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Fixed single map victory crash
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@@ -191,6 +191,8 @@ void CVCMIServer::run()
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{
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gh->run(si->mode == StartInfo::LOAD_GAME);
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}
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while(state == EServerState::GAMEPLAY_ENDED)
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boost::this_thread::sleep(boost::posix_time::milliseconds(50));
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}
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void CVCMIServer::threadAnnounceLobby()
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