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Removed using namespace SDL_Ext
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@ -23,6 +23,7 @@
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#include "gui/CursorHandler.h"
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#include "windows/CKingdomInterface.h"
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#include "CGameInfo.h"
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#include "CMT.h"
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#include "windows/CHeroWindow.h"
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#include "windows/CCreatureWindow.h"
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#include "windows/CQuestLog.h"
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@ -67,7 +68,6 @@
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#include "../lib/CGameState.h"
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#include "gui/NotificationHandler.h"
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#include "adventureMap/CInGameConsole.h"
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#include "renderSDL/SDL_Extensions.h"
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#include <SDL_events.h>
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@ -88,8 +88,6 @@
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return; \
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RETURN_IF_QUICK_COMBAT
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using namespace CSDL_Ext;
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extern std::queue<SDL_Event> SDLEventsQueue;
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extern boost::mutex eventsM;
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boost::recursive_mutex * CPlayerInterface::pim = new boost::recursive_mutex;
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