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Avoid crash on invalid H3 data
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@@ -205,6 +205,8 @@ void SDLImage::exportBitmap(const boost::filesystem::path& path) const
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void SDLImage::playerColored(PlayerColor player)
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void SDLImage::playerColored(PlayerColor player)
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{
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{
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if (!surf)
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return;
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graphics->blueToPlayersAdv(surf, player);
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graphics->blueToPlayersAdv(surf, player);
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}
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}
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