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Fixed single map victory crash

This commit is contained in:
Dydzio 2019-03-29 22:01:51 +01:00
parent ec536e613c
commit 97869fc36f
4 changed files with 10 additions and 2 deletions

View File

@ -2467,12 +2467,16 @@ void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
void CPlayerInterface::requestReturningToMainMenu(bool won)
{
CSH->state = EClientState::DISCONNECTING;
CCS->soundh->ambientStopAllChannels();
if(won && cb->getStartInfo()->campState)
{
CSH->state = EClientState::DISCONNECTING; // do not close server, it's not intended for campaign continuation
CSH->startCampaignScenario(cb->getStartInfo()->campState);
}
else
{
sendCustomEvent(EUserEvent::RETURN_TO_MAIN_MENU);
}
}
void CPlayerInterface::sendCustomEvent( int code )

View File

@ -495,6 +495,7 @@ void CServerHandler::endGameplay(bool closeConnection, bool restart)
{
if(CMM)
{
GH.terminate_cond->setn(false);
GH.curInt = CMM.get();
CMM->enable();
}
@ -644,6 +645,7 @@ void CServerHandler::threadHandleConnection()
logNetwork->error(e.what());
if(client)
{
state = EClientState::DISCONNECTING;
CGuiHandler::pushSDLEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU);
}
else

View File

@ -352,7 +352,7 @@ std::shared_ptr<CMainMenu> CMainMenu::create()
if(!CMM)
CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
GH.terminate_cond->set(false);
GH.terminate_cond->setn(false);
return CMM;
}

View File

@ -191,6 +191,8 @@ void CVCMIServer::run()
{
gh->run(si->mode == StartInfo::LOAD_GAME);
}
while(state == EServerState::GAMEPLAY_ENDED)
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
}
void CVCMIServer::threadAnnounceLobby()