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Rumors: move code into CGameState and add backward compatability
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commit
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@ -568,65 +568,22 @@ EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bo
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std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTavern) const
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{
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std::string text = "";
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auto & rand = gs->getRandomGenerator();
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if(gs->rumor.type == RumorState::RUMOR_NONE) // (version < 755 backward compatability
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return text;
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static std::vector<int> rumorTypes = {0, 1, 2, 2};
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auto & rumorType = *RandomGeneratorUtil::nextItem(rumorTypes, rand);
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switch(rumorType)
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auto rumor = gs->rumor.last[gs->rumor.type];
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switch(gs->rumor.type)
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{
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case 0:
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{
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SThievesGuildInfo tgi;
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gs->obtainPlayersStats(tgi, 20);
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static std::vector<int> statRumorTypes = {208, 209, 210};// 211, 212};
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std::vector<PlayerColor> players = {};
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auto statRumorType = *RandomGeneratorUtil::nextItem(statRumorTypes, rand);
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switch(statRumorType)
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{
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case 208:
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players = tgi.obelisks[0];
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break;
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case 209:
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players = tgi.artifacts[0];
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break;
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case 210:
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players = tgi.army[0];
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break;
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case 211:
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/// TODO: not implemented in obtainPlayersStats
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players = tgi.income[0];
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break;
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case 212:
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/// TODO: Check that ultimate artifact (grail) found
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break;
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}
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auto & playerId = *RandomGeneratorUtil::nextItem(players, rand);
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std::string playerName = VLC->generaltexth->colors[playerId.getNum()];
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text = boost::str(boost::format(VLC->generaltexth->allTexts[statRumorType]) % playerName);
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case RumorState::RUMOR_STATS:
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text = boost::str(boost::format(VLC->generaltexth->allTexts[rumor.first]) % VLC->generaltexth->colors[rumor.second]);
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break;
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}
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case 1:
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if(gs->map->rumors.size())
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{
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auto & mapRumor = *RandomGeneratorUtil::nextItem(gs->map->rumors, rand);
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text = mapRumor.text;
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break;
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}
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/// don't break - if map don't have rumors we show predefined instead
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case 2:
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do
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{
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text = *RandomGeneratorUtil::nextItem(VLC->generaltexth->tavernRumors, rand);
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}
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while(!text.length());
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case RumorState::RUMOR_MAP:
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text = gs->map->rumors[rumor.first].text;
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break;
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case RumorState::RUMOR_RAND:
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text = VLC->generaltexth->tavernRumors[rumor.first];
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break;
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}
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@ -2133,6 +2133,75 @@ int3 CGameState::guardingCreaturePosition (int3 pos) const
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return gs->map->guardingCreaturePositions[pos.x][pos.y][pos.z];
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}
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void CGameState::updateRumor()
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{
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static std::vector<RumorState::ERumorType> rumorTypes = {RumorState::RUMOR_MAP, RumorState::RUMOR_STATS, RumorState::RUMOR_RAND, RumorState::RUMOR_RAND};
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static std::vector<int> statsRumorTypes = {208, 209, 210};// 211, 212};
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int rumorId = -1;
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int rumorPlayer = PlayerColor::CANNOT_DETERMINE.getNum();
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auto & rand = gs->getRandomGenerator();
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rumor.type = *RandomGeneratorUtil::nextItem(rumorTypes, rand);
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if(!gs->map->rumors.size() && rumor.type == RumorState::RUMOR_MAP)
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rumor.type = RumorState::RUMOR_RAND;
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switch(rumor.type)
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{
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case RumorState::RUMOR_STATS:
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{
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SThievesGuildInfo tgi;
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gs->obtainPlayersStats(tgi, 20);
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std::vector<PlayerColor> players = {};
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rumorId = *RandomGeneratorUtil::nextItem(statsRumorTypes, rand);
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switch(rumorId)
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{
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case 208:
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players = tgi.obelisks[0];
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break;
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case 209:
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players = tgi.artifacts[0];
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break;
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case 210:
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players = tgi.army[0];
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break;
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case 211:
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/// TODO: not implemented in obtainPlayersStats
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players = tgi.income[0];
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break;
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case 212:
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/// TODO: Check that ultimate artifact (grail) found
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break;
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}
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rumorPlayer = RandomGeneratorUtil::nextItem(players, rand)->getNum();
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break;
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}
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case RumorState::RUMOR_MAP:
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rumorId = rand.nextInt(gs->map->rumors.size() - 1);
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break;
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case RumorState::RUMOR_RAND:
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do
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{
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rumorId = rand.nextInt(VLC->generaltexth->tavernRumors.size() - 1);
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}
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while(!VLC->generaltexth->tavernRumors[rumorId].length());
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break;
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}
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if(vstd::contains(rumor.last, rumor.type))
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{
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rumor.last.erase(rumor.type);
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}
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rumor.last[rumor.type] = std::make_pair(rumorId, rumorPlayer);
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}
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bool CGameState::isVisible(int3 pos, PlayerColor player)
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{
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if(player == PlayerColor::NEUTRAL)
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@ -208,6 +208,24 @@ public:
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};
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struct DLL_LINKAGE RumorState
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{
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enum ERumorType : ui8
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{
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RUMOR_NONE = 0, RUMOR_RAND, RUMOR_STATS, RUMOR_MAP
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};
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ERumorType type;
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std::map<ERumorType, std::pair<int, int>> last;
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RumorState(){type = RUMOR_NONE; last = {};};
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & type & last;
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}
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};
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struct UpgradeInfo
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{
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CreatureID oldID; //creature to be upgraded
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@ -311,6 +329,7 @@ public:
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std::map<PlayerColor, PlayerState> players;
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std::map<TeamID, TeamState> teams;
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CBonusSystemNode globalEffects;
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RumorState rumor;
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boost::shared_mutex *mx;
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@ -324,6 +343,7 @@ public:
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void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out); //calculates possible paths for hero, by default uses current hero position and movement left; returns pointer to newly allocated CPath or nullptr if path does not exists
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int3 guardingCreaturePosition (int3 pos) const;
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std::vector<CGObjectInstance*> guardingCreatures (int3 pos) const;
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void updateRumor();
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// ----- victory, loss condition checks -----
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@ -347,6 +367,13 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & scenarioOps & initialOpts & currentPlayer & day & map & players & teams & hpool & globalEffects & rand;
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if(version >= 755)
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{
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h & rumor;
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}
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else
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rumor = RumorState();
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BONUS_TREE_DESERIALIZATION_FIX
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}
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@ -27,7 +27,7 @@
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#include "mapping/CCampaignHandler.h" //for CCampaignState
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#include "rmg/CMapGenerator.h" // for CMapGenOptions
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const ui32 version = 754;
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const ui32 version = 755;
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const ui32 minSupportedVersion = 753;
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class CISer;
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@ -1032,6 +1032,9 @@ DLL_LINKAGE void NewTurn::applyGs( CGameState *gs )
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for(CGTownInstance* t : gs->map->towns)
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t->builded = 0;
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if(gs->getDate(Date::DAY_OF_WEEK) == 1)
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gs->updateRumor();
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}
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DLL_LINKAGE void SetObjectProperty::applyGs( CGameState *gs )
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