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- moved ColorPutter's to separate SDL_Pixels.h file
- added Channels namespace for accessing subpixels in format-independent way - fixed several big-endian issues - re-generated buld system
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@ -4872,7 +4872,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
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}
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if(visited)
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{
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if(ID==64 || ID==96 || ID==56 || ID==52 || ID==94)
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if(ID==64 || ID==56 || ID==52 || ID==94)
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messageID--;
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else
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messageID++;
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