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Rumors: move code into CGameState and add backward compatability

This commit is contained in:
ArseniyShestakov 2015-12-01 00:44:58 +03:00
parent 879eaa47f8
commit 98582d628c
5 changed files with 111 additions and 55 deletions

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@ -568,65 +568,22 @@ EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bo
std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTavern) const
{
std::string text = "";
auto & rand = gs->getRandomGenerator();
if(gs->rumor.type == RumorState::RUMOR_NONE) // (version < 755 backward compatability
return text;
static std::vector<int> rumorTypes = {0, 1, 2, 2};
auto & rumorType = *RandomGeneratorUtil::nextItem(rumorTypes, rand);
switch(rumorType)
auto rumor = gs->rumor.last[gs->rumor.type];
switch(gs->rumor.type)
{
case 0:
{
SThievesGuildInfo tgi;
gs->obtainPlayersStats(tgi, 20);
static std::vector<int> statRumorTypes = {208, 209, 210};// 211, 212};
std::vector<PlayerColor> players = {};
auto statRumorType = *RandomGeneratorUtil::nextItem(statRumorTypes, rand);
switch(statRumorType)
{
case 208:
players = tgi.obelisks[0];
break;
case 209:
players = tgi.artifacts[0];
break;
case 210:
players = tgi.army[0];
break;
case 211:
/// TODO: not implemented in obtainPlayersStats
players = tgi.income[0];
break;
case 212:
/// TODO: Check that ultimate artifact (grail) found
break;
}
auto & playerId = *RandomGeneratorUtil::nextItem(players, rand);
std::string playerName = VLC->generaltexth->colors[playerId.getNum()];
text = boost::str(boost::format(VLC->generaltexth->allTexts[statRumorType]) % playerName);
case RumorState::RUMOR_STATS:
text = boost::str(boost::format(VLC->generaltexth->allTexts[rumor.first]) % VLC->generaltexth->colors[rumor.second]);
break;
}
case 1:
if(gs->map->rumors.size())
{
auto & mapRumor = *RandomGeneratorUtil::nextItem(gs->map->rumors, rand);
text = mapRumor.text;
break;
}
/// don't break - if map don't have rumors we show predefined instead
case 2:
do
{
text = *RandomGeneratorUtil::nextItem(VLC->generaltexth->tavernRumors, rand);
}
while(!text.length());
case RumorState::RUMOR_MAP:
text = gs->map->rumors[rumor.first].text;
break;
case RumorState::RUMOR_RAND:
text = VLC->generaltexth->tavernRumors[rumor.first];
break;
}

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@ -2133,6 +2133,75 @@ int3 CGameState::guardingCreaturePosition (int3 pos) const
return gs->map->guardingCreaturePositions[pos.x][pos.y][pos.z];
}
void CGameState::updateRumor()
{
static std::vector<RumorState::ERumorType> rumorTypes = {RumorState::RUMOR_MAP, RumorState::RUMOR_STATS, RumorState::RUMOR_RAND, RumorState::RUMOR_RAND};
static std::vector<int> statsRumorTypes = {208, 209, 210};// 211, 212};
int rumorId = -1;
int rumorPlayer = PlayerColor::CANNOT_DETERMINE.getNum();
auto & rand = gs->getRandomGenerator();
rumor.type = *RandomGeneratorUtil::nextItem(rumorTypes, rand);
if(!gs->map->rumors.size() && rumor.type == RumorState::RUMOR_MAP)
rumor.type = RumorState::RUMOR_RAND;
switch(rumor.type)
{
case RumorState::RUMOR_STATS:
{
SThievesGuildInfo tgi;
gs->obtainPlayersStats(tgi, 20);
std::vector<PlayerColor> players = {};
rumorId = *RandomGeneratorUtil::nextItem(statsRumorTypes, rand);
switch(rumorId)
{
case 208:
players = tgi.obelisks[0];
break;
case 209:
players = tgi.artifacts[0];
break;
case 210:
players = tgi.army[0];
break;
case 211:
/// TODO: not implemented in obtainPlayersStats
players = tgi.income[0];
break;
case 212:
/// TODO: Check that ultimate artifact (grail) found
break;
}
rumorPlayer = RandomGeneratorUtil::nextItem(players, rand)->getNum();
break;
}
case RumorState::RUMOR_MAP:
rumorId = rand.nextInt(gs->map->rumors.size() - 1);
break;
case RumorState::RUMOR_RAND:
do
{
rumorId = rand.nextInt(VLC->generaltexth->tavernRumors.size() - 1);
}
while(!VLC->generaltexth->tavernRumors[rumorId].length());
break;
}
if(vstd::contains(rumor.last, rumor.type))
{
rumor.last.erase(rumor.type);
}
rumor.last[rumor.type] = std::make_pair(rumorId, rumorPlayer);
}
bool CGameState::isVisible(int3 pos, PlayerColor player)
{
if(player == PlayerColor::NEUTRAL)

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@ -208,6 +208,24 @@ public:
};
struct DLL_LINKAGE RumorState
{
enum ERumorType : ui8
{
RUMOR_NONE = 0, RUMOR_RAND, RUMOR_STATS, RUMOR_MAP
};
ERumorType type;
std::map<ERumorType, std::pair<int, int>> last;
RumorState(){type = RUMOR_NONE; last = {};};
template <typename Handler> void serialize(Handler &h, const int version)
{
h & type & last;
}
};
struct UpgradeInfo
{
CreatureID oldID; //creature to be upgraded
@ -311,6 +329,7 @@ public:
std::map<PlayerColor, PlayerState> players;
std::map<TeamID, TeamState> teams;
CBonusSystemNode globalEffects;
RumorState rumor;
boost::shared_mutex *mx;
@ -324,6 +343,7 @@ public:
void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out); //calculates possible paths for hero, by default uses current hero position and movement left; returns pointer to newly allocated CPath or nullptr if path does not exists
int3 guardingCreaturePosition (int3 pos) const;
std::vector<CGObjectInstance*> guardingCreatures (int3 pos) const;
void updateRumor();
// ----- victory, loss condition checks -----
@ -347,6 +367,13 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & scenarioOps & initialOpts & currentPlayer & day & map & players & teams & hpool & globalEffects & rand;
if(version >= 755)
{
h & rumor;
}
else
rumor = RumorState();
BONUS_TREE_DESERIALIZATION_FIX
}

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@ -27,7 +27,7 @@
#include "mapping/CCampaignHandler.h" //for CCampaignState
#include "rmg/CMapGenerator.h" // for CMapGenOptions
const ui32 version = 754;
const ui32 version = 755;
const ui32 minSupportedVersion = 753;
class CISer;

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@ -1032,6 +1032,9 @@ DLL_LINKAGE void NewTurn::applyGs( CGameState *gs )
for(CGTownInstance* t : gs->map->towns)
t->builded = 0;
if(gs->getDate(Date::DAY_OF_WEEK) == 1)
gs->updateRumor();
}
DLL_LINKAGE void SetObjectProperty::applyGs( CGameState *gs )