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* proper initialization of coverage map in hero defs
* updated changelog
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52
ChangeLog
52
ChangeLog
@ -1,3 +1,55 @@
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0.72 -> 0.73
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GENERAL:
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* infowindow popup will be completely on screen
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* fixed possible crash with in game console
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* fixed crash when gaining artifact after r-click on hero in tavern
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* Estates / hero bonuses won't give resources on first day.
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* video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
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* hero meeting window allowing exchanging armies between heroes on adventure map
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* 'T' hotkey opens marketplace window
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* giving starting spells for heroes
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* pressing enter or escape close spellbook
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* removed redundant quotation marks from skills description and artifact events texts
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* disabled autosaving on first turn
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* bonuses from bonus artifacts
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* increased char per line limit for subtitles under components
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* corrected some exp/level values
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* primary skills cannot be negative
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* support for 3 new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood
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ADVENTURE INTERFACE:
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* Garrisoning, then removing hero from garrison move him at the end of the heroes list
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* The size of the frame around the map depends on the screen size.
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* spellbook shows adventure spells when opened on adventure map
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* erasing path after picking objects with last movement point
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BATTLES:
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* added some missing projectile infos
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* added native terrain bonuses in battles
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* number of units in stack in battle should now fit the box
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* non-living and undead creatures have now always 0 morale
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* partial handling of advmap objects changing battle background (like clover field) (their existence should change the background but nothing else)
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* fixed displaying luck effect animation
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TOWNS:
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* fixes for horde buildings
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* garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
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* capitol bar in town hall is grey (not red) if already one exists
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* fixed crash on entering hall when town was near map edge
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HERO WINDOW:
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* garrisoned heroes won't be shown on the list
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PREGAME:
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* saves are sorted primary by map format, secondary by name
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* fixed displaying date of saved game (uses local time, removed square character)
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OBJECTS:
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* Fixed primary/secondary skill levels given by a scholar.
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* fixed crash when there was flaggable building next to map edge
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* partial support for adventure map creature dwellings
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0.71 -> 0.72 (Jun 1 2009)
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GENERAL:
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* many sound effects and music
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@ -584,12 +584,14 @@ void CGHeroInstance::initHeroDefInfo()
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}
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for(int i=0;i<6;i++)
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{
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defInfo->blockMap[i]=255;
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defInfo->visitMap[i]=0;
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defInfo->blockMap[i] = 255;
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defInfo->visitMap[i] = 0;
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defInfo->coverageMap[i] = 0;
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}
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defInfo->handler=NULL;
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defInfo->blockMap[5] = 253;
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defInfo->visitMap[5] = 2;
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defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
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}
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CGHeroInstance::~CGHeroInstance()
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{
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