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- moved ColorPutter's to separate SDL_Pixels.h file
- added Channels namespace for accessing subpixels in format-independent way - fixed several big-endian issues - re-generated buld system
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@@ -3,6 +3,8 @@
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <sys/prctl.h>
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#endif
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/*
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* CThreadHelper.cpp, part of VCMI engine
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@@ -71,6 +73,6 @@ void setThreadName(long threadID, const std::string &name)
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{
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}
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#else
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//*nix counterpart?
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prctl(PR_SET_NAME, name.c_str(), 0, 0, 0);
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#endif
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}
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