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Working version of SoD dimension door spell

This commit is contained in:
Dydzio 2024-03-24 23:58:04 +01:00
parent b319d16de6
commit 982e67cea8
3 changed files with 48 additions and 13 deletions

View File

@ -506,14 +506,14 @@ void AdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
if(!shortcuts->optionMapViewActive()) if(!shortcuts->optionMapViewActive())
return; return;
//FIXME: this line breaks H3 behavior for Dimension Door
if(!LOCPLINT->cb->isVisible(mapPos)) if(!LOCPLINT->cb->isVisible(mapPos))
return; {
if(!spellBeingCasted || spellBeingCasted->id != SpellID::DIMENSION_DOOR)
return;
}
if(!LOCPLINT->makingTurn) if(!LOCPLINT->makingTurn)
return; return;
const TerrainTile *tile = LOCPLINT->cb->getTile(mapPos);
const CGObjectInstance *topBlocking = getActiveObject(mapPos); const CGObjectInstance *topBlocking = getActiveObject(mapPos);
int3 selPos = LOCPLINT->localState->getCurrentArmy()->getSightCenter(); int3 selPos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
@ -533,7 +533,8 @@ void AdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
performSpellcasting(mapPos); performSpellcasting(mapPos);
break; break;
case SpellID::DIMENSION_DOOR: case SpellID::DIMENSION_DOOR:
if(!tile || tile->isClear(heroTile)) const TerrainTile *targetTile = LOCPLINT->cb->getTileForDimensionDoor(mapPos, LOCPLINT->localState->getCurrentHero());
if(targetTile && targetTile->isClear(heroTile))
performSpellcasting(mapPos); performSpellcasting(mapPos);
break; break;
} }
@ -614,12 +615,18 @@ void AdventureMapInterface::onTileHovered(const int3 &mapPos)
if(!LOCPLINT->cb->isVisible(mapPos)) if(!LOCPLINT->cb->isVisible(mapPos))
{ {
CCS->curh->set(Cursor::Map::POINTER); GH.statusbar()->clear();
GH.statusbar()->clear();
return; if(!spellBeingCasted || spellBeingCasted->id != SpellID::DIMENSION_DOOR)
{
CCS->curh->set(Cursor::Map::POINTER);
return;
}
} }
auto objRelations = PlayerRelations::ALLIES; auto objRelations = PlayerRelations::ALLIES;
const CGObjectInstance *objAtTile = getActiveObject(mapPos);
const CGObjectInstance *objAtTile = LOCPLINT->cb->isVisible(mapPos) ? getActiveObject(mapPos) : nullptr;
if(objAtTile) if(objAtTile)
{ {
objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner); objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
@ -649,9 +656,9 @@ void AdventureMapInterface::onTileHovered(const int3 &mapPos)
} }
case SpellID::DIMENSION_DOOR: case SpellID::DIMENSION_DOOR:
{ {
const TerrainTile * t = LOCPLINT->cb->getTile(mapPos, false); const TerrainTile * t = LOCPLINT->cb->getTileForDimensionDoor(mapPos, LOCPLINT->localState->getCurrentHero());
int3 hpos = LOCPLINT->localState->getCurrentArmy()->getSightCenter(); int3 heroPosition = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
if((!t || t->isClear(LOCPLINT->cb->getTile(hpos))) && isInScreenRange(hpos, mapPos)) if(t && t->isClear(LOCPLINT->cb->getTile(heroPosition))/* && isInScreenRange(hpos, mapPos)*/)
CCS->curh->set(Cursor::Map::TELEPORT); CCS->curh->set(Cursor::Map::TELEPORT);
else else
CCS->curh->set(Cursor::Map::POINTER); CCS->curh->set(Cursor::Map::POINTER);

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@ -500,7 +500,7 @@ std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const
return ret; return ret;
} }
const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const const TerrainTile * CGameInfoCallback::getTile(int3 tile, bool verbose) const
{ {
if(isVisible(tile)) if(isVisible(tile))
return &gs->map->getTile(tile); return &gs->map->getTile(tile);
@ -510,6 +510,33 @@ const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
return nullptr; return nullptr;
} }
const TerrainTile * CGameInfoCallback::getTileForDimensionDoor(int3 tile, const CGHeroInstance * castingHero) const
{
auto outputTile = getTile(tile, false);
if(outputTile == nullptr)
{
if(castingHero->canCastThisSpell(static_cast<SpellID>(SpellID::DIMENSION_DOOR).toSpell())
&& isInScreenRange(castingHero->pos, tile)) //TODO: check if > 0 casts left
{
//we are allowed to get basic blocked/water invisible nearby tile date when casting DD spell
TerrainTile targetTile = gs->map->getTile(tile);
auto obfuscatedTile = std::make_shared<TerrainTile>();
obfuscatedTile->visitable = false;
obfuscatedTile->blocked = targetTile.blocked || targetTile.visitable;
obfuscatedTile->terType = (targetTile.blocked || targetTile.visitable)
? VLC->terrainTypeHandler->getById(TerrainId::ROCK)
: targetTile.isWater()
? VLC->terrainTypeHandler->getById(TerrainId::WATER)
: VLC->terrainTypeHandler->getById(TerrainId::GRASS);
outputTile = obfuscatedTile.get();
}
}
return outputTile;
}
EDiggingStatus CGameInfoCallback::getTileDigStatus(int3 tile, bool verbose) const EDiggingStatus CGameInfoCallback::getTileDigStatus(int3 tile, bool verbose) const
{ {
if(!isVisible(tile)) if(!isVisible(tile))

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@ -196,6 +196,7 @@ public:
virtual const CMapHeader * getMapHeader()const; virtual const CMapHeader * getMapHeader()const;
virtual int3 getMapSize() const; //returns size of map - z is 1 for one - level map and 2 for two level map virtual int3 getMapSize() const; //returns size of map - z is 1 for one - level map and 2 for two level map
virtual const TerrainTile * getTile(int3 tile, bool verbose = true) const; virtual const TerrainTile * getTile(int3 tile, bool verbose = true) const;
virtual const TerrainTile * getTileForDimensionDoor(int3 tile, const CGHeroInstance * castingHero) const;
virtual std::shared_ptr<const boost::multi_array<TerrainTile*, 3>> getAllVisibleTiles() const; virtual std::shared_ptr<const boost::multi_array<TerrainTile*, 3>> getAllVisibleTiles() const;
virtual bool isInTheMap(const int3 &pos) const; virtual bool isInTheMap(const int3 &pos) const;
virtual void getVisibleTilesInRange(std::unordered_set<int3> &tiles, int3 pos, int radious, int3::EDistanceFormula distanceFormula = int3::DIST_2D) const; virtual void getVisibleTilesInRange(std::unordered_set<int3> &tiles, int3 pos, int radious, int3::EDistanceFormula distanceFormula = int3::DIST_2D) const;