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Removed using namespace SDL_Ext

This commit is contained in:
Ivan Savenko
2023-02-02 21:41:39 +02:00
parent d87fb43dcd
commit 9833edcf73
4 changed files with 24 additions and 32 deletions

View File

@ -23,6 +23,7 @@
#include "gui/CursorHandler.h"
#include "windows/CKingdomInterface.h"
#include "CGameInfo.h"
#include "CMT.h"
#include "windows/CHeroWindow.h"
#include "windows/CCreatureWindow.h"
#include "windows/CQuestLog.h"
@ -67,7 +68,6 @@
#include "../lib/CGameState.h"
#include "gui/NotificationHandler.h"
#include "adventureMap/CInGameConsole.h"
#include "renderSDL/SDL_Extensions.h"
#include <SDL_events.h>
@ -88,8 +88,6 @@
return; \
RETURN_IF_QUICK_COMBAT
using namespace CSDL_Ext;
extern std::queue<SDL_Event> SDLEventsQueue;
extern boost::mutex eventsM;
boost::recursive_mutex * CPlayerInterface::pim = new boost::recursive_mutex;