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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Bump serialization - not sure if necessary

This commit is contained in:
Dydzio 2023-02-05 01:01:11 +01:00
parent 7095e9d8f9
commit 981c23cafa
2 changed files with 6 additions and 3 deletions

View File

@ -384,9 +384,12 @@ public:
h & ATTACK_POINTS_DMG_MULTIPLIER_CAP; h & ATTACK_POINTS_DMG_MULTIPLIER_CAP;
h & DEFENSE_POINT_DMG_MULTIPLIER; h & DEFENSE_POINT_DMG_MULTIPLIER;
h & DEFENSE_POINTS_DMG_MULTIPLIER_CAP; h & DEFENSE_POINTS_DMG_MULTIPLIER_CAP;
if(version >= 815)
{
h & HERO_STARTING_ARMY_STACKS_COUNT_CHANCES; h & HERO_STARTING_ARMY_STACKS_COUNT_CHANCES;
h & DEFAULT_BUILDING_SET_DWELLING_CHANCES; h & DEFAULT_BUILDING_SET_DWELLING_CHANCES;
} }
}
} settings; } settings;
struct DLL_LINKAGE gameModules struct DLL_LINKAGE gameModules

View File

@ -14,7 +14,7 @@
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
const ui32 SERIALIZATION_VERSION = 814; const ui32 SERIALIZATION_VERSION = 815;
const ui32 MINIMAL_SERIALIZATION_VERSION = 813; const ui32 MINIMAL_SERIALIZATION_VERSION = 813;
const std::string SAVEGAME_MAGIC = "VCMISVG"; const std::string SAVEGAME_MAGIC = "VCMISVG";