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Fixed single map victory crash
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@ -2467,12 +2467,16 @@ void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
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void CPlayerInterface::requestReturningToMainMenu(bool won)
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{
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CSH->state = EClientState::DISCONNECTING;
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CCS->soundh->ambientStopAllChannels();
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if(won && cb->getStartInfo()->campState)
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{
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CSH->state = EClientState::DISCONNECTING; // do not close server, it's not intended for campaign continuation
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CSH->startCampaignScenario(cb->getStartInfo()->campState);
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}
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else
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{
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sendCustomEvent(EUserEvent::RETURN_TO_MAIN_MENU);
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}
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}
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void CPlayerInterface::sendCustomEvent( int code )
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