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Hide error messages from server in goldmaster mode
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@ -3389,7 +3389,9 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
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bool CGameHandler::complain(const std::string &problem)
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bool CGameHandler::complain(const std::string &problem)
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{
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{
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#ifndef ENABLE_GOLDMASTER
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playerMessages->broadcastSystemMessage("Server encountered a problem: " + problem);
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playerMessages->broadcastSystemMessage("Server encountered a problem: " + problem);
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#endif
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logGlobal->error(problem);
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logGlobal->error(problem);
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return true;
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return true;
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}
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}
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