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Lobby works
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@@ -170,11 +170,9 @@ void CVCMIServer::run()
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#endif
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startAsyncAccept();
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if(!remoteConnectionsThread && !settings["server"]["lobby"].isNull() && settings["server"]["lobby"].Bool())
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if(!remoteConnectionsThread && cmdLineOptions.count("lobby"))
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{
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remoteConnectionsThread = vstd::make_unique<boost::thread>(&CVCMIServer::establishRemoteConnections, this);
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Settings node = settings.write["server"]["lobby"];
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node->Bool() = false;
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}
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#if defined(VCMI_ANDROID)
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@@ -203,10 +201,10 @@ void CVCMIServer::run()
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void CVCMIServer::establishRemoteConnections()
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{
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uuid = settings["server"]["host"]["uuid"].String();
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int numOfConnections = settings["server"]["host"]["connections"].Integer();
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auto address = settings["server"]["server"].String();
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int port = settings["server"]["serverport"].Integer();
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uuid = cmdLineOptions["lobby-uuid"].as<std::string>();
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int numOfConnections = cmdLineOptions["connections"].as<ui8>();
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auto address = cmdLineOptions["lobby"].as<std::string>();
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int port = cmdLineOptions["lobby-port"].as<ui16>();
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for(int i = 0; i < numOfConnections; ++i)
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connectToRemote(address, port);
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@@ -1001,7 +999,11 @@ static void handleCommandOptions(int argc, char * argv[], boost::program_options
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("uuid", po::value<std::string>(), "")
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("enable-shm-uuid", "use UUID for shared memory identifier")
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("enable-shm", "enable usage of shared memory")
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("port", po::value<ui16>(), "port at which server will listen to connections from client");
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("port", po::value<ui16>(), "port at which server will listen to connections from client")
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("lobby", po::value<std::string>(), "address to remote lobby")
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("lobby-port", po::value<ui16>(), "port at which server connect to remote lobby")
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("lobby-uuid", po::value<std::string>(), "")
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("connections", po::value<ui8>(), "amount of connections to remote lobby");
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if(argc > 1)
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{
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