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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Fix Chinese translation

This commit is contained in:
Fabrice Tiercelin
2023-10-04 20:44:20 +02:00
parent 56d5c74a61
commit 99221c2d56
7 changed files with 145 additions and 46 deletions

View File

@@ -1,17 +1,17 @@
{
"vcmi.adventureMap.monsterThreat.title" : "\n\n威胁度: ",
"vcmi.adventureMap.monsterThreat.levels.0" : "不值一提",
"vcmi.adventureMap.monsterThreat.levels.0" : "极低",
"vcmi.adventureMap.monsterThreat.levels.1" : "很低",
"vcmi.adventureMap.monsterThreat.levels.2" : "低",
"vcmi.adventureMap.monsterThreat.levels.3" : "较低",
"vcmi.adventureMap.monsterThreat.levels.4" : "势均力敌",
"vcmi.adventureMap.monsterThreat.levels.4" : "中等",
"vcmi.adventureMap.monsterThreat.levels.5" : "较高",
"vcmi.adventureMap.monsterThreat.levels.6" : "高",
"vcmi.adventureMap.monsterThreat.levels.7" : "很高",
"vcmi.adventureMap.monsterThreat.levels.8" : "略有挑战",
"vcmi.adventureMap.monsterThreat.levels.8" : "挑战性的",
"vcmi.adventureMap.monsterThreat.levels.9" : "压倒性的",
"vcmi.adventureMap.monsterThreat.levels.10" : "自寻死路",
"vcmi.adventureMap.monsterThreat.levels.11" : "天方夜谭",
"vcmi.adventureMap.monsterThreat.levels.10" : "致命的",
"vcmi.adventureMap.monsterThreat.levels.11" : "无法取胜",
"vcmi.adventureMap.confirmRestartGame" : "你想要重新开始游戏吗?",
"vcmi.adventureMap.noTownWithMarket" : "没有足够的市场。",
@@ -23,16 +23,39 @@
"vcmi.capitalColors.0" : "红色",
"vcmi.capitalColors.1" : "蓝色",
"vcmi.capitalColors.2" : "色",
"vcmi.capitalColors.2" : "色",
"vcmi.capitalColors.3" : "绿色",
"vcmi.capitalColors.4" : "橙色",
"vcmi.capitalColors.5" : "紫色",
"vcmi.capitalColors.6" : "色",
"vcmi.capitalColors.6" : "色",
"vcmi.capitalColors.7" : "粉色",
"vcmi.server.errors.existingProcess" : "一个VCMI进程已经在运行,启动新进程前请结束它。",
"vcmi.server.errors.modsToEnable" : "{需要加载的MOD列表}",
"vcmi.server.confirmReconnect" : "您想要重连上一个会话么?",
"vcmi.heroOverview.startingArmy" : "初始部队",
"vcmi.heroOverview.warMachine" : "战争机器",
"vcmi.heroOverview.secondarySkills" : "初始技能",
"vcmi.heroOverview.spells" : "魔法",
"vcmi.radialWheel.mergeSameUnit" : "合并相同生物",
"vcmi.radialWheel.showUnitInformation" : "显示生物信息",
"vcmi.radialWheel.splitSingleUnit" : "分割单个生物",
"vcmi.radialWheel.splitUnitEqually" : "平均分配生物",
"vcmi.radialWheel.moveUnit" : "将生物移动到部队",
"vcmi.radialWheel.splitUnit" : "分割生物到其他空位",
"vcmi.mainMenu.serverConnecting" : "连接中...",
"vcmi.mainMenu.serverAddressEnter" : "使用地址:",
"vcmi.mainMenu.serverClosing" : "关闭中...",
"vcmi.mainMenu.hostTCP" : "创建TCP/IP游戏",
"vcmi.mainMenu.joinTCP" : "加入TCP/IP游戏",
"vcmi.mainMenu.playerName" : "Player",
"vcmi.lobby.filename" : "文件名",
"vcmi.lobby.creationDate" : "创建时间",
"vcmi.server.errors.existingProcess" : "一个VCMI进程已经在运行,启动新进程前请结束它。",
"vcmi.server.errors.modsToEnable" : "{需要启用的mod列表}",
"vcmi.server.errors.modsToDisable" : "{需要禁用的mod列表}",
"vcmi.server.confirmReconnect" : "您想要重连上一个会话么?",
"vcmi.settingsMainWindow.generalTab.hover" : "常规",
"vcmi.settingsMainWindow.generalTab.help" : "切换到“常规”选项卡 - 设置游戏客户端呈现",
@@ -46,15 +69,29 @@
"vcmi.systemOptions.otherGroup" : "其他设置", // unused right now
"vcmi.systemOptions.townsGroup" : "城镇画面",
"vcmi.systemOptions.fullscreenButton.hover" : "全屏",
"vcmi.systemOptions.fullscreenButton.help" : "{全屏}\n\n选中时,VCMI将以全屏运行,否则运行在窗口模式。",
"vcmi.systemOptions.fullscreenBorderless.hover" : "全屏 (无边框)",
"vcmi.systemOptions.fullscreenBorderless.help" : "{全屏}\n\n选中时,VCMI将以全屏运行,否则运行在窗口模式。",
"vcmi.systemOptions.fullscreenExclusive.hover" : "全屏 (边框)",
"vcmi.systemOptions.fullscreenExclusive.help" : "{全屏}\n\n选中时,VCMI将以全屏运行,否则运行在窗口模式。",
"vcmi.systemOptions.resolutionButton.hover" : "分辨率",
"vcmi.systemOptions.resolutionButton.help" : "{分辨率选择}\n\n改变游戏内的分辨率,更改后需要重启游戏使其生效。",
"vcmi.systemOptions.resolutionMenu.hover" : "分辨率选择",
"vcmi.systemOptions.resolutionMenu.help" : "修改游戏运行时的分辨率。",
"vcmi.systemOptions.fullscreenFailed" : "{全屏}\n\n选择切换到全屏模式失败!当前显示器不支持该分辨率!",
"vcmi.systemOptions.scalingButton.hover" : "界面大小: %p%",
"vcmi.systemOptions.scalingButton.help" : "{界面大小}\n\n改变界面的大小",
"vcmi.systemOptions.scalingMenu.hover" : "选择界面大小",
"vcmi.systemOptions.scalingMenu.help" : "改变游戏界面大小。",
"vcmi.systemOptions.longTouchButton.hover" : "触控间距: %d 毫秒", // Translation note: "ms" = "milliseconds"
"vcmi.systemOptions.longTouchButton.help" : "{触控间距}\n\n使用触摸屏时,触摸屏幕指定持续时间(以毫秒为单位)后将出现弹出窗口。",
"vcmi.systemOptions.longTouchMenu.hover" : "选择触控间距",
"vcmi.systemOptions.longTouchMenu.help" : "改变触控间距。",
"vcmi.systemOptions.longTouchMenu.entry" : "%d 毫秒",
"vcmi.systemOptions.framerateButton.hover" : "显示FPS",
"vcmi.systemOptions.framerateButton.help" : "{显示FPS}\n\n打开/关闭在游戏窗口角落的FPS指示器。",
"vcmi.systemOptions.hapticFeedbackButton.hover" : "触觉反馈",
"vcmi.systemOptions.hapticFeedbackButton.help" : "{触觉反馈}\n\n切换触摸输入的触觉反馈。",
"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "界面增强",
"vcmi.systemOptions.enableUiEnhancementsButton.help" : "{界面增强}\n\n显示所有界面增强内容,如大背包和魔法书等。",
"vcmi.adventureOptions.infoBarPick.hover" : "在信息面板显示消息",
"vcmi.adventureOptions.infoBarPick.help" : "{在信息面板显示消息}\n\n来自访问地图物件的信息将显示在信息面板,而不是弹出窗口。",
@@ -64,6 +101,12 @@
"vcmi.adventureOptions.forceMovementInfo.help" : "{在状态栏中显示移动力}\n\n不需要按ALT就可以显示移动力。",
"vcmi.adventureOptions.showGrid.hover" : "显示网格",
"vcmi.adventureOptions.showGrid.help" : "{显示网格}\n\n显示网格覆盖层,高亮冒险地图物件的边沿。",
"vcmi.adventureOptions.borderScroll.hover" : "滚动边界",
"vcmi.adventureOptions.borderScroll.help" : "{滚动边界}\n\n当光标靠近窗口边缘时滚动冒险地图。 可以通过按住 CTRL 键来禁用。",
"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "信息面板生物管理",
"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{信息面板生物管理}\n\n允许在信息面板中重新排列生物,而不是在默认组件之间循环。",
"vcmi.adventureOptions.leftButtonDrag.hover" : "左键拖动地图",
"vcmi.adventureOptions.leftButtonDrag.help" : "{左键拖动地图}\n\n启用后,按住左键移动鼠标将拖动冒险地图视图。",
"vcmi.adventureOptions.mapScrollSpeed1.hover": "",
"vcmi.adventureOptions.mapScrollSpeed5.hover": "",
"vcmi.adventureOptions.mapScrollSpeed6.hover": "",
@@ -88,10 +131,16 @@
"vcmi.battleOptions.animationsSpeed6.help": "设置动画速度为即刻",
"vcmi.battleOptions.movementHighlightOnHover.hover": "鼠标悬停高亮单位移动范围",
"vcmi.battleOptions.movementHighlightOnHover.help": "{鼠标悬停高亮单位移动范围}\n\n当你的鼠标悬停在单位上时高亮他的行动范围。",
"vcmi.battleOptions.rangeLimitHighlightOnHover.hover": "显示生物射程限制",
"vcmi.battleOptions.rangeLimitHighlightOnHover.help": "{显示生物射程限制}\n\n当您将鼠标悬停在其上时,显示射手的射程限制。",
"vcmi.battleOptions.showStickyHeroInfoWindows.hover": "显示英雄统计数据窗口",
"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{显示英雄统计数据窗口}\n\n永久切换并显示主要统计数据和法术点的英雄统计数据窗口。",
"vcmi.battleOptions.enableAutocombatSpells.hover": "魔法",
"vcmi.battleOptions.enableAutocombatSpells.help": "{魔法}\n\n快速战斗时不会使用魔法。",
"vcmi.battleOptions.skipBattleIntroMusic.hover": "跳过战斗开始音乐",
"vcmi.battleOptions.skipBattleIntroMusic.help": "{跳过战斗开始音乐}\n\n战斗开始音乐播放期间,你也能够进行操作。",
"vcmi.battleWindow.pressKeyToSkipIntro" : "按下任意键立即开始战斗",
"vcmi.battleWindow.pressKeyToSkipIntro" : "按下任意键立即开始战斗",
"vcmi.battleWindow.damageEstimation.melee" : "近战攻击 %CREATURE (%DAMAGE).",
"vcmi.battleWindow.damageEstimation.meleeKills" : "近战攻击 %CREATURE (%DAMAGE, %KILLS).",
"vcmi.battleWindow.damageEstimation.ranged" : "射击 %CREATURE (%SHOTS, %DAMAGE).",
@@ -122,16 +171,18 @@
"vcmi.townHall.greetingDefence" : "在%s中稍待片刻,富有战斗经验的战士会教你防御技巧(防御力+1)。",
"vcmi.townHall.hasNotProduced" : "本周%s并没有产生什么资源。",
"vcmi.townHall.hasProduced" : "本周%s产生了%d个%s。",
"vcmi.townHall.greetingCustomBonus" : "%s 赋予你 +%d %s%s",
"vcmi.townHall.greetingCustomBonus" : "当你的英雄访问%s 时,这个神奇的建筑使你的英雄 +%d %s%s",
"vcmi.townHall.greetingCustomUntil" : "直到下一场战斗。",
"vcmi.townHall.greetingInTownMagicWell" : "%s使你的魔法值恢复到最大值。",
"vcmi.logicalExpressions.anyOf" : "以下任一前提:",
"vcmi.logicalExpressions.allOf" : "以下所有前提:",
"vcmi.logicalExpressions.noneOf" : "无前提:",
"vcmi.logicalExpressions.noneOf" : "与此建筑冲突:",
"vcmi.heroWindow.openCommander.hover" : "开启指挥官界面",
"vcmi.heroWindow.openCommander.help" : "显示该英雄指挥官详细信息",
"vcmi.heroWindow.openBackpack.hover" : "开启宝物背包界面",
"vcmi.heroWindow.openBackpack.help" : "用更大的界面显示所有获得的宝物",
"vcmi.commanderWindow.artifactMessage" : "你要把这个宝物还给英雄吗?",
@@ -145,12 +196,30 @@
"vcmi.questLog.hideComplete.hover" : "隐藏完成任务",
"vcmi.questLog.hideComplete.help" : "隐藏所有完成的任务",
"vcmi.randomMapTab.widgets.randomTemplate" : "(随机)",
"vcmi.randomMapTab.widgets.defaultTemplate" : "默认",
"vcmi.randomMapTab.widgets.templateLabel" : "模板",
"vcmi.randomMapTab.widgets.teamAlignmentsButton" : "设定...",
"vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "同盟关系",
"vcmi.randomMapTab.widgets.roadTypesLabel" : "道路类型",
"vcmi.optionsTab.widgets.chessFieldBase.help" : "{额外计时器}\n\n当{转动计时器}达到零时开始倒计时。 它仅在游戏开始时设置一次。 当计时器达到零时,玩家的回合结束。",
"vcmi.optionsTab.widgets.chessFieldTurn.help" : "{转动计时器}\n\n当玩家在冒险地图上开始回合时开始倒计时。 它在每回合开始时重置为其初始值。 任何未使用的回合时间将被添加到{额外计时器}(如果正在使用)中。",
"vcmi.optionsTab.widgets.chessFieldBattle.help" : "{战斗计时器}\n\n战斗期间当 {堆栈计时器} 达到0时进行倒计时。 每次战斗开始时都会重置为初始值。 如果计时器达到零,当前活动的堆栈将进行防御。",
"vcmi.optionsTab.widgets.chessFieldCreature.help" : "{堆栈计时器}\n\n当玩家在战斗中为当前堆栈选择一个动作时开始倒计时。 堆栈操作完成后,它会重置为其初始值。",
"vcmi.optionsTab.widgets.labelTimer" : "计时器",
"vcmi.optionsTab.widgets.timerModeSwitch.classic" : "经典计时器",
"vcmi.optionsTab.widgets.timerModeSwitch.chess" : "国际象棋计时器",
// Custom victory conditions for H3 campaigns and HotA maps
"vcmi.map.victoryCondition.daysPassed.toOthers" : "敌人依然存活至今,你失败了!",
"vcmi.map.victoryCondition.daysPassed.toSelf" : "祝贺你,你依然存活,取得了胜利!",
"vcmi.map.victoryCondition.eliminateMonsters.toOthers" : "敌人消灭了所有怪物,取得了胜利!",
"vcmi.map.victoryCondition.eliminateMonsters.toSelf" : "祝贺你!你消灭了所有怪物,取得了胜利!",
"vcmi.map.victoryCondition.collectArtifacts.message" : "获得所有三件宝物",
"vcmi.map.victoryCondition.angelicAlliance.toSelf" : "祝贺你!你取得了天使联盟且消灭了所有敌人,取得了胜利!",
"vcmi.map.victoryCondition.angelicAlliance.message" : "击败所有敌人并取得天使联盟",
// few strings from WoG used by vcmi
"vcmi.stackExperience.description" : "» 经 验 获 得 明 细 «\n\n生物类型 ................... : %s\n经验等级 ................. : %s (%i)\n经验点数 ............... : %i\n下一个等级所需经验 .. : %i\n每次战斗最大获得经验 ... : %i%% (%i)\n获得经验的生物数量 .... : %i\n最大招募数量\n不会丢失经验升级 .... : %i\n经验倍数 ........... : %.2f\n升级倍数 .............. : %.2f\n10级后经验值 ........ : %i\n最大招募数量下\n 升级到10级所需经验数量: %i",
"vcmi.stackExperience.rank.0" : "新兵 1级",
@@ -164,9 +233,9 @@
"vcmi.stackExperience.rank.8" : "少校 9级",
"vcmi.stackExperience.rank.9" : "中校 10级",
"vcmi.stackExperience.rank.10" : "上校 11级",
"core.bonus.ADDITIONAL_ATTACK.name": "双重攻击",
"core.bonus.ADDITIONAL_ATTACK.description": "攻击两次",
"core.bonus.ADDITIONAL_ATTACK.name": "双击",
"core.bonus.ADDITIONAL_ATTACK.description": "生物可以攻击两次",
"core.bonus.ADDITIONAL_RETALIATION.name": "额外反击",
"core.bonus.ADDITIONAL_RETALIATION.description": "每回合额外获得${val}次反击机会",
"core.bonus.AIR_IMMUNITY.name": "气系免疫",
@@ -185,11 +254,11 @@
"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.description": "敌方施法消耗的魔法值增加${val}点",
"core.bonus.CHARGE_IMMUNITY.name": "免疫冲锋",
"core.bonus.CHARGE_IMMUNITY.description": "对冲锋特技的额外伤害免疫",
"core.bonus.DARKNESS.name": "阴影庇体",
"core.bonus.DARKNESS.name": "黑幕",
"core.bonus.DARKNESS.description": "创建${val}半径黑幕",
"core.bonus.DEATH_STARE.name": "死亡凝视 (${val}%)",
"core.bonus.DEATH_STARE.description": "${val}%几率直接杀死一单位生物",
"core.bonus.DEFENSIVE_STANCE.name": "防御增效",
"core.bonus.DEFENSIVE_STANCE.name": "防御奖励",
"core.bonus.DEFENSIVE_STANCE.description": "当选择防御时+${val}防御力",
"core.bonus.DESTRUCTION.name": "毁灭",
"core.bonus.DESTRUCTION.description": "${val}%几率在攻击后追加消灭数量",
@@ -199,9 +268,9 @@
"core.bonus.DRAGON_NATURE.description": "生物拥有龙的特性",
"core.bonus.EARTH_IMMUNITY.name": "土系免疫",
"core.bonus.EARTH_IMMUNITY.description": "免疫所有土系魔法",
"core.bonus.ENCHANTER.name": "强化师",
"core.bonus.ENCHANTER.name": "施法者",
"core.bonus.ENCHANTER.description": "每回合群体施放${subtype.spell}",
"core.bonus.ENCHANTED.name": "魔法附身",
"core.bonus.ENCHANTED.name": "法术加持",
"core.bonus.ENCHANTED.description": "永久处于${subtype.spell}影响",
"core.bonus.ENEMY_DEFENCE_REDUCTION.name": "忽略防御 (${val}%)",
"core.bonus.ENEMY_DEFENCE_REDUCTION.description": "当攻击时,目标生物${val}%的防御力将被无视。",
@@ -209,29 +278,29 @@
"core.bonus.FIRE_IMMUNITY.description": "免疫所有火系魔法",
"core.bonus.FIRE_SHIELD.name": "烈火神盾 (${val}%)",
"core.bonus.FIRE_SHIELD.description": "反弹部分受到的近战伤害",
"core.bonus.FIRST_STRIKE.name": "抢先击",
"core.bonus.FIRST_STRIKE.name": "抢先击",
"core.bonus.FIRST_STRIKE.description": "该生物的反击将会在被攻击前进行",
"core.bonus.FEAR.name": "恐惧",
"core.bonus.FEAR.description": "使得敌方一只部队恐惧",
"core.bonus.FEARLESS.name": "无惧",
"core.bonus.FEARLESS.description": "免疫恐惧特质",
"core.bonus.FLYING.name": "飞行",
"core.bonus.FLYING.name": "飞行兵种",
"core.bonus.FLYING.description": "以飞行的方式移动(无视障碍)",
"core.bonus.FREE_SHOOTING.name": "近身射击",
"core.bonus.FREE_SHOOTING.description": "能在近战范围内进行射击",
"core.bonus.GARGOYLE.name": "石像鬼",
"core.bonus.GARGOYLE.name": "石像鬼属性",
"core.bonus.GARGOYLE.description": "不能被复活或治疗",
"core.bonus.GENERAL_DAMAGE_REDUCTION.name": "减少伤害 (${val}%)",
"core.bonus.GENERAL_DAMAGE_REDUCTION.description": "减少从远程和近战中遭受的物理伤害",
"core.bonus.HATE.name": "${subtype.creature}的死敌",
"core.bonus.HATE.description": "对${subtype.creature}造成额外${val}%伤害",
"core.bonus.HEALER.name": "治疗",
"core.bonus.HEALER.name": "治疗",
"core.bonus.HEALER.description": "可以治疗友军单位",
"core.bonus.HP_REGENERATION.name": "再生",
"core.bonus.HP_REGENERATION.description": "每回合恢复${SHval}点生命值",
"core.bonus.JOUSTING.name": "英勇冲锋",
"core.bonus.HP_REGENERATION.description": "每回合恢复${val}点生命值",
"core.bonus.JOUSTING.name": "冲锋",
"core.bonus.JOUSTING.description": "每移动一格 +${val}%伤害",
"core.bonus.KING.name": "王牌",
"core.bonus.KING.name": "顶级怪物",
"core.bonus.KING.description": "受${val}级或更高级屠戮成性影响",
"core.bonus.LEVEL_SPELL_IMMUNITY.name": "免疫1-${val}级魔法",
"core.bonus.LEVEL_SPELL_IMMUNITY.description": "免疫1-${val}级的魔法",
@@ -239,7 +308,7 @@
"core.bonus.LIMITED_SHOOTING_RANGE.description" : "无法以${val}格外的单位为射击目标",
"core.bonus.LIFE_DRAIN.name": "吸取生命 (${val}%)",
"core.bonus.LIFE_DRAIN.description": "吸取${val}%伤害回复自身",
"core.bonus.MANA_CHANNELING.name": "魔法通道${val}%",
"core.bonus.MANA_CHANNELING.name": "魔法虹吸${val}%",
"core.bonus.MANA_CHANNELING.description": "使你的英雄有${val}%几率获得敌人施法的魔法值",
"core.bonus.MANA_DRAIN.name": "吸取魔力",
"core.bonus.MANA_DRAIN.description": "每回合吸取${val}魔法值",
@@ -256,14 +325,14 @@
"core.bonus.NO_MORALE.name": "无士气",
"core.bonus.NO_MORALE.description": "生物不受士气影响",
"core.bonus.NO_WALL_PENALTY.name": "无城墙影响",
"core.bonus.NO_WALL_PENALTY.description": "攻城战中被城墙阻挡造成全额伤害",
"core.bonus.NO_WALL_PENALTY.description": "攻城战中被城墙阻挡造成全额伤害",
"core.bonus.NON_LIVING.name": "无生命",
"core.bonus.NON_LIVING.description": "免疫大多数的效果",
"core.bonus.RANDOM_SPELLCASTER.name": "随机施法",
"core.bonus.RANDOM_SPELLCASTER.description": "可以施放随机魔法",
"core.bonus.RANGED_RETALIATION.name": "远程反击",
"core.bonus.RANGED_RETALIATION.description": "可以对远程攻击进行反击",
"core.bonus.RECEPTIVE.name": "适应",
"core.bonus.RECEPTIVE.name": "接受",
"core.bonus.RECEPTIVE.description": "不会免疫有益魔法",
"core.bonus.REBIRTH.name": "复生 (${val}%)",
"core.bonus.REBIRTH.description": "当整支部队死亡后${val}%会复活",
@@ -295,12 +364,12 @@
"core.bonus.SYNERGY_TARGET.description": "生物受到协助攻击的影响",
"core.bonus.TWO_HEX_ATTACK_BREATH.name": "吐息",
"core.bonus.TWO_HEX_ATTACK_BREATH.description": "吐息攻击(2格范围)",
"core.bonus.THREE_HEADED_ATTACK.name": "三头攻击",
"core.bonus.THREE_HEADED_ATTACK.name": "半环攻击",
"core.bonus.THREE_HEADED_ATTACK.description": "攻击三格邻接单位",
"core.bonus.TRANSMUTATION.name": "变形术",
"core.bonus.TRANSMUTATION.description": "${val}%机会将被攻击单位变成其他生物",
"core.bonus.UNDEAD.name": "亡灵",
"core.bonus.UNDEAD.description": "该生物属于亡灵",
"core.bonus.UNDEAD.name": "不死生物",
"core.bonus.UNDEAD.description": "该生物属于丧尸",
"core.bonus.UNLIMITED_RETALIATIONS.name": "无限反击",
"core.bonus.UNLIMITED_RETALIATIONS.description": "每回合可以无限反击敌人",
"core.bonus.WATER_IMMUNITY.name": "水系免疫",

View File

@@ -175,7 +175,7 @@
<message>
<location filename="../modManager/cmodlistmodel_moc.cpp" line="61"/>
<source>Artifacts</source>
<translation>Artéfacts</translation>
<translation>Artefacts</translation>
</message>
<message>
<location filename="../modManager/cmodlistmodel_moc.cpp" line="62"/>

View File

@@ -292,13 +292,13 @@
<message>
<location filename="../mainwindow.cpp" line="252"/>
<source>Confirmation</source>
<translation type="unfinished"></translation>
<translation>Confirmation</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="252"/>
<source>Unsaved changes will be lost, are you sure?</source>
<translation type="unfinished"></translation>
</message>
<translation>Des modifications non sauvegardées vont être perdues. Êtes-vous sûr ?</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="329"/>
<source>Failed to open map</source>

View File

@@ -304,6 +304,16 @@
<source>Failed to open map</source>
<translation>Öffnen der Karte fehlgeschlagen</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="252"/>
<source>Confirmation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="252"/>
<source>Unsaved changes will be lost, are you sure?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="329"/>
<source>Cannot open map from this folder</source>

View File

@@ -304,6 +304,16 @@
<source>Failed to open map</source>
<translation>Nie udało się otworzyć mapy</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="252"/>
<source>Confirmation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="252"/>
<source>Unsaved changes will be lost, are you sure?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="329"/>
<source>Cannot open map from this folder</source>

View File

@@ -292,22 +292,22 @@
<message>
<location filename="../mainwindow.cpp" line="252"/>
<source>Confirmation</source>
<translation type="unfinished"></translation>
<translation>Confirmación</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="252"/>
<source>Unsaved changes will be lost, are you sure?</source>
<translation type="unfinished"></translation>
<translation>Los cambios no guardados se perderán. Está usted seguro ?</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="329"/>
<source>Failed to open map</source>
<translation type="unfinished"></translation>
<translation>No se pudo abrir el mapa</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="329"/>
<source>Cannot open map from this folder</source>
<translation type="unfinished"></translation>
<translation>No se puede abrir el mapa de esta carpeta</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="370"/>

View File

@@ -309,6 +309,16 @@
<source>Cannot open map from this folder</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="252"/>
<source>Confirmation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="252"/>
<source>Unsaved changes will be lost, are you sure?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="370"/>
<source>Open map</source>