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Handle Tile by reference instead of pointer

This commit is contained in:
Tomasz Zieliński
2022-09-25 08:04:15 +02:00
parent 0b56778e00
commit 97a94ce61e
3 changed files with 13 additions and 13 deletions

View File

@@ -43,11 +43,11 @@ void AINodeStorage::initialize(const PathfinderOptions & options, const CGameSta
{
for(pos.y=0; pos.y < sizes.y; ++pos.y)
{
const TerrainTile * tile = &gs->map->getTile(pos);
if(!tile->terType->isPassable())
const TerrainTile & tile = gs->map->getTile(pos);
if(!tile.terType->isPassable())
continue;
if(tile->terType->isWater())
if(tile.terType->isWater())
{
resetTile(pos, ELayer::SAIL, PathfinderUtil::evaluateAccessibility<ELayer::SAIL>(pos, tile, fow, player, gs));
if(useFlying)