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Place Monoliths at max distance in Junction zone
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@ -15,6 +15,7 @@
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#include "TileInfo.h"
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#include "CMapGenerator.h"
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#include "RmgPath.h"
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#include "modificators/ObjectManager.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -307,6 +308,16 @@ void Zone::fractalize()
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tilesToIgnore.clear();
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}
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}
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else
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{
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// Handle special case - place Monoliths at the edge of a zone
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auto objectManager = getModificator<ObjectManager>();
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if (objectManager)
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{
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objectManager->createMonoliths();
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}
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}
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Lock lock(areaMutex);
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//cut straight paths towards the center. A* is too slow for that.
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auto areas = connectedAreas(clearedTiles, false);
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@ -356,6 +356,41 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
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}
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}
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bool ObjectManager::createMonoliths()
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{
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// Special case for Junction zone only
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logGlobal->trace("Creating Monoliths");
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for(const auto & objInfo : requiredObjects)
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{
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if (objInfo.obj->ID != Obj::MONOLITH_TWO_WAY)
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{
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continue;
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}
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rmg::Object rmgObject(*objInfo.obj);
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rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
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bool guarded = addGuard(rmgObject, objInfo.guardStrength, true);
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Zone::Lock lock(zone.areaMutex);
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auto path = placeAndConnectObject(zone.areaPossible(), rmgObject, 3, guarded, false, OptimizeType::DISTANCE);
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if(!path.valid())
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{
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logGlobal->error("Failed to fill zone %d due to lack of space", zone.getId());
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return false;
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}
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zone.connectPath(path);
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placeObject(rmgObject, guarded, true, objInfo.createRoad);
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}
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vstd::erase_if(requiredObjects, [](const auto & objInfo)
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{
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return objInfo.obj->ID == Obj::MONOLITH_TWO_WAY;
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});
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return true;
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}
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bool ObjectManager::createRequiredObjects()
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{
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logGlobal->trace("Creating required objects");
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@ -62,6 +62,7 @@ public:
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void addCloseObject(const RequiredObjectInfo & info);
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void addNearbyObject(const RequiredObjectInfo & info);
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bool ObjectManager::createMonoliths();
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bool createRequiredObjects();
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int3 findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, OptimizeType optimizer) const;
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