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https://github.com/vcmi/vcmi.git
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Merge remote-tracking branch 'upstream/develop' into rewardable-expand
This commit is contained in:
commit
97a1758e8e
@ -1385,7 +1385,7 @@ void AIGateway::tryRealize(Goals::Trade & g) //trade
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//TODO trade only as much as needed
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if (toGive) //don't try to sell 0 resources
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{
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cb->trade(obj, EMarketMode::RESOURCE_RESOURCE, res, g.resID, toGive);
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cb->trade(m, EMarketMode::RESOURCE_RESOURCE, res, g.resID, toGive);
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accquiredResources = static_cast<int>(toGet * (it->resVal / toGive));
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logAi->debug("Traded %d of %s for %d of %s at %s", toGive, res, accquiredResources, g.resID, obj->getObjectName());
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}
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@ -298,6 +298,12 @@ int RewardEvaluator::getGoldCost(const CGObjectInstance * target, const CGHeroIn
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if(!target)
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return 0;
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if(auto * m = dynamic_cast<const IMarket *>(target))
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{
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if(m->allowsTrade(EMarketMode::RESOURCE_SKILL))
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return 2000;
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}
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switch(target->ID)
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{
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case Obj::HILL_FORT:
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@ -305,8 +311,6 @@ int RewardEvaluator::getGoldCost(const CGObjectInstance * target, const CGHeroIn
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case Obj::SCHOOL_OF_MAGIC:
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case Obj::SCHOOL_OF_WAR:
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return 1000;
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case Obj::UNIVERSITY:
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return 2000;
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case Obj::CREATURE_GENERATOR1:
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case Obj::CREATURE_GENERATOR2:
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case Obj::CREATURE_GENERATOR3:
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@ -131,13 +131,16 @@ TSubgoal CollectRes::whatToDoToTrade()
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std::vector<const CGObjectInstance *> visObjs;
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ai->retrieveVisitableObjs(visObjs, true);
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for (const CGObjectInstance * obj : visObjs)
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for(const CGObjectInstance * obj : visObjs)
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{
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if (const IMarket * m = IMarket::castFrom(obj, false))
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if(const IMarket * m = IMarket::castFrom(obj, false); m->allowsTrade(EMarketMode::RESOURCE_RESOURCE))
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{
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if (obj->ID == Obj::TOWN && obj->tempOwner == ai->playerID && m->allowsTrade(EMarketMode::RESOURCE_RESOURCE))
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markets.push_back(m);
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else if (obj->ID == Obj::TRADING_POST)
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if(obj->ID == Obj::TOWN)
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{
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if(obj->tempOwner == ai->playerID)
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markets.push_back(m);
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}
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else
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markets.push_back(m);
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}
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}
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@ -149,9 +152,10 @@ TSubgoal CollectRes::whatToDoToTrade()
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markets.erase(boost::remove_if(markets, [](const IMarket * market) -> bool
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{
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if (!(market->o->ID == Obj::TOWN && market->o->tempOwner == ai->playerID))
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auto * o = dynamic_cast<const CGObjectInstance *>(market);
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if(o && !(o->ID == Obj::TOWN && o->tempOwner == ai->playerID))
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{
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if (!ai->isAccessible(market->o->visitablePos()))
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if(!ai->isAccessible(o->visitablePos()))
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return true;
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}
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return false;
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@ -182,9 +186,10 @@ TSubgoal CollectRes::whatToDoToTrade()
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if (howManyCanWeBuy >= value)
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{
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auto backObj = cb->getTopObj(m->o->visitablePos()); //it'll be a hero if we have one there; otherwise marketplace
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auto * o = dynamic_cast<const CGObjectInstance *>(m);
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auto backObj = cb->getTopObj(o->visitablePos()); //it'll be a hero if we have one there; otherwise marketplace
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assert(backObj);
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auto objid = m->o->id.getNum();
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auto objid = o->id.getNum();
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if (backObj->tempOwner != ai->playerID) //top object not owned
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{
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return sptr(VisitObj(objid)); //just go there
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@ -2130,7 +2130,7 @@ void VCAI::tryRealize(Goals::Trade & g) //trade
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//TODO trade only as much as needed
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if (toGive) //don't try to sell 0 resources
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{
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cb->trade(obj, EMarketMode::RESOURCE_RESOURCE, res, g.resID, toGive);
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cb->trade(m, EMarketMode::RESOURCE_RESOURCE, res, g.resID, toGive);
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accquiredResources = static_cast<int>(toGet * (it->resVal / toGive));
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logAi->debug("Traded %d of %s for %d of %s at %s", toGive, res, accquiredResources, g.resID, obj->getObjectName());
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}
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@ -244,15 +244,15 @@ void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid)
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sendRequest(&pack);
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}
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void CCallback::trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero)
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void CCallback::trade(const IMarket * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero)
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{
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trade(market, mode, std::vector<ui32>(1, id1), std::vector<ui32>(1, id2), std::vector<ui32>(1, val1), hero);
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}
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void CCallback::trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero)
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void CCallback::trade(const IMarket * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero)
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{
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TradeOnMarketplace pack;
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pack.marketId = market->id;
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pack.marketId = dynamic_cast<const CGObjectInstance *>(market)->id;
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pack.heroId = hero ? hero->id : ObjectInstanceID();
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pack.mode = mode;
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pack.r1 = id1;
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@ -33,6 +33,7 @@ class IBattleEventsReceiver;
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class IGameEventsReceiver;
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struct ArtifactLocation;
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class BattleStateInfoForRetreat;
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class IMarket;
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VCMI_LIB_NAMESPACE_END
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@ -73,8 +74,8 @@ public:
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virtual bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE)=0; //if newID==-1 then best possible upgrade will be made
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virtual void swapGarrisonHero(const CGTownInstance *town)=0;
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virtual void trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero = nullptr)=0; //mode==0: sell val1 units of id1 resource for id2 resiurce
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virtual void trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr)=0;
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virtual void trade(const IMarket * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero = nullptr)=0; //mode==0: sell val1 units of id1 resource for id2 resiurce
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virtual void trade(const IMarket * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr)=0;
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virtual int selectionMade(int selection, QueryID queryID) =0;
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virtual int sendQueryReply(const JsonNode & reply, QueryID queryID) =0;
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@ -168,8 +169,8 @@ public:
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void endTurn() override;
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void swapGarrisonHero(const CGTownInstance *town) override;
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void buyArtifact(const CGHeroInstance *hero, ArtifactID aid) override;
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void trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;
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void trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr) override;
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void trade(const IMarket * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;
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void trade(const IMarket * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr) override;
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void setFormation(const CGHeroInstance * hero, bool tight) override;
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void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero) override;
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void save(const std::string &fname) override;
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@ -85,6 +85,12 @@ set(client_SRCS
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widgets/MiscWidgets.cpp
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widgets/ObjectLists.cpp
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widgets/TextControls.cpp
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widgets/CArtifactsOfHeroBase.cpp
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widgets/CArtifactsOfHeroMain.cpp
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widgets/CArtifactsOfHeroKingdom.cpp
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widgets/CArtifactsOfHeroAltar.cpp
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widgets/CArtifactsOfHeroMarket.cpp
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widgets/CWindowWithArtifacts.cpp
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windows/CCastleInterface.cpp
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windows/CCreatureWindow.cpp
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@ -214,6 +220,12 @@ set(client_HEADERS
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widgets/MiscWidgets.h
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widgets/ObjectLists.h
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widgets/TextControls.h
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widgets/CArtifactsOfHeroBase.h
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widgets/CArtifactsOfHeroMain.h
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widgets/CArtifactsOfHeroKingdom.h
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widgets/CArtifactsOfHeroAltar.h
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widgets/CArtifactsOfHeroMarket.h
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widgets/CWindowWithArtifacts.h
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windows/CCastleInterface.h
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windows/CCreatureWindow.h
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@ -1709,18 +1709,15 @@ void CPlayerInterface::stopMovement()
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void CPlayerInterface::showMarketWindow(const IMarket *market, const CGHeroInstance *visitor)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if (market->o->ID == Obj::ALTAR_OF_SACRIFICE)
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{
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//EEMarketMode mode = market->availableModes().front();
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if (market->allowsTrade(EMarketMode::ARTIFACT_EXP) && visitor->getAlignment() != EAlignment::EVIL)
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GH.pushIntT<CAltarWindow>(market, visitor, EMarketMode::ARTIFACT_EXP);
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else if (market->allowsTrade(EMarketMode::CREATURE_EXP) && visitor->getAlignment() != EAlignment::GOOD)
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GH.pushIntT<CAltarWindow>(market, visitor, EMarketMode::CREATURE_EXP);
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}
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else
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{
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if(market->allowsTrade(EMarketMode::ARTIFACT_EXP) && visitor->getAlignment() != EAlignment::EVIL)
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GH.pushIntT<CAltarWindow>(market, visitor, EMarketMode::ARTIFACT_EXP);
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else if(market->allowsTrade(EMarketMode::CREATURE_EXP) && visitor->getAlignment() != EAlignment::GOOD)
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GH.pushIntT<CAltarWindow>(market, visitor, EMarketMode::CREATURE_EXP);
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else if(market->allowsTrade(EMarketMode::CREATURE_UNDEAD))
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GH.pushIntT<CTransformerWindow>(market, visitor);
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else if(!market->availableModes().empty())
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GH.pushIntT<CMarketplaceWindow>(market, visitor, market->availableModes().front());
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}
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}
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void CPlayerInterface::showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor)
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@ -1792,7 +1789,7 @@ void CPlayerInterface::askToAssembleArtifact(const ArtifactLocation &al)
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al.slot.num);
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return;
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}
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CHeroArtPlace::askToAssemble(hero, al.slot);
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ArtifactUtilsClient::askToAssemble(hero, al.slot);
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}
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}
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|
File diff suppressed because it is too large
Load Diff
@ -14,37 +14,38 @@
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VCMI_LIB_NAMESPACE_BEGIN
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struct ArtifactLocation;
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class CArtifactSet;
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VCMI_LIB_NAMESPACE_END
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class CArtifactsOfHero;
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class CAnimImage;
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class CButton;
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|
||||
class CArtifactHolder
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{
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||||
public:
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CArtifactHolder();
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virtual void artifactRemoved(const ArtifactLocation &artLoc)=0;
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||||
virtual void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw)=0;
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virtual void artifactDisassembled(const ArtifactLocation &artLoc)=0;
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virtual void artifactAssembled(const ArtifactLocation &artLoc)=0;
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||||
virtual void artifactRemoved(const ArtifactLocation & artLoc)=0;
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||||
virtual void artifactMoved(const ArtifactLocation & artLoc, const ArtifactLocation & destLoc, bool withRedraw)=0;
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virtual void artifactDisassembled(const ArtifactLocation & artLoc)=0;
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virtual void artifactAssembled(const ArtifactLocation & artLoc)=0;
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||||
};
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||||
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class CArtPlace : public LRClickableAreaWTextComp
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{
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||||
protected:
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std::shared_ptr<CAnimImage> image;
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||||
virtual void createImage()=0;
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||||
public:
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||||
const CArtifactInstance * ourArt; // should be changed only with setArtifact()
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||||
const CArtifactInstance * ourArt;
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||||
|
||||
void setInternals(const CArtifactInstance * artInst);
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||||
virtual void createImage()=0;
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||||
|
||||
public:
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||||
CArtPlace(Point position, const CArtifactInstance * Art = nullptr);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
const CArtifactInstance * getArt();
|
||||
|
||||
virtual void setArtifact(const CArtifactInstance *art)=0;
|
||||
virtual void setArtifact(const CArtifactInstance * art)=0;
|
||||
};
|
||||
|
||||
class CCommanderArtPlace : public CArtPlace
|
||||
@ -55,138 +56,44 @@ protected:
|
||||
|
||||
void createImage() override;
|
||||
void returnArtToHeroCallback();
|
||||
|
||||
public:
|
||||
CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot, const CArtifactInstance * Art = nullptr);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
|
||||
virtual void setArtifact(const CArtifactInstance * art) override;
|
||||
|
||||
void setArtifact(const CArtifactInstance * art) override;
|
||||
};
|
||||
|
||||
/// Artifacts can be placed there. Gets shown at the hero window
|
||||
class CHeroArtPlace: public CArtPlace
|
||||
{
|
||||
std::shared_ptr<CAnimImage> selection;
|
||||
|
||||
void createImage() override;
|
||||
|
||||
public:
|
||||
// consider these members as const - change them only with appropriate methods e.g. lockSlot()
|
||||
bool locked;
|
||||
bool picked;
|
||||
bool marked;
|
||||
using ClickHandler = std::function<void(CHeroArtPlace&)>;
|
||||
|
||||
ArtifactPosition slotID; //Arts::EPOS enum + backpack starting from Arts::BACKPACK_START
|
||||
|
||||
CArtifactsOfHero * ourOwner;
|
||||
ArtifactPosition slot;
|
||||
ClickHandler leftClickCallback;
|
||||
ClickHandler rightClickCallback;
|
||||
|
||||
CHeroArtPlace(Point position, const CArtifactInstance * Art = nullptr);
|
||||
|
||||
void lockSlot(bool on);
|
||||
void pickSlot(bool on);
|
||||
bool isLocked();
|
||||
void selectSlot(bool on);
|
||||
|
||||
bool isMarked() const;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void select();
|
||||
void showAll(SDL_Surface * to) override;
|
||||
bool fitsHere (const CArtifactInstance * art) const; //returns true if given artifact can be placed here
|
||||
void setArtifact(const CArtifactInstance * art) override;
|
||||
void addCombinedArtInfo(std::map<const CArtifact*, int> & arts);
|
||||
|
||||
void setMeAsDest(bool backpackAsVoid = true);
|
||||
void setArtifact(const CArtifactInstance *art) override;
|
||||
static bool askToAssemble(const CGHeroInstance * hero, ArtifactPosition slot);
|
||||
static bool askToDisassemble(const CGHeroInstance * hero, ArtifactPosition slot);
|
||||
protected:
|
||||
std::shared_ptr<CAnimImage> selection;
|
||||
bool locked;
|
||||
bool marked;
|
||||
|
||||
void createImage() override;
|
||||
};
|
||||
|
||||
/// Contains artifacts of hero. Distincts which artifacts are worn or backpacked
|
||||
class CArtifactsOfHero : public CIntObject
|
||||
namespace ArtifactUtilsClient
|
||||
{
|
||||
public:
|
||||
using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
|
||||
using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
|
||||
|
||||
struct SCommonPart
|
||||
{
|
||||
struct Artpos
|
||||
{
|
||||
ArtifactPosition slotID;
|
||||
const CArtifactsOfHero *AOH;
|
||||
const CArtifactInstance *art;
|
||||
|
||||
void clear();
|
||||
void setTo(const CHeroArtPlace *place, bool dontTakeBackpack);
|
||||
bool valid();
|
||||
bool operator==(const ArtifactLocation &al) const;
|
||||
} src, dst;
|
||||
|
||||
std::set<CArtifactsOfHero *> participants; // Needed to mark slots.
|
||||
|
||||
void reset();
|
||||
};
|
||||
std::shared_ptr<SCommonPart> commonInfo; //when we have more than one CArtifactsOfHero in one window with exchange possibility, we use this (eg. in exchange window); to be provided externally
|
||||
|
||||
std::shared_ptr<CButton> leftArtRoll;
|
||||
std::shared_ptr<CButton> rightArtRoll;
|
||||
bool allowedAssembling;
|
||||
|
||||
std::multiset<const CArtifactInstance*> artifactsOnAltar; //artifacts id that are technically present in backpack but in GUI are moved to the altar - they'll be omitted in backpack slots
|
||||
std::function<void(CHeroArtPlace*)> highlightModeCallback; //if set, clicking on art place doesn't pick artifact but highlights the slot and calls this function
|
||||
|
||||
void realizeCurrentTransaction(); //calls callback with parameters stored in commonInfo
|
||||
void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst, bool withUIUpdate);
|
||||
void artifactRemoved(const ArtifactLocation &al);
|
||||
void artifactUpdateSlots(const ArtifactLocation &al);
|
||||
ArtPlacePtr getArtPlace(ArtifactPosition slot);//may return null
|
||||
|
||||
void setHero(const CGHeroInstance * hero);
|
||||
const CGHeroInstance *getHero() const;
|
||||
void dispose(); //free resources not needed after closing windows and reset state
|
||||
void scrollBackpack(int dir); //dir==-1 => to left; dir==1 => to right
|
||||
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
|
||||
void safeRedraw();
|
||||
void markPossibleSlots(const CArtifactInstance * art, bool withRedraw = false);
|
||||
void unmarkSlots(bool withRedraw = false); //unmarks slots in all visible AOHs
|
||||
void unmarkLocalSlots(bool withRedraw = false); //unmarks slots in that particular AOH
|
||||
void updateWornSlots(bool redrawParent = false);
|
||||
void updateBackpackSlots(bool redrawParent = false);
|
||||
|
||||
void updateSlot(ArtifactPosition i);
|
||||
|
||||
CArtifactsOfHero(const Point& position, bool createCommonPart = false);
|
||||
//Alternative constructor, used if custom artifacts positioning required (Kingdom interface)
|
||||
CArtifactsOfHero(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
|
||||
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll, bool createCommonPart = false);
|
||||
~CArtifactsOfHero();
|
||||
void updateParentWindow();
|
||||
friend class CHeroArtPlace;
|
||||
|
||||
private:
|
||||
|
||||
const CGHeroInstance * curHero;
|
||||
|
||||
ArtPlaceMap artWorn;
|
||||
|
||||
std::vector<ArtPlacePtr> backpack; //hero's visible backpack (only 5 elements!)
|
||||
int backpackPos; //number of first art visible in backpack (in hero's vector)
|
||||
|
||||
void eraseSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID);
|
||||
void setSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID);
|
||||
};
|
||||
|
||||
class CWindowWithArtifacts : public CArtifactHolder
|
||||
{
|
||||
std::vector<std::weak_ptr<CArtifactsOfHero>> artSets;
|
||||
public:
|
||||
void addSet(std::shared_ptr<CArtifactsOfHero> artSet);
|
||||
|
||||
std::shared_ptr<CArtifactsOfHero::SCommonPart> getCommonPart();
|
||||
|
||||
void artifactRemoved(const ArtifactLocation &artLoc) override;
|
||||
void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw) override;
|
||||
void artifactDisassembled(const ArtifactLocation &artLoc) override;
|
||||
void artifactAssembled(const ArtifactLocation &artLoc) override;
|
||||
};
|
||||
bool askToAssemble(const CGHeroInstance * hero, const ArtifactPosition & slot);
|
||||
bool askToDisassemble(const CGHeroInstance * hero, const ArtifactPosition & slot);
|
||||
}
|
||||
|
109
client/widgets/CArtifactsOfHeroAltar.cpp
Normal file
109
client/widgets/CArtifactsOfHeroAltar.cpp
Normal file
@ -0,0 +1,109 @@
|
||||
/*
|
||||
* CArtifactsOfHeroAltar.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroAltar.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
|
||||
: visibleArtSet(ArtBearer::ArtBearer::HERO)
|
||||
{
|
||||
init(
|
||||
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
|
||||
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
|
||||
position,
|
||||
std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1));
|
||||
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
|
||||
};
|
||||
|
||||
void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero)
|
||||
{
|
||||
if(hero)
|
||||
{
|
||||
visibleArtSet.artifactsWorn = hero->artifactsWorn;
|
||||
visibleArtSet.artifactsInBackpack = hero->artifactsInBackpack;
|
||||
CArtifactsOfHeroBase::setHero(hero);
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::updateWornSlots()
|
||||
{
|
||||
for(auto place : artWorn)
|
||||
setSlotData(getArtPlace(place.first), place.first, visibleArtSet);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::updateBackpackSlots()
|
||||
{
|
||||
for(auto artPlace : backpack)
|
||||
setSlotData(getArtPlace(artPlace->slot), artPlace->slot, visibleArtSet);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::scrollBackpack(int offset)
|
||||
{
|
||||
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet);
|
||||
safeRedraw();
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::pickUpArtifact(CHeroArtPlace & artPlace)
|
||||
{
|
||||
if(const auto art = artPlace.getArt())
|
||||
{
|
||||
pickedArtFromSlot = artPlace.slot;
|
||||
artPlace.setArtifact(nullptr);
|
||||
deleteFromVisible(art);
|
||||
if(ArtifactUtils::isSlotBackpack(pickedArtFromSlot))
|
||||
pickedArtFromSlot = curHero->getSlotByInstance(art);
|
||||
assert(pickedArtFromSlot != ArtifactPosition::PRE_FIRST);
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, pickedArtFromSlot), ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
|
||||
const auto pickedArtInst = curHero->getArt(ArtifactPosition::TRANSITION_POS);
|
||||
assert(pickedArtInst);
|
||||
visibleArtSet.putArtifact(dstLoc.slot, const_cast<CArtifactInstance*>(pickedArtInst));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::pickedArtMoveToAltar(const ArtifactPosition & slot)
|
||||
{
|
||||
if(ArtifactUtils::isSlotBackpack(slot) || ArtifactUtils::isSlotEquipment(slot) || slot == ArtifactPosition::TRANSITION_POS)
|
||||
{
|
||||
assert(!curHero->getSlot(pickedArtFromSlot)->getArt());
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, slot), ArtifactLocation(curHero, pickedArtFromSlot));
|
||||
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst)
|
||||
{
|
||||
const auto slot = visibleArtSet.getSlotByInstance(artInst);
|
||||
visibleArtSet.removeArtifact(slot);
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
scrollBackpackForArtSet(0, visibleArtSet);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(artInst->canBeDisassembled())
|
||||
{
|
||||
for(const auto & part : dynamic_cast<const CCombinedArtifactInstance*>(artInst)->constituentsInfo)
|
||||
{
|
||||
if(part.slot != ArtifactPosition::PRE_FIRST)
|
||||
getArtPlace(part.slot)->setArtifact(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
client/widgets/CArtifactsOfHeroAltar.h
Normal file
32
client/widgets/CArtifactsOfHeroAltar.h
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
* CArtifactsOfHeroAltar.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
#include "../../lib/CArtHandler.h"
|
||||
|
||||
class CArtifactsOfHeroAltar : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
std::set<const CArtifactInstance*> artifactsOnAltar;
|
||||
ArtifactPosition pickedArtFromSlot;
|
||||
CArtifactFittingSet visibleArtSet;
|
||||
|
||||
CArtifactsOfHeroAltar(const Point & position);
|
||||
void setHero(const CGHeroInstance * hero) override;
|
||||
void updateWornSlots() override;
|
||||
void updateBackpackSlots() override;
|
||||
void scrollBackpack(int offset) override;
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickedArtMoveToAltar(const ArtifactPosition & slot);
|
||||
void deleteFromVisible(const CArtifactInstance * artInst);
|
||||
};
|
277
client/widgets/CArtifactsOfHeroBase.cpp
Normal file
277
client/widgets/CArtifactsOfHeroBase.cpp
Normal file
@ -0,0 +1,277 @@
|
||||
/*
|
||||
* CArtifactsOfHeroBase.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
|
||||
#include "Buttons.h"
|
||||
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
CArtifactsOfHeroBase::CArtifactsOfHeroBase()
|
||||
: backpackPos(0),
|
||||
curHero(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
CArtifactsOfHeroBase::~CArtifactsOfHeroBase()
|
||||
{
|
||||
// TODO: cursor handling is CWindowWithArtifacts level. Should be moved when trading, kingdom and hero window are reworked
|
||||
// This will interfere with the implementation of a separate backpack window
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
|
||||
// Artifact located in artifactsTransitionPos should be returned
|
||||
if(getPickedArtifact())
|
||||
{
|
||||
auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
|
||||
if(slot == ArtifactPosition::PRE_FIRST)
|
||||
{
|
||||
LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
||||
else
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::init(
|
||||
CHeroArtPlace::ClickHandler lClickCallback,
|
||||
CHeroArtPlace::ClickHandler rClickCallback,
|
||||
const Point & position,
|
||||
BpackScrollHandler scrollHandler)
|
||||
{
|
||||
// CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
|
||||
pos += position;
|
||||
for(int g = 0; g < GameConstants::BACKPACK_START; g++)
|
||||
{
|
||||
artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
|
||||
}
|
||||
backpack.clear();
|
||||
for(int s = 0; s < 5; s++)
|
||||
{
|
||||
auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
|
||||
backpack.push_back(artPlace);
|
||||
}
|
||||
for(auto artPlace : artWorn)
|
||||
{
|
||||
artPlace.second->slot = artPlace.first;
|
||||
artPlace.second->setArtifact(nullptr);
|
||||
artPlace.second->leftClickCallback = lClickCallback;
|
||||
artPlace.second->rightClickCallback = rClickCallback;
|
||||
}
|
||||
for(auto artPlace : backpack)
|
||||
{
|
||||
artPlace->setArtifact(nullptr);
|
||||
artPlace->leftClickCallback = lClickCallback;
|
||||
artPlace->rightClickCallback = rClickCallback;
|
||||
}
|
||||
leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, SDLK_LEFT);
|
||||
rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, SDLK_RIGHT);
|
||||
leftBackpackRoll->block(true);
|
||||
rightBackpackRoll->block(true);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
|
||||
{
|
||||
if(leftClickCallback)
|
||||
leftClickCallback(*this, artPlace);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
|
||||
{
|
||||
if(rightClickCallback)
|
||||
rightClickCallback(*this, artPlace);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
|
||||
{
|
||||
curHero = hero;
|
||||
if(curHero->artifactsInBackpack.size() > 0)
|
||||
backpackPos %= curHero->artifactsInBackpack.size();
|
||||
else
|
||||
backpackPos = 0;
|
||||
|
||||
for(auto slot : artWorn)
|
||||
{
|
||||
setSlotData(slot.second, slot.first, *curHero);
|
||||
}
|
||||
scrollBackpackForArtSet(0, *curHero);
|
||||
}
|
||||
|
||||
const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
|
||||
{
|
||||
return curHero;
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::scrollBackpack(int offset)
|
||||
{
|
||||
scrollBackpackForArtSet(offset, *curHero);
|
||||
safeRedraw();
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
|
||||
{
|
||||
// offset==-1 => to left; offset==1 => to right
|
||||
using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
|
||||
auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
|
||||
auto scrollingPossible = artsInBackpack > backpack.size();
|
||||
|
||||
slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
|
||||
{
|
||||
return slot + 1;
|
||||
};
|
||||
slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
|
||||
{
|
||||
return ArtifactPosition(GameConstants::BACKPACK_START + (slot - GameConstants::BACKPACK_START + 1) % artsInBackpack);
|
||||
};
|
||||
slotInc inc;
|
||||
if(scrollingPossible)
|
||||
inc = inc_ring;
|
||||
else
|
||||
inc = inc_straight;
|
||||
|
||||
backpackPos += offset;
|
||||
if(backpackPos < 0)
|
||||
backpackPos += artsInBackpack;
|
||||
|
||||
if(artsInBackpack)
|
||||
backpackPos %= artsInBackpack;
|
||||
|
||||
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
|
||||
for(auto artPlace : backpack)
|
||||
{
|
||||
setSlotData(artPlace, slot, artSet);
|
||||
slot = inc(slot);
|
||||
}
|
||||
|
||||
// Blocking scrolling if there is not enough artifacts to scroll
|
||||
leftBackpackRoll->block(!scrollingPossible);
|
||||
rightBackpackRoll->block(!scrollingPossible);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::safeRedraw()
|
||||
{
|
||||
if(active)
|
||||
{
|
||||
if(parent)
|
||||
parent->redraw();
|
||||
else
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
|
||||
{
|
||||
for(auto artPlace : artWorn)
|
||||
artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::unmarkSlots()
|
||||
{
|
||||
for(auto & artPlace : artWorn)
|
||||
artPlace.second->selectSlot(false);
|
||||
|
||||
for(auto & artPlace : backpack)
|
||||
artPlace->selectSlot(false);
|
||||
}
|
||||
|
||||
CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
|
||||
{
|
||||
if(ArtifactUtils::isSlotEquipment(slot))
|
||||
{
|
||||
if(artWorn.find(slot) == artWorn.end())
|
||||
{
|
||||
logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
|
||||
return nullptr;
|
||||
}
|
||||
return artWorn[slot];
|
||||
}
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
for(ArtPlacePtr artPlace : backpack)
|
||||
if(artPlace->slot == slot)
|
||||
return artPlace;
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::updateWornSlots()
|
||||
{
|
||||
for(auto place : artWorn)
|
||||
updateSlot(place.first);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::updateBackpackSlots()
|
||||
{
|
||||
for(auto artPlace : backpack)
|
||||
updateSlot(artPlace->slot);
|
||||
scrollBackpackForArtSet(0, *curHero);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
|
||||
{
|
||||
setSlotData(getArtPlace(slot), slot, *curHero);
|
||||
}
|
||||
|
||||
const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
|
||||
{
|
||||
// Returns only the picked up artifact. Not just highlighted like in the trading window.
|
||||
if(!curHero || curHero->artifactsTransitionPos.empty())
|
||||
return nullptr;
|
||||
else
|
||||
return curHero->getArt(ArtifactPosition::TRANSITION_POS);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
|
||||
{
|
||||
// Spurious call from artifactMoved in attempt to update hidden backpack slot
|
||||
if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
artPlace->slot = slot;
|
||||
if(auto slotInfo = artSet.getSlot(slot))
|
||||
{
|
||||
artPlace->lockSlot(slotInfo->locked);
|
||||
artPlace->setArtifact(slotInfo->artifact);
|
||||
if(!slotInfo->artifact->canBeDisassembled())
|
||||
{
|
||||
// If the artifact is part of at least one combined artifact, add additional information
|
||||
std::map<const CArtifact*, int> arts;
|
||||
for(const auto combinedArt : slotInfo->artifact->artType->constituentOf)
|
||||
{
|
||||
arts.insert(std::pair(combinedArt, 0));
|
||||
for(const auto part : *combinedArt->constituents)
|
||||
if(artSet.hasArt(part->getId(), true))
|
||||
arts.at(combinedArt)++;
|
||||
}
|
||||
artPlace->addCombinedArtInfo(arts);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
artPlace->setArtifact(nullptr);
|
||||
}
|
||||
}
|
67
client/widgets/CArtifactsOfHeroBase.h
Normal file
67
client/widgets/CArtifactsOfHeroBase.h
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
* CArtifactsOfHeroBase.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactHolder.h"
|
||||
|
||||
class CArtifactsOfHeroBase : public CIntObject
|
||||
{
|
||||
protected:
|
||||
using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
|
||||
using BpackScrollHandler = std::function<void(int)>;
|
||||
|
||||
public:
|
||||
using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
|
||||
using ClickHandler = std::function<void(CArtifactsOfHeroBase&, CHeroArtPlace&)>;
|
||||
|
||||
const CGHeroInstance * curHero;
|
||||
ClickHandler leftClickCallback;
|
||||
ClickHandler rightClickCallback;
|
||||
|
||||
CArtifactsOfHeroBase();
|
||||
virtual ~CArtifactsOfHeroBase();
|
||||
virtual void leftClickArtPlace(CHeroArtPlace & artPlace);
|
||||
virtual void rightClickArtPlace(CHeroArtPlace & artPlace);
|
||||
virtual void setHero(const CGHeroInstance * hero);
|
||||
virtual const CGHeroInstance * getHero() const;
|
||||
virtual void scrollBackpack(int offset);
|
||||
virtual void safeRedraw();
|
||||
virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
|
||||
virtual void unmarkSlots();
|
||||
virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
|
||||
virtual void updateWornSlots();
|
||||
virtual void updateBackpackSlots();
|
||||
virtual void updateSlot(const ArtifactPosition & slot);
|
||||
virtual const CArtifactInstance * getPickedArtifact();
|
||||
|
||||
protected:
|
||||
ArtPlaceMap artWorn;
|
||||
std::vector<ArtPlacePtr> backpack;
|
||||
std::shared_ptr<CButton> leftBackpackRoll;
|
||||
std::shared_ptr<CButton> rightBackpackRoll;
|
||||
int backpackPos; // Position to display artifacts in heroes backpack
|
||||
|
||||
const std::vector<Point> slotPos =
|
||||
{
|
||||
Point(509,30), Point(567,240), Point(509,80), //0-2
|
||||
Point(383,68), Point(564,183), Point(509,130), //3-5
|
||||
Point(431,68), Point(610,183), Point(515,295), //6-8
|
||||
Point(383,143), Point(399,194), Point(415,245), //9-11
|
||||
Point(431,296), Point(564,30), Point(610,30), //12-14
|
||||
Point(610,76), Point(610,122), Point(610,310), //15-17
|
||||
Point(381,296) //18
|
||||
};
|
||||
|
||||
virtual void init(CHeroArtPlace::ClickHandler lClickCallback, CHeroArtPlace::ClickHandler rClickCallback,
|
||||
const Point & position, BpackScrollHandler scrollHandler);
|
||||
// Assigns an artifacts to an artifact place depending on it's new slot ID
|
||||
virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
|
||||
virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
|
||||
};
|
54
client/widgets/CArtifactsOfHeroKingdom.cpp
Normal file
54
client/widgets/CArtifactsOfHeroKingdom.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* CArtifactsOfHeroKingdom.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroKingdom.h"
|
||||
|
||||
#include "Buttons.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
|
||||
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll)
|
||||
{
|
||||
artWorn = ArtWorn;
|
||||
backpack = Backpack;
|
||||
leftBackpackRoll = leftScroll;
|
||||
rightBackpackRoll = rightScroll;
|
||||
|
||||
for(auto artPlace : artWorn)
|
||||
{
|
||||
artPlace.second->slot = artPlace.first;
|
||||
artPlace.second->setArtifact(nullptr);
|
||||
artPlace.second->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
|
||||
artPlace.second->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
|
||||
}
|
||||
for(auto artPlace : backpack)
|
||||
{
|
||||
artPlace->setArtifact(nullptr);
|
||||
artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
|
||||
artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
|
||||
}
|
||||
leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1));
|
||||
rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroKingdom::pickUpArtifact(CHeroArtPlace & artPlace)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
|
||||
ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
||||
|
27
client/widgets/CArtifactsOfHeroKingdom.h
Normal file
27
client/widgets/CArtifactsOfHeroKingdom.h
Normal file
@ -0,0 +1,27 @@
|
||||
/*
|
||||
* CArtifactsOfHeroKingdom.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct ArtifactLocation;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CArtifactsOfHeroKingdom : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
|
||||
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
};
|
35
client/widgets/CArtifactsOfHeroMain.cpp
Normal file
35
client/widgets/CArtifactsOfHeroMain.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMain.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroMain.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
|
||||
{
|
||||
init(
|
||||
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
|
||||
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
|
||||
position,
|
||||
std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroMain::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroMain::pickUpArtifact(CHeroArtPlace & artPlace)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
|
||||
ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
26
client/widgets/CArtifactsOfHeroMain.h
Normal file
26
client/widgets/CArtifactsOfHeroMain.h
Normal file
@ -0,0 +1,26 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMain.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct ArtifactLocation;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
CArtifactsOfHeroMain(const Point & position);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
};
|
41
client/widgets/CArtifactsOfHeroMarket.cpp
Normal file
41
client/widgets/CArtifactsOfHeroMarket.cpp
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMarket.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroMarket.h"
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
CArtifactsOfHeroMarket::CArtifactsOfHeroMarket(const Point & position)
|
||||
{
|
||||
init(
|
||||
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
|
||||
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
|
||||
position,
|
||||
std::bind(&CArtifactsOfHeroMarket::scrollBackpack, this, _1));
|
||||
};
|
||||
|
||||
void CArtifactsOfHeroMarket::scrollBackpack(int offset)
|
||||
{
|
||||
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, *curHero);
|
||||
|
||||
// We may have highlight on one of backpack artifacts
|
||||
if(selectArtCallback)
|
||||
{
|
||||
for(auto & artPlace : backpack)
|
||||
{
|
||||
if(artPlace->isMarked())
|
||||
{
|
||||
selectArtCallback(artPlace.get());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
safeRedraw();
|
||||
}
|
21
client/widgets/CArtifactsOfHeroMarket.h
Normal file
21
client/widgets/CArtifactsOfHeroMarket.h
Normal file
@ -0,0 +1,21 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMarket.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
class CArtifactsOfHeroMarket : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
std::function<void(CHeroArtPlace*)> selectArtCallback;
|
||||
|
||||
CArtifactsOfHeroMarket(const Point & position);
|
||||
void scrollBackpack(int offset) override;
|
||||
};
|
@ -185,20 +185,17 @@ bool CGarrisonSlot::highlightOrDropArtifact()
|
||||
bool artSelected = false;
|
||||
if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt().get())) //dirty solution
|
||||
{
|
||||
std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = chw->getCommonPart();
|
||||
const CArtifactInstance * art = nullptr;
|
||||
if(commonInfo)
|
||||
art = commonInfo->src.art;
|
||||
const auto pickedArtInst = chw->getPickedArtifact();
|
||||
|
||||
if(art)
|
||||
if(pickedArtInst)
|
||||
{
|
||||
const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
|
||||
const auto * srcHero = chw->getHeroPickedArtifact();
|
||||
artSelected = true;
|
||||
if (myStack) // try dropping the artifact only if the slot isn't empty
|
||||
{
|
||||
ArtifactLocation src(srcHero, commonInfo->src.slotID);
|
||||
ArtifactLocation src(srcHero, ArtifactPosition::TRANSITION_POS);
|
||||
ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
|
||||
if (art->canBePutAt(dst, true))
|
||||
if(pickedArtInst->canBePutAt(dst, true))
|
||||
{ //equip clicked stack
|
||||
if(dst.getArt())
|
||||
{
|
||||
|
363
client/widgets/CWindowWithArtifacts.cpp
Normal file
363
client/widgets/CWindowWithArtifacts.cpp
Normal file
@ -0,0 +1,363 @@
|
||||
/*
|
||||
* CWindowWithArtifacts.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CWindowWithArtifacts.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
|
||||
#include "CComponent.h"
|
||||
|
||||
#include "../windows/CHeroWindow.h"
|
||||
#include "../windows/CSpellWindow.h"
|
||||
#include "../windows/GUIClasses.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
|
||||
{
|
||||
artSets.emplace_back(artSet);
|
||||
std::visit([this](auto artSetWeak)
|
||||
{
|
||||
auto artSet = artSetWeak.lock();
|
||||
artSet->leftClickCallback = std::bind(&CWindowWithArtifacts::leftClickArtPlaceHero, this, _1, _2);
|
||||
artSet->rightClickCallback = std::bind(&CWindowWithArtifacts::rightClickArtPlaceHero, this, _1, _2);
|
||||
}, artSet);
|
||||
}
|
||||
|
||||
const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact()
|
||||
{
|
||||
auto res = getState();
|
||||
if(res.has_value())
|
||||
return std::get<const CGHeroInstance*>(res.value());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact()
|
||||
{
|
||||
auto res = getState();
|
||||
if(res.has_value())
|
||||
return std::get<const CArtifactInstance*>(res.value());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
|
||||
{
|
||||
const auto artSetWeak = findAOHbyRef(artsInst);
|
||||
assert(artSetWeak.has_value());
|
||||
|
||||
if(artPlace.isLocked())
|
||||
return;
|
||||
|
||||
const auto checkSpecialArts = [](const CGHeroInstance * hero, CHeroArtPlace & artPlace) -> bool
|
||||
{
|
||||
if(artPlace.getArt()->getTypeId() == ArtifactID::SPELLBOOK)
|
||||
{
|
||||
GH.pushIntT<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
|
||||
return false;
|
||||
}
|
||||
if(artPlace.getArt()->getTypeId() == ArtifactID::CATAPULT)
|
||||
{
|
||||
// The Catapult must be equipped
|
||||
std::vector<std::shared_ptr<CComponent>> catapult(1, std::make_shared<CComponent>(CComponent::artifact, 3, 0));
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
std::visit(
|
||||
[checkSpecialArts, this, &artPlace](auto artSetWeak) -> void
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
|
||||
// Hero(Main, Exchange) window, Kingdom window, Altar window left click handler
|
||||
if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>>)
|
||||
{
|
||||
const auto pickedArtInst = getPickedArtifact();
|
||||
const auto heroPickedArt = getHeroPickedArtifact();
|
||||
const auto hero = artSetPtr->getHero();
|
||||
|
||||
if(pickedArtInst)
|
||||
{
|
||||
auto srcLoc = ArtifactLocation(heroPickedArt, ArtifactPosition::TRANSITION_POS);
|
||||
auto dstLoc = ArtifactLocation(hero, artPlace.slot);
|
||||
auto isTransferAllowed = false;
|
||||
|
||||
if(ArtifactUtils::isSlotBackpack(artPlace.slot))
|
||||
{
|
||||
if(pickedArtInst->artType->isBig())
|
||||
{
|
||||
// War machines cannot go to backpack
|
||||
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArtInst->artType->getNameTranslated()));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(ArtifactUtils::isBackpackFreeSlots(heroPickedArt))
|
||||
isTransferAllowed = true;
|
||||
else
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
|
||||
}
|
||||
}
|
||||
// Check if artifact transfer is possible
|
||||
else if(pickedArtInst->canBePutAt(dstLoc, true) && (!artPlace.getArt() || hero->tempOwner == LOCPLINT->playerID))
|
||||
{
|
||||
isTransferAllowed = true;
|
||||
}
|
||||
if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
{
|
||||
if(hero != heroPickedArt)
|
||||
isTransferAllowed = false;
|
||||
}
|
||||
if(isTransferAllowed)
|
||||
artSetPtr->swapArtifacts(srcLoc, dstLoc);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(artPlace.getArt())
|
||||
{
|
||||
if(artSetPtr->getHero()->tempOwner == LOCPLINT->playerID)
|
||||
{
|
||||
if(checkSpecialArts(hero, artPlace))
|
||||
artSetPtr->pickUpArtifact(artPlace);
|
||||
}
|
||||
else
|
||||
{
|
||||
for(const auto artSlot : ArtifactUtils::unmovableSlots())
|
||||
if(artPlace.slot == artSlot)
|
||||
{
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Market window left click handler
|
||||
else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
|
||||
{
|
||||
if(artSetPtr->selectArtCallback && artPlace.getArt())
|
||||
{
|
||||
if(artPlace.getArt()->artType->isTradable())
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
artPlace.selectSlot(true);
|
||||
artSetPtr->selectArtCallback(&artPlace);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This item can't be traded
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}, artSetWeak.value());
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
|
||||
{
|
||||
const auto artSetWeak = findAOHbyRef(artsInst);
|
||||
assert(artSetWeak.has_value());
|
||||
|
||||
if(artPlace.isLocked())
|
||||
return;
|
||||
|
||||
std::visit(
|
||||
[&artPlace](auto artSetWeak) -> void
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
|
||||
// Hero(Main, Exchange) window, Kingdom window right click handler
|
||||
if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
{
|
||||
if(artPlace.getArt())
|
||||
{
|
||||
if(ArtifactUtilsClient::askToDisassemble(artSetPtr->getHero(), artPlace.slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(ArtifactUtilsClient::askToAssemble(artSetPtr->getHero(), artPlace.slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(artPlace.text.size())
|
||||
artPlace.LRClickableAreaWTextComp::clickRight(boost::logic::tribool::true_value, false);
|
||||
}
|
||||
}
|
||||
// Altar window, Market window right click handler
|
||||
else if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
|
||||
{
|
||||
if(artPlace.getArt() && artPlace.text.size())
|
||||
artPlace.LRClickableAreaWTextComp::clickRight(boost::logic::tribool::true_value, false);
|
||||
}
|
||||
}, artSetWeak.value());
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw)
|
||||
{
|
||||
auto curState = getState();
|
||||
if(!curState.has_value())
|
||||
// Transition state. Nothing to do here. Just skip. Need to wait for final state.
|
||||
return;
|
||||
|
||||
// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
|
||||
// However after first movement we pick the art from TRANSITION_POS and the second movement coming when
|
||||
// we have a different artifact may look surprising... but it's valid.
|
||||
|
||||
auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());
|
||||
assert(srcLoc.isHolder(std::get<const CGHeroInstance*>(curState.value())));
|
||||
assert(srcLoc.getArt() == pickedArtInst);
|
||||
|
||||
auto artifactMovedBody = [this, withRedraw, &srcLoc, &destLoc, &pickedArtInst](auto artSetWeak) -> void
|
||||
{
|
||||
auto artSetPtr = artSetWeak.lock();
|
||||
if(artSetPtr)
|
||||
{
|
||||
const auto hero = artSetPtr->getHero();
|
||||
if(artSetPtr->active)
|
||||
{
|
||||
if(pickedArtInst)
|
||||
{
|
||||
CCS->curh->dragAndDropCursor("artifact", pickedArtInst->artType->getIconIndex());
|
||||
if(srcLoc.isHolder(hero) || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
|
||||
}
|
||||
else
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
}
|
||||
}
|
||||
if(withRedraw)
|
||||
{
|
||||
artSetPtr->updateWornSlots();
|
||||
artSetPtr->updateBackpackSlots();
|
||||
|
||||
// Update arts bonuses on window.
|
||||
// TODO rework this part when CHeroWindow and CExchangeWindow are reworked
|
||||
if(auto * chw = dynamic_cast<CHeroWindow*>(this))
|
||||
{
|
||||
chw->update(hero, true);
|
||||
}
|
||||
else if(auto * cew = dynamic_cast<CExchangeWindow*>(this))
|
||||
{
|
||||
cew->updateWidgets();
|
||||
}
|
||||
artSetPtr->safeRedraw();
|
||||
}
|
||||
|
||||
// Make sure the status bar is updated so it does not display old text
|
||||
if(destLoc.isHolder(hero))
|
||||
{
|
||||
if(auto artPlace = artSetPtr->getArtPlace(destLoc.slot))
|
||||
artPlace->hover(true);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(artifactMovedBody, artSetWeak);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
|
||||
{
|
||||
auto updateSlotBody = [slot](auto artSetWeak) -> void
|
||||
{
|
||||
if(const auto artSetPtr = artSetWeak.lock())
|
||||
{
|
||||
if(ArtifactUtils::isSlotEquipment(slot))
|
||||
artSetPtr->updateWornSlots();
|
||||
else if(ArtifactUtils::isSlotBackpack(slot))
|
||||
artSetPtr->updateBackpackSlots();
|
||||
|
||||
artSetPtr->safeRedraw();
|
||||
}
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(updateSlotBody, artSetWeak);
|
||||
}
|
||||
|
||||
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> CWindowWithArtifacts::getState()
|
||||
{
|
||||
const CArtifactInstance * artInst = nullptr;
|
||||
const CGHeroInstance * hero = nullptr;
|
||||
size_t pickedCnt = 0;
|
||||
|
||||
auto getHeroArtBody = [&hero, &artInst, &pickedCnt](auto artSetWeak) -> void
|
||||
{
|
||||
auto artSetPtr = artSetWeak.lock();
|
||||
if(artSetPtr)
|
||||
{
|
||||
if(const auto art = artSetPtr->getPickedArtifact())
|
||||
{
|
||||
artInst = art;
|
||||
hero = artSetPtr->getHero();
|
||||
pickedCnt += hero->artifactsTransitionPos.size();
|
||||
}
|
||||
}
|
||||
};
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(getHeroArtBody, artSetWeak);
|
||||
|
||||
// The state is possible when the hero has placed an artifact in the ArtifactPosition::TRANSITION_POS,
|
||||
// and the previous artifact has not yet removed from the ArtifactPosition::TRANSITION_POS.
|
||||
// This is a transitional state. Then return nullopt.
|
||||
if(pickedCnt > 1)
|
||||
return std::nullopt;
|
||||
else
|
||||
return std::make_tuple(hero, artInst);
|
||||
}
|
||||
|
||||
std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::findAOHbyRef(CArtifactsOfHeroBase & artsInst)
|
||||
{
|
||||
std::optional<CArtifactsOfHeroPtr> res;
|
||||
|
||||
auto findAOHBody = [&res, &artsInst](auto & artSetWeak) -> void
|
||||
{
|
||||
if(&artsInst == artSetWeak.lock().get())
|
||||
res = artSetWeak;
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
{
|
||||
std::visit(findAOHBody, artSetWeak);
|
||||
if(res.has_value())
|
||||
return res;
|
||||
}
|
||||
return res;
|
||||
}
|
44
client/widgets/CWindowWithArtifacts.h
Normal file
44
client/widgets/CWindowWithArtifacts.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* CWindowWithArtifacts.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactHolder.h"
|
||||
#include "CArtifactsOfHeroMain.h"
|
||||
#include "CArtifactsOfHeroKingdom.h"
|
||||
#include "CArtifactsOfHeroAltar.h"
|
||||
#include "CArtifactsOfHeroMarket.h"
|
||||
|
||||
class CWindowWithArtifacts : public CArtifactHolder
|
||||
{
|
||||
public:
|
||||
using CArtifactsOfHeroPtr = std::variant<
|
||||
std::weak_ptr<CArtifactsOfHeroMarket>,
|
||||
std::weak_ptr<CArtifactsOfHeroAltar>,
|
||||
std::weak_ptr<CArtifactsOfHeroKingdom>,
|
||||
std::weak_ptr<CArtifactsOfHeroMain>>;
|
||||
|
||||
void addSet(CArtifactsOfHeroPtr artSet);
|
||||
const CGHeroInstance * getHeroPickedArtifact();
|
||||
const CArtifactInstance * getPickedArtifact();
|
||||
void leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
|
||||
void rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
|
||||
|
||||
void artifactRemoved(const ArtifactLocation & artLoc) override;
|
||||
void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override;
|
||||
void artifactDisassembled(const ArtifactLocation & artLoc) override;
|
||||
void artifactAssembled(const ArtifactLocation & artLoc) override;
|
||||
|
||||
private:
|
||||
std::vector<CArtifactsOfHeroPtr> artSets;
|
||||
|
||||
void updateSlots(const ArtifactPosition & slot);
|
||||
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
|
||||
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
|
||||
};
|
@ -774,7 +774,7 @@ void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuil
|
||||
break;
|
||||
|
||||
case BuildingSubID::CREATURE_TRANSFORMER: //Skeleton Transformer
|
||||
GH.pushIntT<CTransformerWindow>(getHero(), town);
|
||||
GH.pushIntT<CTransformerWindow>(town, getHero());
|
||||
break;
|
||||
|
||||
case BuildingSubID::PORTAL_OF_SUMMONING:
|
||||
|
@ -42,9 +42,10 @@ TConstBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &
|
||||
TConstBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero, cachingStr);
|
||||
TConstBonusListPtr bonusesFromPickedUpArtifact;
|
||||
|
||||
std::shared_ptr<CArtifactsOfHero::SCommonPart> cp = cww->getCommonPart();
|
||||
if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
|
||||
bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
|
||||
const auto pickedArtInst = cww->getPickedArtifact();
|
||||
|
||||
if(pickedArtInst)
|
||||
bonusesFromPickedUpArtifact = pickedArtInst->getAllBonuses(selector, limit, hero);
|
||||
else
|
||||
bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
|
||||
|
||||
@ -244,7 +245,7 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
|
||||
}
|
||||
if(!arts)
|
||||
{
|
||||
arts = std::make_shared<CArtifactsOfHero>(Point(-65, -8), true);
|
||||
arts = std::make_shared<CArtifactsOfHeroMain>(Point(-65, -8));
|
||||
arts->setHero(curHero);
|
||||
addSet(arts);
|
||||
}
|
||||
@ -354,25 +355,23 @@ void CHeroWindow::dismissCurrent()
|
||||
|
||||
void CHeroWindow::commanderWindow()
|
||||
{
|
||||
//bool artSelected = false;
|
||||
std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = getCommonPart();
|
||||
const auto pickedArtInst = getPickedArtifact();
|
||||
const auto hero = getHeroPickedArtifact();
|
||||
|
||||
if(const CArtifactInstance *art = commonInfo->src.art)
|
||||
if(pickedArtInst)
|
||||
{
|
||||
const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
|
||||
//artSelected = true;
|
||||
const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, art->artType->getId());
|
||||
const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, pickedArtInst->getTypeId());
|
||||
if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
|
||||
{
|
||||
ArtifactLocation src(srcHero, commonInfo->src.slotID);
|
||||
ArtifactLocation src(hero, ArtifactPosition::TRANSITION_POS);
|
||||
ArtifactLocation dst(curHero->commander.get(), freeSlot);
|
||||
|
||||
if(art->canBePutAt(dst, true))
|
||||
if(pickedArtInst->canBePutAt(dst, true))
|
||||
{ //equip clicked stack
|
||||
if(dst.getArt())
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero,
|
||||
ArtifactUtils::getArtBackpackPosition(srcHero, art->getTypeId())));
|
||||
LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(hero,
|
||||
ArtifactUtils::getArtBackpackPosition(hero, pickedArtInst->getTypeId())));
|
||||
}
|
||||
LOCPLINT->cb->swapArtifacts(src, dst);
|
||||
}
|
||||
|
@ -10,7 +10,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../lib/HeroBonus.h"
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
@ -25,7 +25,7 @@ class CHeroWindow;
|
||||
class LClickableAreaHero;
|
||||
class LRClickableAreaWText;
|
||||
class LRClickableAreaWTextComp;
|
||||
class CArtifactsOfHero;
|
||||
class CArtifactsOfHeroMain;
|
||||
class MoraleLuckBox;
|
||||
class CToggleButton;
|
||||
class CToggleGroup;
|
||||
@ -105,7 +105,7 @@ class CHeroWindow : public CStatusbarWindow, public CGarrisonHolder, public CWin
|
||||
std::shared_ptr<CToggleGroup> formations;
|
||||
|
||||
std::shared_ptr<CGarrisonInt> garr;
|
||||
std::shared_ptr<CArtifactsOfHero> arts;
|
||||
std::shared_ptr<CArtifactsOfHeroMain> arts;
|
||||
|
||||
std::vector<std::shared_ptr<CLabel>> labels;
|
||||
|
||||
|
@ -826,7 +826,7 @@ public:
|
||||
background = std::make_shared<CAnimImage>("OVSLOT", 4);
|
||||
pos = background->pos;
|
||||
for(int i=0; i<9; i++)
|
||||
arts.push_back(std::make_shared<CHeroArtPlace>(Point(270+i*48, 65)));
|
||||
arts.push_back(std::make_shared<CHeroArtPlace>(Point(269+i*48, 66)));
|
||||
}
|
||||
};
|
||||
|
||||
@ -846,7 +846,7 @@ public:
|
||||
btnLeft = std::make_shared<CButton>(Point(269, 66), "HSBTNS3", CButton::tooltip(), 0);
|
||||
btnRight = std::make_shared<CButton>(Point(675, 66), "HSBTNS5", CButton::tooltip(), 0);
|
||||
for(int i=0; i<8; i++)
|
||||
arts.push_back(std::make_shared<CHeroArtPlace>(Point(295+i*48, 65)));
|
||||
arts.push_back(std::make_shared<CHeroArtPlace>(Point(294+i*48, 66)));
|
||||
}
|
||||
};
|
||||
|
||||
@ -872,7 +872,7 @@ CHeroItem::CHeroItem(const CGHeroInstance * Hero)
|
||||
assert(arts1->arts.size() == 9);
|
||||
assert(arts2->arts.size() == 9);
|
||||
|
||||
CArtifactsOfHero::ArtPlaceMap arts =
|
||||
CArtifactsOfHeroMain::ArtPlaceMap arts =
|
||||
{
|
||||
{ArtifactPosition::HEAD, arts1->arts[0]},
|
||||
{ArtifactPosition::SHOULDERS,arts1->arts[1]},
|
||||
@ -896,7 +896,7 @@ CHeroItem::CHeroItem(const CGHeroInstance * Hero)
|
||||
};
|
||||
|
||||
|
||||
heroArts = std::make_shared<CArtifactsOfHero>(arts, backpack->arts, backpack->btnLeft, backpack->btnRight, true);
|
||||
heroArts = std::make_shared<CArtifactsOfHeroKingdom>(arts, backpack->arts, backpack->btnLeft, backpack->btnRight);
|
||||
heroArts->setHero(hero);
|
||||
|
||||
artsTabs = std::make_shared<CTabbedInt>(std::bind(&CHeroItem::onTabSelected, this, _1));
|
||||
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
|
||||
class CButton;
|
||||
@ -309,7 +309,7 @@ class CHeroItem : public CIntObject, public CGarrisonHolder
|
||||
std::shared_ptr<CIntObject> onTabSelected(size_t index);
|
||||
|
||||
public:
|
||||
std::shared_ptr<CArtifactsOfHero> heroArts;
|
||||
std::shared_ptr<CArtifactsOfHeroKingdom> heroArts;
|
||||
|
||||
void updateGarrisons() override;
|
||||
|
||||
|
@ -179,24 +179,26 @@ void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
|
||||
if(type == ARTIFACT_PLACEHOLDER)
|
||||
{
|
||||
CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
|
||||
if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
|
||||
const auto pickedArtInst = aw->getPickedArtifact();
|
||||
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(aw->arts);
|
||||
if(pickedArtInst)
|
||||
{
|
||||
aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this->shared_from_this(), movedArt);
|
||||
artifactsOfHero->pickedArtMoveToAltar(ArtifactPosition::TRANSITION_POS);
|
||||
aw->moveArtToAltar(this->shared_from_this(), pickedArtInst);
|
||||
}
|
||||
else if(const CArtifactInstance *art = getArtInstance())
|
||||
{
|
||||
aw->arts->commonInfo->src.AOH = aw->arts.get();
|
||||
aw->arts->commonInfo->src.art = art;
|
||||
aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
|
||||
aw->arts->markPossibleSlots(art);
|
||||
|
||||
//aw->arts->commonInfo->dst.AOH = aw->arts;
|
||||
CCS->curh->dragAndDropCursor("artifact", art->artType->getIconIndex());
|
||||
|
||||
aw->arts->artifactsOnAltar.erase(art);
|
||||
const auto hero = artifactsOfHero->getHero();
|
||||
const auto slot = hero->getSlotByInstance(art);
|
||||
assert(slot != ArtifactPosition::PRE_FIRST);
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slot),
|
||||
ArtifactLocation(hero, ArtifactPosition::TRANSITION_POS));
|
||||
artifactsOfHero->pickedArtFromSlot = slot;
|
||||
artifactsOfHero->artifactsOnAltar.erase(art);
|
||||
setID(-1);
|
||||
subtitle.clear();
|
||||
aw->deal->block(!aw->arts->artifactsOnAltar.size());
|
||||
aw->deal->block(!artifactsOfHero->artifactsOnAltar.size());
|
||||
}
|
||||
|
||||
aw->calcTotalExp();
|
||||
@ -387,18 +389,25 @@ void CTradeWindow::initItems(bool Left)
|
||||
}
|
||||
else //ARTIFACT_EXP
|
||||
{
|
||||
xOffset = -363;
|
||||
xOffset = -365;
|
||||
yOffset = -12;
|
||||
}
|
||||
|
||||
arts = std::make_shared<CArtifactsOfHero>(Point(xOffset, yOffset), true);
|
||||
arts->recActions = 255-DISPOSE;
|
||||
arts->setHero(hero);
|
||||
arts->allowedAssembling = false;
|
||||
addSet(arts);
|
||||
|
||||
if(mode == EMarketMode::ARTIFACT_RESOURCE)
|
||||
arts->highlightModeCallback = std::bind(&CTradeWindow::artifactSelected, this, _1);
|
||||
{
|
||||
auto artifactsOfHero = std::make_shared<CArtifactsOfHeroMarket>(Point(xOffset, yOffset));
|
||||
artifactsOfHero->selectArtCallback = std::bind(&CTradeWindow::artifactSelected, this, _1);
|
||||
artifactsOfHero->setHero(hero);
|
||||
addSet(artifactsOfHero);
|
||||
arts = artifactsOfHero;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto artifactsOfHero = std::make_shared<CArtifactsOfHeroAltar>(Point(xOffset, yOffset));
|
||||
artifactsOfHero->setHero(hero);
|
||||
addSet(artifactsOfHero);
|
||||
arts = artifactsOfHero;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -630,8 +639,8 @@ void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
|
||||
void CTradeWindow::artifactSelected(CHeroArtPlace *slot)
|
||||
{
|
||||
assert(mode == EMarketMode::ARTIFACT_RESOURCE);
|
||||
items[1][0]->setArtInstance(slot->ourArt);
|
||||
if(slot->ourArt && !slot->locked)
|
||||
items[1][0]->setArtInstance(slot->getArt());
|
||||
if(slot->getArt())
|
||||
hLeft = items[1][0];
|
||||
else
|
||||
hLeft = nullptr;
|
||||
@ -664,13 +673,13 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket * Market, const CGHeroInsta
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
madeTransaction = false;
|
||||
bool sliderNeeded = true;
|
||||
bool sliderNeeded = (mode != EMarketMode::RESOURCE_ARTIFACT && mode != EMarketMode::ARTIFACT_RESOURCE);
|
||||
|
||||
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
||||
|
||||
std::string title;
|
||||
|
||||
if(market->o->ID == Obj::TOWN)
|
||||
if(auto * o = dynamic_cast<const CGTownInstance *>(market))
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
@ -678,40 +687,23 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket * Market, const CGHeroInsta
|
||||
title = (*CGI->townh)[ETownType::STRONGHOLD]->town->buildings[BuildingID::FREELANCERS_GUILD]->getNameTranslated();
|
||||
break;
|
||||
case EMarketMode::RESOURCE_ARTIFACT:
|
||||
title = (*CGI->townh)[market->o->subID]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->getNameTranslated();
|
||||
sliderNeeded = false;
|
||||
title = (*CGI->townh)[o->subID]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->getNameTranslated();
|
||||
break;
|
||||
case EMarketMode::ARTIFACT_RESOURCE:
|
||||
title = (*CGI->townh)[market->o->subID]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->getNameTranslated();
|
||||
title = (*CGI->townh)[o->subID]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->getNameTranslated();
|
||||
|
||||
// create image that copies part of background containing slot MISC_1 into position of slot MISC_5
|
||||
// this is workaround for bug in H3 files where this slot for ragdoll on this screen is missing
|
||||
images.push_back(std::make_shared<CPicture>(background->getSurface(), Rect(20, 187, 47, 47), 18, 339 ));
|
||||
sliderNeeded = false;
|
||||
break;
|
||||
default:
|
||||
title = CGI->generaltexth->allTexts[158];
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
else if(auto * o = dynamic_cast<const CGMarket *>(market))
|
||||
{
|
||||
switch(market->o->ID)
|
||||
{
|
||||
case Obj::BLACK_MARKET:
|
||||
title = CGI->generaltexth->allTexts[349];
|
||||
sliderNeeded = false;
|
||||
break;
|
||||
case Obj::TRADING_POST:
|
||||
title = CGI->generaltexth->allTexts[159];
|
||||
break;
|
||||
case Obj::TRADING_POST_SNOW:
|
||||
title = CGI->generaltexth->allTexts[159];
|
||||
break;
|
||||
default:
|
||||
title = market->o->getObjectName();
|
||||
break;
|
||||
}
|
||||
title = o->title;
|
||||
}
|
||||
|
||||
titleLabel = std::make_shared<CLabel>(300, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, title);
|
||||
@ -831,12 +823,12 @@ void CMarketplaceWindow::makeDeal()
|
||||
{
|
||||
if(slider)
|
||||
{
|
||||
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->getValue() * r1, hero);
|
||||
LOCPLINT->cb->trade(market, mode, leftIdToSend, hRight->id, slider->getValue() * r1, hero);
|
||||
slider->moveTo(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
|
||||
LOCPLINT->cb->trade(market, mode, leftIdToSend, hRight->id, r2, hero);
|
||||
}
|
||||
}
|
||||
|
||||
@ -858,7 +850,7 @@ void CMarketplaceWindow::selectionChanged(bool side)
|
||||
readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
|
||||
|
||||
if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
|
||||
arts->unmarkSlots(false);
|
||||
arts->unmarkSlots();
|
||||
|
||||
if(readyToTrade)
|
||||
{
|
||||
@ -1236,7 +1228,7 @@ void CAltarWindow::makeDeal()
|
||||
}
|
||||
}
|
||||
|
||||
LOCPLINT->cb->trade(market->o, mode, ids, {}, toSacrifice, hero);
|
||||
LOCPLINT->cb->trade(market, mode, ids, {}, toSacrifice, hero);
|
||||
|
||||
for(int& val : sacrificedUnits)
|
||||
val = 0;
|
||||
@ -1250,13 +1242,15 @@ void CAltarWindow::makeDeal()
|
||||
else
|
||||
{
|
||||
std::vector<ui32> positions;
|
||||
for(const CArtifactInstance *art : arts->artifactsOnAltar) //sacrifice each artifact on the list
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
for(const CArtifactInstance * art : artifactsOfHero->artifactsOnAltar)
|
||||
{
|
||||
positions.push_back(hero->getArtPos(art));
|
||||
positions.push_back(hero->getSlotByInstance(art));
|
||||
}
|
||||
std::sort(positions.begin(), positions.end(), std::greater<>());
|
||||
|
||||
LOCPLINT->cb->trade(market->o, mode, positions, {}, {}, hero);
|
||||
arts->artifactsOnAltar.clear();
|
||||
LOCPLINT->cb->trade(market, mode, positions, {}, {}, hero);
|
||||
artifactsOfHero->artifactsOnAltar.clear();
|
||||
|
||||
for(auto item : items[0])
|
||||
{
|
||||
@ -1264,7 +1258,6 @@ void CAltarWindow::makeDeal()
|
||||
item->subtitle = "";
|
||||
}
|
||||
|
||||
arts->commonInfo->reset();
|
||||
//arts->scrollBackpack(0);
|
||||
deal->block(true);
|
||||
}
|
||||
@ -1294,12 +1287,13 @@ void CAltarWindow::SacrificeAll()
|
||||
}
|
||||
else
|
||||
{
|
||||
for(auto i = hero->artifactsWorn.cbegin(); i != hero->artifactsWorn.cend(); i++)
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
for(const auto & aw : artifactsOfHero->visibleArtSet.artifactsWorn)
|
||||
{
|
||||
if(!i->second.locked) //ignore locks from assembled artifacts
|
||||
moveFromSlotToAltar(i->first, nullptr, i->second.artifact);
|
||||
if(!aw.second.locked)
|
||||
moveArtToAltar(nullptr, aw.second.artifact);
|
||||
}
|
||||
|
||||
artifactsOfHero->updateWornSlots();
|
||||
SacrificeBackpack();
|
||||
}
|
||||
redraw();
|
||||
@ -1414,7 +1408,8 @@ void CAltarWindow::calcTotalExp()
|
||||
}
|
||||
else
|
||||
{
|
||||
for(const CArtifactInstance *art : arts->artifactsOnAltar)
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
for(const CArtifactInstance * art : artifactsOfHero->artifactsOnAltar)
|
||||
{
|
||||
int dmp, valOfArt;
|
||||
market->getOffer(art->artType->getId(), 0, dmp, valOfArt, mode);
|
||||
@ -1458,21 +1453,12 @@ int CAltarWindow::firstFreeSlot()
|
||||
|
||||
void CAltarWindow::SacrificeBackpack()
|
||||
{
|
||||
std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
|
||||
|
||||
for (auto & elem : hero->artifactsInBackpack)
|
||||
auto artsAltar = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
while(!artsAltar->visibleArtSet.artifactsInBackpack.empty())
|
||||
{
|
||||
|
||||
if(vstd::contains(toOmmit, elem.artifact))
|
||||
{
|
||||
toOmmit -= elem.artifact;
|
||||
continue;
|
||||
}
|
||||
|
||||
putOnAltar(nullptr, elem.artifact);
|
||||
}
|
||||
|
||||
arts->scrollBackpack(0);
|
||||
if(!putOnAltar(nullptr, artsAltar->visibleArtSet.artifactsInBackpack[0].artifact))
|
||||
break;
|
||||
};
|
||||
calcTotalExp();
|
||||
}
|
||||
|
||||
@ -1484,15 +1470,18 @@ void CAltarWindow::artifactPicked()
|
||||
void CAltarWindow::showAll(SDL_Surface * to)
|
||||
{
|
||||
CTradeWindow::showAll(to);
|
||||
if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
|
||||
if(mode == EMarketMode::ARTIFACT_EXP && arts)
|
||||
{
|
||||
artIcon->setFrame(arts->commonInfo->src.art->artType->getIconIndex());
|
||||
artIcon->showAll(to);
|
||||
if(auto pickedArt = arts->getPickedArtifact())
|
||||
{
|
||||
artIcon->setFrame(pickedArt->artType->getIconIndex());
|
||||
artIcon->showAll(to);
|
||||
|
||||
int dmp, val;
|
||||
market->getOffer(arts->commonInfo->src.art->artType->getId(), 0, dmp, val, EMarketMode::ARTIFACT_EXP);
|
||||
val = static_cast<int>(hero->calculateXp(val));
|
||||
printAtMiddleLoc(std::to_string(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
|
||||
int dmp, val;
|
||||
market->getOffer(pickedArt->getTypeId(), 0, dmp, val, EMarketMode::ARTIFACT_EXP);
|
||||
val = static_cast<int>(hero->calculateXp(val));
|
||||
printAtMiddleLoc(std::to_string(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1519,7 +1508,9 @@ bool CAltarWindow::putOnAltar(std::shared_ptr<CTradeableItem> altarSlot, const C
|
||||
market->getOffer(art->artType->getId(), 0, dmp, val, EMarketMode::ARTIFACT_EXP);
|
||||
val = static_cast<int>(hero->calculateXp(val));
|
||||
|
||||
arts->artifactsOnAltar.insert(art);
|
||||
auto artsAltar = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
artsAltar->artifactsOnAltar.insert(art);
|
||||
artsAltar->deleteFromVisible(art);
|
||||
altarSlot->setArtInstance(art);
|
||||
altarSlot->subtitle = std::to_string(val);
|
||||
|
||||
@ -1527,25 +1518,11 @@ bool CAltarWindow::putOnAltar(std::shared_ptr<CTradeableItem> altarSlot, const C
|
||||
return true;
|
||||
}
|
||||
|
||||
void CAltarWindow::moveFromSlotToAltar(ArtifactPosition slotID, std::shared_ptr<CTradeableItem> altarSlot, const CArtifactInstance *art)
|
||||
void CAltarWindow::moveArtToAltar(std::shared_ptr<CTradeableItem> altarSlot, const CArtifactInstance *art)
|
||||
{
|
||||
auto freeBackpackSlot = ArtifactPosition((si32)hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
|
||||
if(arts->commonInfo->src.art)
|
||||
{
|
||||
arts->commonInfo->dst.slotID = freeBackpackSlot;
|
||||
arts->commonInfo->dst.AOH = arts.get();
|
||||
}
|
||||
|
||||
if(putOnAltar(altarSlot, art))
|
||||
{
|
||||
if(slotID < GameConstants::BACKPACK_START)
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
|
||||
else
|
||||
{
|
||||
arts->commonInfo->src.clear();
|
||||
arts->commonInfo->dst.clear();
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
arts->unmarkSlots(false);
|
||||
}
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
arts->unmarkSlots();
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "CWindowObject.h"
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
@ -67,7 +67,7 @@ public:
|
||||
const IMarket * market;
|
||||
const CGHeroInstance * hero;
|
||||
|
||||
std::shared_ptr<CArtifactsOfHero> arts;
|
||||
std::shared_ptr<CArtifactsOfHeroBase> arts;
|
||||
//all indexes: 1 = left, 0 = right
|
||||
std::array<std::vector<std::shared_ptr<CTradeableItem>>, 2> items;
|
||||
|
||||
@ -186,5 +186,5 @@ public:
|
||||
|
||||
void artifactPicked();
|
||||
int firstFreeSlot();
|
||||
void moveFromSlotToAltar(ArtifactPosition slotID, std::shared_ptr<CTradeableItem>, const CArtifactInstance * art);
|
||||
void moveArtToAltar(std::shared_ptr<CTradeableItem>, const CArtifactInstance * art);
|
||||
};
|
||||
|
@ -909,13 +909,9 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
|
||||
portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
|
||||
portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
|
||||
|
||||
artifs[0] = std::make_shared<CArtifactsOfHero>(Point(-334, 150));
|
||||
artifs[0]->commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
|
||||
artifs[0]->commonInfo->participants.insert(artifs[0].get());
|
||||
artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 150));
|
||||
artifs[0]->setHero(heroInst[0]);
|
||||
artifs[1] = std::make_shared<CArtifactsOfHero>(Point(96, 150));
|
||||
artifs[1]->commonInfo = artifs[0]->commonInfo;
|
||||
artifs[1]->commonInfo->participants.insert(artifs[1].get());
|
||||
artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 150));
|
||||
artifs[1]->setHero(heroInst[1]);
|
||||
|
||||
addSet(artifs[0]);
|
||||
@ -1166,7 +1162,7 @@ void CTransformerWindow::makeDeal()
|
||||
for(auto & elem : items)
|
||||
{
|
||||
if(!elem->left)
|
||||
LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
|
||||
LOCPLINT->cb->trade(market, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1186,21 +1182,24 @@ void CTransformerWindow::updateGarrisons()
|
||||
item->update();
|
||||
}
|
||||
|
||||
CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town)
|
||||
CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero)
|
||||
: CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
|
||||
hero(_hero),
|
||||
town(_town)
|
||||
market(_market)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
if(hero)
|
||||
army = hero;
|
||||
else
|
||||
army = town;
|
||||
army = dynamic_cast<const CArmedInstance *>(market); //for town only
|
||||
|
||||
for(int i=0; i<GameConstants::ARMY_SIZE; i++)
|
||||
if(army)
|
||||
{
|
||||
if(army->getCreature(SlotID(i)))
|
||||
items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
|
||||
for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
|
||||
{
|
||||
if(army->getCreature(SlotID(i)))
|
||||
items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
|
||||
}
|
||||
}
|
||||
|
||||
all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
|
||||
@ -1292,29 +1291,32 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket
|
||||
bars->setCustom("UNIVGREN", 2, 0);
|
||||
bars->preload();
|
||||
|
||||
if(market->o->ID == Obj::TOWN)
|
||||
{
|
||||
auto town = dynamic_cast<const CGTownInstance *>(_market);
|
||||
std::string titleStr = CGI->generaltexth->allTexts[602];
|
||||
std::string speechStr = CGI->generaltexth->allTexts[603];
|
||||
|
||||
if(town)
|
||||
{
|
||||
auto faction = town->town->faction->getId();
|
||||
auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
|
||||
titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
|
||||
}
|
||||
else
|
||||
titlePic = std::make_shared<CAnimImage>((*CGI->townh)[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
|
||||
if(auto town = dynamic_cast<const CGTownInstance *>(_market))
|
||||
{
|
||||
auto faction = town->town->faction->getId();
|
||||
auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
|
||||
titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
|
||||
}
|
||||
else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
|
||||
{
|
||||
titlePic = std::make_shared<CAnimImage>(uni->appearance->animationFile, 0);
|
||||
titleStr = uni->title;
|
||||
speechStr = uni->speech;
|
||||
}
|
||||
else
|
||||
{
|
||||
titlePic = std::make_shared<CPicture>("UNIVBLDG");
|
||||
}
|
||||
|
||||
titlePic->center(Point(232 + pos.x, 76 + pos.y));
|
||||
|
||||
clerkSpeech = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
||||
title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
|
||||
clerkSpeech = std::make_shared<CTextBox>(speechStr, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
||||
title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
|
||||
|
||||
std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
|
||||
assert(goods.size() == 4);
|
||||
|
||||
for(int i=0; i<goods.size(); i++)//prepare clickable items
|
||||
items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
|
||||
@ -1325,7 +1327,7 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket
|
||||
|
||||
void CUniversityWindow::makeDeal(int skill)
|
||||
{
|
||||
LOCPLINT->cb->trade(market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
|
||||
LOCPLINT->cb->trade(market, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
|
||||
}
|
||||
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "../lib/ResourceSet.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "../lib/int3.h"
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
#include "../widgets/Images.h"
|
||||
|
||||
@ -327,7 +327,7 @@ class CExchangeWindow : public CStatusbarWindow, public CGarrisonHolder, public
|
||||
|
||||
public:
|
||||
std::array<const CGHeroInstance *, 2> heroInst;
|
||||
std::array<std::shared_ptr<CArtifactsOfHero>, 2> artifs;
|
||||
std::array<std::shared_ptr<CArtifactsOfHeroMain>, 2> artifs;
|
||||
|
||||
void updateGarrisons() override;
|
||||
|
||||
@ -382,7 +382,7 @@ class CTransformerWindow : public CStatusbarWindow, public CGarrisonHolder
|
||||
|
||||
const CArmedInstance * army;//object with army for transforming (hero or town)
|
||||
const CGHeroInstance * hero;//only if we have hero in town
|
||||
const CGTownInstance * town;//market, town garrison is used if hero == nullptr
|
||||
const IMarket * market;//market, town garrison is used if hero == nullptr
|
||||
|
||||
std::shared_ptr<CLabel> titleLeft;
|
||||
std::shared_ptr<CLabel> titleRight;
|
||||
@ -399,7 +399,7 @@ public:
|
||||
void makeDeal();
|
||||
void addAll();
|
||||
void updateGarrisons() override;
|
||||
CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town);
|
||||
CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero);
|
||||
};
|
||||
|
||||
class CUniversityWindow : public CStatusbarWindow
|
||||
|
@ -30,7 +30,8 @@
|
||||
"zoneLimit" : 1,
|
||||
"value" : 100,
|
||||
"rarity" : 20
|
||||
}
|
||||
},
|
||||
"modes" : ["creature-experience", "artifact-experience"]
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -51,7 +52,10 @@
|
||||
"zoneLimit" : 1,
|
||||
"value" : 100,
|
||||
"rarity" : 100
|
||||
}
|
||||
},
|
||||
"modes" : ["resource-resource", "resource-player"],
|
||||
"efficiency" : 5,
|
||||
"title" : "core.genrltxt.159"
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -72,7 +76,10 @@
|
||||
"zoneLimit" : 1,
|
||||
"value" : 100,
|
||||
"rarity" : 100
|
||||
}
|
||||
},
|
||||
"modes" : ["resource-resource", "resource-player"],
|
||||
"efficiency" : 5,
|
||||
"title" : "core.genrltxt.159"
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -87,14 +94,15 @@
|
||||
"zoneLimit" : 1,
|
||||
"value" : 100,
|
||||
"rarity" : 100
|
||||
}
|
||||
},
|
||||
"modes" : ["creature-resource"]
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
"blackMarket" : {
|
||||
"index" :7,
|
||||
"handler" : "blackMarket",
|
||||
"handler" : "market",
|
||||
"base" : {
|
||||
"sounds" : {
|
||||
"ambient" : ["LOOPMARK"],
|
||||
@ -108,7 +116,9 @@
|
||||
"rmg" : {
|
||||
"value" : 8000,
|
||||
"rarity" : 20
|
||||
}
|
||||
},
|
||||
"modes" : ["resource-artifact"],
|
||||
"title" : "core.genrltxt.349"
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -536,7 +546,7 @@
|
||||
},
|
||||
"university" : {
|
||||
"index" :104,
|
||||
"handler" : "university",
|
||||
"handler" : "market",
|
||||
"base" : {
|
||||
"sounds" : {
|
||||
"visit" : ["GAZEBO"]
|
||||
@ -549,7 +559,17 @@
|
||||
"rmg" : {
|
||||
"value" : 2500,
|
||||
"rarity" : 20
|
||||
}
|
||||
},
|
||||
"modes" : ["resource-skill"],
|
||||
"title" : "core.genrltxt.602",
|
||||
"speech" : "core.genrltxt.603",
|
||||
"offer":
|
||||
[
|
||||
{ "noneOf" : ["necromancy"] },
|
||||
{ "noneOf" : ["necromancy"] },
|
||||
{ "noneOf" : ["necromancy"] },
|
||||
{ "noneOf" : ["necromancy"] }
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -1206,6 +1206,25 @@ const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanc
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const ArtifactPosition CArtifactSet::getSlotByInstance(const CArtifactInstance * artInst) const
|
||||
{
|
||||
if(artInst)
|
||||
{
|
||||
for(auto & slot : artInst->artType->possibleSlots.at(bearerType()))
|
||||
if(getArt(slot) == artInst)
|
||||
return slot;
|
||||
|
||||
auto backpackSlot = GameConstants::BACKPACK_START;
|
||||
for(auto & slotInfo : artifactsInBackpack)
|
||||
{
|
||||
if(slotInfo.getArt() == artInst)
|
||||
return backpackSlot;
|
||||
backpackSlot = ArtifactPosition(backpackSlot + 1);
|
||||
}
|
||||
}
|
||||
return ArtifactPosition::PRE_FIRST;
|
||||
}
|
||||
|
||||
bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
|
||||
{
|
||||
return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
|
||||
|
@ -328,6 +328,7 @@ public:
|
||||
std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
|
||||
std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
|
||||
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
|
||||
const ArtifactPosition getSlotByInstance(const CArtifactInstance * artInst) const;
|
||||
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
|
||||
const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
|
||||
const CCombinedArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
|
||||
|
@ -585,6 +585,16 @@ namespace BuildingSubID
|
||||
};
|
||||
}
|
||||
|
||||
namespace EMarketMode
|
||||
{
|
||||
enum EMarketMode
|
||||
{
|
||||
RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
|
||||
ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
|
||||
MARTKET_AFTER_LAST_PLACEHOLDER
|
||||
};
|
||||
}
|
||||
|
||||
namespace MappedKeys
|
||||
{
|
||||
|
||||
@ -634,6 +644,19 @@ namespace MappedKeys
|
||||
{ "lighthouse", BuildingSubID::LIGHTHOUSE },
|
||||
{ "treasury", BuildingSubID::TREASURY }
|
||||
};
|
||||
|
||||
static const std::map<std::string, EMarketMode::EMarketMode> MARKET_NAMES_TO_TYPES =
|
||||
{
|
||||
{ "resource-resource", EMarketMode::RESOURCE_RESOURCE },
|
||||
{ "resource-player", EMarketMode::RESOURCE_PLAYER },
|
||||
{ "creature-resource", EMarketMode::CREATURE_RESOURCE },
|
||||
{ "resource-artifact", EMarketMode::RESOURCE_ARTIFACT },
|
||||
{ "artifact-resource", EMarketMode::ARTIFACT_RESOURCE },
|
||||
{ "artifact-experience", EMarketMode::ARTIFACT_EXP },
|
||||
{ "creature-experience", EMarketMode::CREATURE_EXP },
|
||||
{ "creature-undead", EMarketMode::CREATURE_UNDEAD },
|
||||
{ "resource-skill", EMarketMode::RESOURCE_SKILL },
|
||||
};
|
||||
}
|
||||
|
||||
namespace EAiTactic
|
||||
@ -670,16 +693,6 @@ namespace ESpellCastProblem
|
||||
};
|
||||
}
|
||||
|
||||
namespace EMarketMode
|
||||
{
|
||||
enum EMarketMode
|
||||
{
|
||||
RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
|
||||
ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
|
||||
MARTKET_AFTER_LAST_PLACEHOLDER
|
||||
};
|
||||
}
|
||||
|
||||
namespace ECommander
|
||||
{
|
||||
enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
|
||||
@ -750,12 +763,12 @@ public:
|
||||
enum EObj
|
||||
{
|
||||
NO_OBJ = -1,
|
||||
ALTAR_OF_SACRIFICE = 2,
|
||||
ALTAR_OF_SACRIFICE [[deprecated]] = 2,
|
||||
ANCHOR_POINT = 3,
|
||||
ARENA = 4,
|
||||
ARTIFACT = 5,
|
||||
PANDORAS_BOX = 6,
|
||||
BLACK_MARKET = 7,
|
||||
BLACK_MARKET [[deprecated]] = 7,
|
||||
BOAT = 8,
|
||||
BORDERGUARD = 9,
|
||||
KEYMASTER = 10,
|
||||
@ -847,12 +860,12 @@ public:
|
||||
TEMPLE = 96,
|
||||
DEN_OF_THIEVES = 97,
|
||||
TOWN = 98,
|
||||
TRADING_POST = 99,
|
||||
TRADING_POST [[deprecated]] = 99,
|
||||
LEARNING_STONE = 100,
|
||||
TREASURE_CHEST = 101,
|
||||
TREE_OF_KNOWLEDGE = 102,
|
||||
SUBTERRANEAN_GATE = 103,
|
||||
UNIVERSITY = 104,
|
||||
UNIVERSITY [[deprecated]] = 104,
|
||||
WAGON = 105,
|
||||
WAR_MACHINE_FACTORY = 106,
|
||||
SCHOOL_OF_WAR = 107,
|
||||
@ -867,7 +880,7 @@ public:
|
||||
RANDOM_MONSTER_L6 = 163,
|
||||
RANDOM_MONSTER_L7 = 164,
|
||||
BORDER_GATE = 212,
|
||||
FREELANCERS_GUILD = 213,
|
||||
FREELANCERS_GUILD [[deprecated]] = 213,
|
||||
HERO_PLACEHOLDER = 214,
|
||||
QUEST_GUARD = 215,
|
||||
RANDOM_DWELLING = 216,
|
||||
@ -875,7 +888,7 @@ public:
|
||||
RANDOM_DWELLING_FACTION = 218, //subtype = faction
|
||||
GARRISON2 = 219,
|
||||
ABANDONED_MINE = 220,
|
||||
TRADING_POST_SNOW = 221,
|
||||
TRADING_POST_SNOW [[deprecated]] = 221,
|
||||
CLOVER_FIELD = 222,
|
||||
CURSED_GROUND2 = 223,
|
||||
EVIL_FOG = 224,
|
||||
|
@ -1755,7 +1755,7 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
|
||||
}
|
||||
else if(deprecatedSubtype == SecondarySkill::LOGISTICS || deprecatedSubtypeStr == "skill.logistics")
|
||||
{
|
||||
subtype = 0;
|
||||
subtype = 1;
|
||||
subtypeRelevant = true;
|
||||
valueType = Bonus::PERCENT_TO_BASE;
|
||||
valueTypeRelevant = true;
|
||||
|
@ -32,22 +32,26 @@ namespace JsonRandom
|
||||
{
|
||||
si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue)
|
||||
{
|
||||
if (value.isNull())
|
||||
if(value.isNull())
|
||||
return defaultValue;
|
||||
if (value.isNumber())
|
||||
if(value.isNumber())
|
||||
return static_cast<si32>(value.Float());
|
||||
if (value.isVector())
|
||||
if(value.isVector())
|
||||
{
|
||||
const auto & vector = value.Vector();
|
||||
|
||||
size_t index= rng.getIntRange(0, vector.size()-1)();
|
||||
return loadValue(vector[index], rng, 0);
|
||||
}
|
||||
if (!value["amount"].isNull())
|
||||
return static_cast<si32>(loadValue(value["amount"], rng, defaultValue));
|
||||
si32 min = static_cast<si32>(loadValue(value["min"], rng, 0));
|
||||
si32 max = static_cast<si32>(loadValue(value["max"], rng, 0));
|
||||
return rng.getIntRange(min, max)();
|
||||
if(value.isStruct())
|
||||
{
|
||||
if (!value["amount"].isNull())
|
||||
return static_cast<si32>(loadValue(value["amount"], rng, defaultValue));
|
||||
si32 min = static_cast<si32>(loadValue(value["min"], rng, 0));
|
||||
si32 max = static_cast<si32>(loadValue(value["max"], rng, 0));
|
||||
return rng.getIntRange(min, max)();
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
std::string loadKey(const JsonNode & value, CRandomGenerator & rng, const std::set<std::string> & valuesSet)
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "CGTownInstance.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -158,29 +159,14 @@ std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
|
||||
|
||||
const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
|
||||
{
|
||||
switch(obj->ID)
|
||||
{
|
||||
case Obj::TOWN:
|
||||
return dynamic_cast<const CGTownInstance *>(obj);
|
||||
case Obj::ALTAR_OF_SACRIFICE:
|
||||
case Obj::BLACK_MARKET:
|
||||
case Obj::TRADING_POST:
|
||||
case Obj::TRADING_POST_SNOW:
|
||||
case Obj::FREELANCERS_GUILD:
|
||||
return dynamic_cast<const CGMarket *>(obj);
|
||||
case Obj::UNIVERSITY:
|
||||
return dynamic_cast<const CGUniversity *>(obj);
|
||||
default:
|
||||
if(verbose)
|
||||
logGlobal->error("Cannot cast to IMarket object with ID %d", obj->ID);
|
||||
return nullptr;
|
||||
}
|
||||
auto * imarket = dynamic_cast<const IMarket *>(obj);
|
||||
if(verbose && !imarket)
|
||||
logGlobal->error("Cannot cast to IMarket object type %s", obj->typeName);
|
||||
return imarket;
|
||||
}
|
||||
|
||||
IMarket::IMarket(const CGObjectInstance *O)
|
||||
:o(O)
|
||||
IMarket::IMarket()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
|
||||
@ -193,43 +179,24 @@ std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CGMarket::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
|
||||
}
|
||||
|
||||
void CGMarket::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
openWindow(EOpenWindowMode::MARKET_WINDOW,id.getNum(),h->id.getNum());
|
||||
openWindow(EOpenWindowMode::MARKET_WINDOW, id.getNum(), h->id.getNum());
|
||||
}
|
||||
|
||||
int CGMarket::getMarketEfficiency() const
|
||||
{
|
||||
return 5;
|
||||
return marketEfficiency;
|
||||
}
|
||||
|
||||
bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
|
||||
{
|
||||
switch(mode)
|
||||
{
|
||||
case EMarketMode::RESOURCE_RESOURCE:
|
||||
case EMarketMode::RESOURCE_PLAYER:
|
||||
switch(ID)
|
||||
{
|
||||
case Obj::TRADING_POST:
|
||||
case Obj::TRADING_POST_SNOW:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
case EMarketMode::CREATURE_RESOURCE:
|
||||
return ID == Obj::FREELANCERS_GUILD;
|
||||
//case ARTIFACT_RESOURCE:
|
||||
case EMarketMode::RESOURCE_ARTIFACT:
|
||||
return ID == Obj::BLACK_MARKET;
|
||||
case EMarketMode::ARTIFACT_EXP:
|
||||
case EMarketMode::CREATURE_EXP:
|
||||
return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
|
||||
case EMarketMode::RESOURCE_SKILL:
|
||||
return ID == Obj::UNIVERSITY;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return marketModes.count(mode);
|
||||
}
|
||||
|
||||
int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
|
||||
@ -239,18 +206,12 @@ int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial
|
||||
|
||||
std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
|
||||
{
|
||||
switch(mode)
|
||||
{
|
||||
case EMarketMode::RESOURCE_RESOURCE:
|
||||
case EMarketMode::RESOURCE_PLAYER:
|
||||
if(allowsTrade(mode))
|
||||
return IMarket::availableItemsIds(mode);
|
||||
default:
|
||||
return std::vector<int>();
|
||||
}
|
||||
return std::vector<int>();
|
||||
}
|
||||
|
||||
CGMarket::CGMarket()
|
||||
:IMarket(this)
|
||||
{
|
||||
}
|
||||
|
||||
@ -293,28 +254,16 @@ void CGBlackMarket::newTurn(CRandomGenerator & rand) const
|
||||
|
||||
void CGUniversity::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
CGMarket::initObj(rand);
|
||||
|
||||
std::vector<int> toChoose;
|
||||
for(int i = 0; i < VLC->skillh->size(); ++i)
|
||||
{
|
||||
if(cb->isAllowed(2, i))
|
||||
if(!vstd::contains(skills, i) && cb->isAllowed(2, i))
|
||||
{
|
||||
toChoose.push_back(i);
|
||||
}
|
||||
}
|
||||
if(toChoose.size() < 4)
|
||||
{
|
||||
logGlobal->warn("Warning: less then 4 available skills was found by University initializer!");
|
||||
return;
|
||||
}
|
||||
|
||||
// get 4 skills
|
||||
for(int i = 0; i < 4; ++i)
|
||||
{
|
||||
// move randomly one skill to selected and remove from list
|
||||
auto it = RandomGeneratorUtil::nextItem(toChoose, rand);
|
||||
skills.push_back(*it);
|
||||
toChoose.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
|
||||
@ -325,7 +274,7 @@ std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode)
|
||||
return skills;
|
||||
|
||||
default:
|
||||
return std::vector <int> ();
|
||||
return std::vector<int>();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -16,12 +16,10 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
class DLL_LINKAGE IMarket
|
||||
{
|
||||
public:
|
||||
const CGObjectInstance *o;
|
||||
|
||||
IMarket(const CGObjectInstance *O);
|
||||
IMarket();
|
||||
virtual ~IMarket() {}
|
||||
|
||||
virtual int getMarketEfficiency() const =0;
|
||||
virtual int getMarketEfficiency() const = 0;
|
||||
virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
|
||||
virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
|
||||
virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
|
||||
@ -30,19 +28,23 @@ public:
|
||||
std::vector<EMarketMode::EMarketMode> availableModes() const;
|
||||
|
||||
static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & o;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
|
||||
{
|
||||
public:
|
||||
|
||||
std::set<EMarketMode::EMarketMode> marketModes;
|
||||
int marketEfficiency;
|
||||
|
||||
//window variables
|
||||
std::string title;
|
||||
std::string speech; //currently shown only in university
|
||||
|
||||
CGMarket();
|
||||
///IObjectIntercae
|
||||
///IObjectInterface
|
||||
void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
|
||||
void initObj(CRandomGenerator & rand) override;//set skills for trade
|
||||
|
||||
///IMarket
|
||||
int getMarketEfficiency() const override;
|
||||
@ -53,7 +55,10 @@ public:
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
h & static_cast<IMarket&>(*this);
|
||||
h & marketModes;
|
||||
h & marketEfficiency;
|
||||
h & title;
|
||||
h & speech;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -220,7 +220,7 @@ bool CGTownInstance::hasCapitol() const
|
||||
|
||||
CGTownInstance::CGTownInstance():
|
||||
IShipyard(this),
|
||||
IMarket(this),
|
||||
IMarket(),
|
||||
town(nullptr),
|
||||
builded(0),
|
||||
destroyed(0),
|
||||
@ -365,23 +365,6 @@ bool CGTownInstance::isBonusingBuildingAdded(BuildingID::EBuildingID bid) const
|
||||
return present != bonusingBuildings.end();
|
||||
}
|
||||
|
||||
//it does not check hasBuilt because this check is in the OnHeroVisit handler
|
||||
void CGTownInstance::tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID)
|
||||
{
|
||||
auto bid = town->getBuildingType(subID);
|
||||
|
||||
if(bid != BuildingID::NONE && !isBonusingBuildingAdded(bid))
|
||||
bonusingBuildings.push_back(new COPWBonus(bid, subID, this));
|
||||
}
|
||||
|
||||
void CGTownInstance::tryAddVisitingBonus(BuildingSubID::EBuildingSubID subID)
|
||||
{
|
||||
auto bid = town->getBuildingType(subID);
|
||||
|
||||
if(bid != BuildingID::NONE && !isBonusingBuildingAdded(bid))
|
||||
bonusingBuildings.push_back(new CTownBonus(bid, subID, this));
|
||||
}
|
||||
|
||||
void CGTownInstance::addTownBonuses()
|
||||
{
|
||||
for(const auto & kvp : town->buildings)
|
||||
@ -487,11 +470,6 @@ void CGTownInstance::initObj(CRandomGenerator & rand) ///initialize town structu
|
||||
updateAppearance();
|
||||
}
|
||||
|
||||
bool CGTownInstance::hasBuiltInOldWay(ETownType::ETownType type, const BuildingID & bid) const
|
||||
{
|
||||
return (this->town->faction != nullptr && this->town->faction->getIndex() == type && hasBuilt(bid));
|
||||
}
|
||||
|
||||
void CGTownInstance::newTurn(CRandomGenerator & rand) const
|
||||
{
|
||||
if (cb->getDate(Date::DAY_OF_WEEK) == 1) //reset on new week
|
||||
|
@ -74,7 +74,6 @@ public:
|
||||
{
|
||||
h & static_cast<CGDwelling&>(*this);
|
||||
h & static_cast<IShipyard&>(*this);
|
||||
h & static_cast<IMarket&>(*this);
|
||||
h & name;
|
||||
h & builded;
|
||||
h & destroyed;
|
||||
@ -212,11 +211,8 @@ private:
|
||||
void setOwner(const PlayerColor & owner) const;
|
||||
void onTownCaptured(const PlayerColor & winner) const;
|
||||
int getDwellingBonus(const std::vector<CreatureID>& creatureIds, const std::vector<ConstTransitivePtr<CGDwelling> >& dwellings) const;
|
||||
bool hasBuiltInOldWay(ETownType::ETownType type, const BuildingID & bid) const;
|
||||
bool townEnvisagesBuilding(BuildingSubID::EBuildingSubID bid) const;
|
||||
bool isBonusingBuildingAdded(BuildingID::EBuildingID bid) const;
|
||||
void tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID);
|
||||
void tryAddVisitingBonus(BuildingSubID::EBuildingSubID subID);
|
||||
void initOverriddenBids();
|
||||
void addTownBonuses();
|
||||
};
|
||||
|
@ -40,6 +40,7 @@ CObjectClassesHandler::CObjectClassesHandler()
|
||||
SET_HANDLER_CLASS("town", CTownInstanceConstructor);
|
||||
SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
|
||||
SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
|
||||
SET_HANDLER_CLASS("market", MarketInstanceConstructor);
|
||||
|
||||
SET_HANDLER_CLASS("static", CObstacleConstructor);
|
||||
SET_HANDLER_CLASS("", CObstacleConstructor);
|
||||
@ -54,7 +55,6 @@ CObjectClassesHandler::CObjectClassesHandler()
|
||||
SET_HANDLER("generic", CGObjectInstance);
|
||||
SET_HANDLER("cartographer", CCartographer);
|
||||
SET_HANDLER("artifact", CGArtifact);
|
||||
SET_HANDLER("blackMarket", CGBlackMarket);
|
||||
SET_HANDLER("borderGate", CGBorderGate);
|
||||
SET_HANDLER("borderGuard", CGBorderGuard);
|
||||
SET_HANDLER("monster", CGCreature);
|
||||
@ -65,7 +65,6 @@ CObjectClassesHandler::CObjectClassesHandler()
|
||||
SET_HANDLER("keymaster", CGKeymasterTent);
|
||||
SET_HANDLER("lighthouse", CGLighthouse);
|
||||
SET_HANDLER("magi", CGMagi);
|
||||
SET_HANDLER("market", CGMarket);
|
||||
SET_HANDLER("mine", CGMine);
|
||||
SET_HANDLER("obelisk", CGObelisk);
|
||||
SET_HANDLER("observatory", CGObservatory);
|
||||
@ -82,7 +81,6 @@ CObjectClassesHandler::CObjectClassesHandler()
|
||||
SET_HANDLER("monolith", CGMonolith);
|
||||
SET_HANDLER("subterraneanGate", CGSubterraneanGate);
|
||||
SET_HANDLER("whirlpool", CGWhirlpool);
|
||||
SET_HANDLER("university", CGUniversity);
|
||||
SET_HANDLER("witch", CGWitchHut);
|
||||
SET_HANDLER("terrain", CGTerrainPatch);
|
||||
|
||||
|
@ -291,6 +291,68 @@ void BoatInstanceConstructor::configureObject(CGObjectInstance * object, CRandom
|
||||
|
||||
}
|
||||
|
||||
void MarketInstanceConstructor::initTypeData(const JsonNode & input)
|
||||
{
|
||||
for(auto & element : input["modes"].Vector())
|
||||
{
|
||||
if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
|
||||
marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
|
||||
}
|
||||
|
||||
marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
|
||||
predefinedOffer = input["offer"];
|
||||
|
||||
title = input["title"].String();
|
||||
speech = input["speech"].String();
|
||||
}
|
||||
|
||||
CGObjectInstance * MarketInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
|
||||
{
|
||||
CGMarket * market = nullptr;
|
||||
if(marketModes.size() == 1)
|
||||
{
|
||||
switch(*marketModes.begin())
|
||||
{
|
||||
case EMarketMode::ARTIFACT_RESOURCE:
|
||||
case EMarketMode::RESOURCE_ARTIFACT:
|
||||
market = new CGBlackMarket;
|
||||
break;
|
||||
|
||||
case EMarketMode::RESOURCE_SKILL:
|
||||
market = new CGUniversity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!market)
|
||||
market = new CGMarket;
|
||||
|
||||
preInitObject(market);
|
||||
|
||||
if(tmpl)
|
||||
market->appearance = tmpl;
|
||||
market->marketModes = marketModes;
|
||||
market->marketEfficiency = marketEfficiency;
|
||||
|
||||
market->title = market->getObjectName();
|
||||
if(!title.empty())
|
||||
market->title = VLC->generaltexth->translate(title);
|
||||
|
||||
market->speech = VLC->generaltexth->translate(speech);
|
||||
|
||||
return market;
|
||||
}
|
||||
|
||||
void MarketInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
|
||||
{
|
||||
if(auto * university = dynamic_cast<CGUniversity *>(object))
|
||||
{
|
||||
for(auto skill : JsonRandom::loadSecondary(predefinedOffer, rng))
|
||||
university->skills.push_back(skill.first.getNum());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool CBankInstanceConstructor::hasNameTextID() const
|
||||
{
|
||||
return true;
|
||||
|
@ -255,4 +255,27 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
|
||||
{
|
||||
protected:
|
||||
void initTypeData(const JsonNode & config) override;
|
||||
|
||||
std::set<EMarketMode::EMarketMode> marketModes;
|
||||
JsonNode predefinedOffer;
|
||||
int marketEfficiency;
|
||||
|
||||
std::string title, speech;
|
||||
|
||||
public:
|
||||
CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
|
||||
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CDefaultObjectTypeHandler<CGMarket>&>(*this);
|
||||
h & marketModes;
|
||||
h & marketEfficiency;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -2145,7 +2145,7 @@ void CGLighthouse::giveBonusTo(const PlayerColor & player, bool onInit) const
|
||||
gb.bonus.duration = Bonus::PERMANENT;
|
||||
gb.bonus.source = Bonus::OBJECT;
|
||||
gb.bonus.sid = id.getNum();
|
||||
gb.bonus.subtype = 1;
|
||||
gb.bonus.subtype = 0;
|
||||
|
||||
// FIXME: This is really dirty hack
|
||||
// Proper fix would be to make CGLighthouse into bonus system node
|
||||
|
@ -57,7 +57,7 @@ void registerTypesMapObjects1(Serializer &s)
|
||||
s.template registerType<CGObjectInstance, CGDenOfthieves>();
|
||||
s.template registerType<CGObjectInstance, CGLighthouse>();
|
||||
s.template registerType<CGObjectInstance, CGTerrainPatch>();
|
||||
s.template registerType<CGObjectInstance, CGMarket>(); s.template registerType<IMarket, CGMarket>();
|
||||
s.template registerType<CGObjectInstance, CGMarket>();
|
||||
s.template registerType<CGMarket, CGBlackMarket>();
|
||||
s.template registerType<CGMarket, CGUniversity>();
|
||||
s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
|
||||
@ -67,7 +67,7 @@ void registerTypesMapObjects1(Serializer &s)
|
||||
// Armed objects
|
||||
s.template registerType<CArmedInstance, CGHeroInstance>(); s.template registerType<IBoatGenerator, CGHeroInstance>(); s.template registerType<CArtifactSet, CGHeroInstance>();
|
||||
s.template registerType<CArmedInstance, CGDwelling>();
|
||||
s.template registerType<CGDwelling, CGTownInstance>(); s.template registerType<IShipyard, CGTownInstance>(); s.template registerType<IMarket, CGTownInstance>();
|
||||
s.template registerType<CGDwelling, CGTownInstance>(); s.template registerType<IShipyard, CGTownInstance>();
|
||||
s.template registerType<CArmedInstance, CGPandoraBox>();
|
||||
s.template registerType<CGPandoraBox, CGEvent>();
|
||||
s.template registerType<CArmedInstance, CGCreature>();
|
||||
@ -89,12 +89,12 @@ void registerTypesMapObjectTypes(Serializer &s)
|
||||
s.template registerType<AObjectTypeHandler, CDwellingInstanceConstructor>();
|
||||
s.template registerType<AObjectTypeHandler, CBankInstanceConstructor>();
|
||||
s.template registerType<AObjectTypeHandler, BoatInstanceConstructor>();
|
||||
s.template registerType<AObjectTypeHandler, MarketInstanceConstructor>();
|
||||
s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
|
||||
|
||||
#define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()
|
||||
|
||||
REGISTER_GENERIC_HANDLER(CGObjectInstance);
|
||||
REGISTER_GENERIC_HANDLER(CGMarket);
|
||||
REGISTER_GENERIC_HANDLER(CCartographer);
|
||||
REGISTER_GENERIC_HANDLER(CGArtifact);
|
||||
REGISTER_GENERIC_HANDLER(CGBlackMarket);
|
||||
|
@ -540,19 +540,16 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCust
|
||||
//create object to extract name
|
||||
std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
|
||||
QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
|
||||
itemType->setText(translated);
|
||||
|
||||
//do not have extra level
|
||||
if(singleTemplate)
|
||||
{
|
||||
if(useCustomName)
|
||||
itemType->setText(translated);
|
||||
itemType->setIcon(QIcon(preview));
|
||||
itemType->setData(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(useCustomName)
|
||||
itemType->setText(translated);
|
||||
auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
|
||||
item->setData(data);
|
||||
itemType->appendRow(item);
|
||||
@ -623,9 +620,7 @@ void MainWindow::loadObjectsTree()
|
||||
addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
|
||||
addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
|
||||
addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
|
||||
@ -662,17 +657,13 @@ void MainWindow::loadObjectsTree()
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
|
||||
addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
|
||||
addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
|
||||
|
@ -3902,7 +3902,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
|
||||
|
||||
if(srcArtifact == nullptr)
|
||||
COMPLAIN_RET("No artifact to move!");
|
||||
if(destArtifact && srcPlayer != dstPlayer)
|
||||
if(destArtifact && srcPlayer != dstPlayer && !isDstSlotBackpack)
|
||||
COMPLAIN_RET("Can't touch artifact on hero of another player!");
|
||||
|
||||
// Check if src/dest slots are appropriate for the artifacts exchanged.
|
||||
@ -4177,12 +4177,12 @@ bool CGameHandler::buyArtifact(const IMarket *m, const CGHeroInstance *h, GameRe
|
||||
giveResource(h->tempOwner, rid, -b1);
|
||||
|
||||
SetAvailableArtifacts saa;
|
||||
if (m->o->ID == Obj::TOWN)
|
||||
if(dynamic_cast<const CGTownInstance *>(m))
|
||||
{
|
||||
saa.id = -1;
|
||||
saa.arts = CGTownInstance::merchantArtifacts;
|
||||
}
|
||||
else if (const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(m->o)) //black market
|
||||
else if(const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(m)) //black market
|
||||
{
|
||||
saa.id = bm->id.getNum();
|
||||
saa.arts = bm->artifacts;
|
||||
@ -4309,7 +4309,7 @@ bool CGameHandler::transformInUndead(const IMarket *market, const CGHeroInstance
|
||||
if (hero)
|
||||
army = hero;
|
||||
else
|
||||
army = dynamic_cast<const CGTownInstance *>(market->o);
|
||||
army = dynamic_cast<const CGTownInstance *>(market);
|
||||
|
||||
if (!army)
|
||||
COMPLAIN_RET("Incorrect call to transform in undead!");
|
||||
|
@ -375,10 +375,10 @@ class CVCMIServerPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
|
||||
{
|
||||
private:
|
||||
CVCMIServer & handler;
|
||||
CGameHandler & gh;
|
||||
std::shared_ptr<CGameHandler> gh;
|
||||
|
||||
public:
|
||||
CVCMIServerPackVisitor(CVCMIServer & handler, CGameHandler & gh)
|
||||
CVCMIServerPackVisitor(CVCMIServer & handler, std::shared_ptr<CGameHandler> gh)
|
||||
:handler(handler), gh(gh)
|
||||
{
|
||||
}
|
||||
@ -392,7 +392,10 @@ public:
|
||||
|
||||
virtual void visitForServer(CPackForServer & serverPack) override
|
||||
{
|
||||
gh.handleReceivedPack(&serverPack);
|
||||
if (gh)
|
||||
gh->handleReceivedPack(&serverPack);
|
||||
else
|
||||
logNetwork->error("Received pack for game server while in lobby!");
|
||||
}
|
||||
|
||||
virtual void visitForClient(CPackForClient & clientPack) override
|
||||
@ -432,7 +435,7 @@ void CVCMIServer::threadHandleClient(std::shared_ptr<CConnection> c)
|
||||
break;
|
||||
}
|
||||
|
||||
CVCMIServerPackVisitor visitor(*this, *this->gh);
|
||||
CVCMIServerPackVisitor visitor(*this, this->gh);
|
||||
pack->visit(visitor);
|
||||
}
|
||||
#ifndef _MSC_VER
|
||||
|
Loading…
Reference in New Issue
Block a user