ENGINE->user().onShutdownRequested(true);
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return;
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}
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if(ev.key.keysym.scancode == SDL_SCANCODE_AC_BACK && !settings["input"]["handleBackRightMouseButton"].Bool())
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{
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std::scoped_lock interfaceLock(ENGINE->interfaceMutex);
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handleQuit(true);
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ENGINE->user().onShutdownRequested(true);
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return;
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}
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}
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@ -64,14 +64,6 @@
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ISelectionScreenInfo * SEL = nullptr;
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static void do_quit()
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{
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ENGINE->dispatchMainThread([]()
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{
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handleQuit(false);
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});
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}
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CMenuScreen::CMenuScreen(const JsonNode & configNode)
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: CWindowObject(BORDERED), config(configNode)
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{
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@ -210,7 +202,7 @@ static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::str
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break;
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case 4: //exit
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{
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return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
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return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), [](){GAME->onShutdownRequested(false);}, 0, PlayerColor(1)); };
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}
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break;
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case 5: //highscores
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@ -125,12 +125,9 @@ void SettingsMainWindow::quitGameButtonCallback()
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[this]()
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{
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close();
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ENGINE->dispatchMainThread( []()
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{
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handleQuit(false);
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});
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ENGINE->user().onShutdownRequested(false);
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},
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0
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nullptr
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);
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}
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@ -17,24 +17,19 @@
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#include "../client/CMT.h"
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#include "../client/CPlayerInterface.h"
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#include "../client/CServerHandler.h"
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#include "../client/eventsSDL/InputHandler.h"
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#include "../client/GameEngine.h"
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#include "../client/GameInstance.h"
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#include "../client/gui/CursorHandler.h"
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#include "../client/gui/WindowHandler.h"
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#include "../client/mainmenu/CMainMenu.h"
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#include "../client/media/CEmptyVideoPlayer.h"
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#include "../client/media/CMusicHandler.h"
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#include "../client/media/CSoundHandler.h"
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#include "../client/media/CVideoHandler.h"
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#include "../client/render/Graphics.h"
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#include "../client/render/IRenderHandler.h"
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#include "../client/render/IScreenHandler.h"
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#include "../client/lobby/CBonusSelection.h"
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#include "../client/windows/CMessage.h"
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#include "../client/windows/InfoWindows.h"
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#include "../lib/CConsoleHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/ExceptionsCommon.h"
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#include "../lib/filesystem/Filesystem.h"
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@ -42,7 +37,6 @@
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#include "../lib/modding/IdentifierStorage.h"
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#include "../lib/modding/CModHandler.h"
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#include "../lib/modding/ModDescription.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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#include "../lib/texts/MetaString.h"
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#include "../lib/GameLibrary.h"
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#include "../lib/VCMIDirs.h"
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@ -68,9 +62,7 @@ namespace po_style = boost::program_options::command_line_style;
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static std::atomic<bool> headlessQuit = false;
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static std::optional<std::string> criticalInitializationError;
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[[noreturn]] static void quitApplication();
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static CBasicLogConfigurator *logConfig;
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[[noreturn]] extern void quitApplication();
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static void init()
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{
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@ -402,22 +394,9 @@ int main(int argc, char * argv[])
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quitApplication();
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}
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[[noreturn]] static void quitApplicationImmediately(int error_code)
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{
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// Perform quick exit without executing static destructors and let OS cleanup anything that we did not
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// We generally don't care about them and this leads to numerous issues, e.g.
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// destruction of locked mutexes (fails an assertion), even in third-party libraries (as well as native libs on Android)
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// Android - std::quick_exit is available only starting from API level 21
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// Mingw, macOS and iOS - std::quick_exit is unavailable (at least in current version of CI)
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#if (defined(__ANDROID_API__) && __ANDROID_API__ < 21) || (defined(__MINGW32__)) || defined(VCMI_APPLE)
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::exit(error_code);
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#else
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std::quick_exit(error_code);
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#endif
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}
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[[noreturn]] static void quitApplication()
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[[noreturn]] void quitApplication()
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{
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GAME->server().endNetwork();
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@ -446,39 +425,17 @@ int main(int argc, char * argv[])
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if(!settings["session"]["headless"].Bool())
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ENGINE->screenHandler().close();
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if(logConfig != nullptr)
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{
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logConfig->deconfigure();
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delete logConfig;
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logConfig = nullptr;
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}
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//if(logConfig != nullptr)
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//{
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// logConfig->deconfigure();
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// delete logConfig;
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// logConfig = nullptr;
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//}
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//ENGINE.reset();
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std::cout << "Ending...\n";
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quitApplicationImmediately(0);
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}
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void handleQuit(bool ask)
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{
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if(!ask)
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{
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if(settings["session"]["headless"].Bool())
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{
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headlessQuit = true;
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}
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else
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{
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quitApplication();
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}
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return;
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}
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if (GAME->interface())
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GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[69], quitApplication, nullptr);
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else
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CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], {}, quitApplication, {}, PlayerColor(1));
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::exit(0);
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}
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/// Notify user about encountered fatal error and terminate the game
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@ -495,5 +452,5 @@ void handleFatalError(const std::string & message, bool terminate)
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if (terminate)
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throw std::runtime_error(message);
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else
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quitApplicationImmediately(1);
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::exit(1);
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}
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