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Fix handling of map turn/day limit
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@ -947,6 +947,9 @@ void CGameHandler::onNewTurn()
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}
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}
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if (!firstTurn)
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checkVictoryLossConditionsForAll(); // check for map turn limit
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logGlobal->trace("Info about turn %d has been sent!", n.day);
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handleTimeEvents();
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//call objects
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