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Add option to toggle monthly artifact change in black market (#341)

* Add black market art change as hardcodedFeature
This commit is contained in:
Dydzio
2017-07-14 23:46:18 +02:00
committed by ArseniyShestakov
parent ea0ceb1805
commit 98140aab6b
5 changed files with 19 additions and 3 deletions

View File

@ -640,6 +640,8 @@ void CModHandler::loadConfigFromFile (std::string name)
logGlobal->debugStream() << "\tALL_CREATURES_GET_DOUBLE_MONTHS\t" << settings.ALL_CREATURES_GET_DOUBLE_MONTHS;
settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool();
logGlobal->debugStream() << "\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t" << settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS;
settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE = hardcodedFeatures["BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"].Bool();
logGlobal->debugStream() << "\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t" << settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE;
const JsonNode & gameModules = settings.data["modules"];
modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
logGlobal->debugStream() << "\tSTACK_EXP\t" << modules.STACK_EXP;