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Bump serialization - not sure if necessary
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@ -384,9 +384,12 @@ public:
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h & ATTACK_POINTS_DMG_MULTIPLIER_CAP;
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h & DEFENSE_POINT_DMG_MULTIPLIER;
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h & DEFENSE_POINTS_DMG_MULTIPLIER_CAP;
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if(version >= 815)
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{
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h & HERO_STARTING_ARMY_STACKS_COUNT_CHANCES;
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h & DEFAULT_BUILDING_SET_DWELLING_CHANCES;
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}
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}
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} settings;
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struct DLL_LINKAGE gameModules
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@ -14,7 +14,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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const ui32 SERIALIZATION_VERSION = 814;
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const ui32 SERIALIZATION_VERSION = 815;
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const ui32 MINIMAL_SERIALIZATION_VERSION = 813;
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const std::string SAVEGAME_MAGIC = "VCMISVG";
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