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Fixed single map victory crash
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parent
ec536e613c
commit
97869fc36f
@ -2467,12 +2467,16 @@ void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
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void CPlayerInterface::requestReturningToMainMenu(bool won)
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{
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CSH->state = EClientState::DISCONNECTING;
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CCS->soundh->ambientStopAllChannels();
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if(won && cb->getStartInfo()->campState)
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{
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CSH->state = EClientState::DISCONNECTING; // do not close server, it's not intended for campaign continuation
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CSH->startCampaignScenario(cb->getStartInfo()->campState);
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}
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else
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{
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sendCustomEvent(EUserEvent::RETURN_TO_MAIN_MENU);
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}
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}
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void CPlayerInterface::sendCustomEvent( int code )
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@ -495,6 +495,7 @@ void CServerHandler::endGameplay(bool closeConnection, bool restart)
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{
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if(CMM)
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{
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GH.terminate_cond->setn(false);
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GH.curInt = CMM.get();
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CMM->enable();
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}
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@ -644,6 +645,7 @@ void CServerHandler::threadHandleConnection()
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logNetwork->error(e.what());
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if(client)
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{
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state = EClientState::DISCONNECTING;
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CGuiHandler::pushSDLEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU);
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}
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else
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@ -352,7 +352,7 @@ std::shared_ptr<CMainMenu> CMainMenu::create()
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if(!CMM)
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CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
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GH.terminate_cond->set(false);
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GH.terminate_cond->setn(false);
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return CMM;
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}
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@ -191,6 +191,8 @@ void CVCMIServer::run()
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{
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gh->run(si->mode == StartInfo::LOAD_GAME);
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}
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while(state == EServerState::GAMEPLAY_ENDED)
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boost::this_thread::sleep(boost::posix_time::milliseconds(50));
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}
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void CVCMIServer::threadAnnounceLobby()
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