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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Update & expand docs on bonus limiters & updaters

This commit is contained in:
Ivan Savenko
2025-05-10 19:14:05 +03:00
parent 519fbae43c
commit 990f766254
4 changed files with 53 additions and 35 deletions

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@@ -38,10 +38,10 @@ Non-absolute obstacles specify their coordinates relative to bottom-left corner
For example, obstacle that blocks tiles `[1, 2, 3, -15, -16, -31]` would result in following layout on the battlefield:
![Battlefield Relative Obstacle Example](../Battle_Field_Relative_Obstacle.svg)
![Battlefield Relative Obstacle Example](../../images/Battle_Field_Relative_Obstacle.svg)
### Absolute obstacles
Absolute obstacles operate in absolute coordinates. Because of that, blocked tiles contains list of indexes of blocked tiles. For reference on tiles indexes see image below:
![Battlefield Hexes Layout](../Battle_Field_Hexes.svg)
![Battlefield Hexes Layout](../../images/Battle_Field_Hexes.svg)

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@@ -28,5 +28,5 @@
Impassable hexes operate in absolute coordinates. For reference on tiles indexes see image below:
![Battlefield Hexes Layout](../images/Battle_Field_Hexes.svg)
![Battlefield Hexes Layout](../../images/Battle_Field_Hexes.svg)