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https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
- added missing sounds for commanders and sharpshooters (#524) - minor fixes
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fb34a48eec
commit
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@ -385,7 +385,7 @@ void CMeleeAttackAnimation::endAnim()
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bool CMovementAnimation::init()
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{
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if( !isEarliest(false) )
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if( !isEarliest(false) )
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return false;
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//a few useful variables
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@ -428,8 +428,13 @@ bool CMovementAnimation::init()
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}
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//unit reversed
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// if(owner->moveSh <= 0)
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// owner->moveSh = CCS->soundh->playSound(battle_sound(movedStack->getCreature(), move), -1);
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if(owner->moveSh >= 0)
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{
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CCS->soundh->stopSound(owner->moveSh);
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owner->moveSh = -1;
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}
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owner->moveSh = CCS->soundh->playSound(battle_sound(movedStack->getCreature(), move), -1);
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tlog1<< "Playing sound " << owner->moveSh << "\n";
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//step shift calculation
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posX = myAnim()->pos.x, posY = myAnim()->pos.y; // for precise calculations ;]
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@ -531,7 +536,6 @@ void CMovementAnimation::endAnim()
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if(movedStack)
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owner->addNewAnim(new CMovementEndAnimation(owner, stack, nextHex));
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if(owner->moveSh >= 0)
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{
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CCS->soundh->stopSound(owner->moveSh);
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@ -564,6 +564,10 @@ void CBattleInterface::show(SDL_Surface * to)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, to, &pos);
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}
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//Blit absolute obstacles
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BOOST_FOREACH(const CObstacleInstance &oi, curInt->cb->battleGetAllObstacles())
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if(oi.obstacleType == CObstacleInstance::ABSOLUTE_OBSTACLE)
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blitAt(imageOfObstacle(oi), pos.x + oi.getInfo().width, pos.y + oi.getInfo().height, to);
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}
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//printing hovered cell
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for(int b=0; b<GameConstants::BFIELD_SIZE; ++b)
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@ -992,6 +992,15 @@
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"move": "SHDMMOVE.wav",
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"wince": "SHDMWNCE.wav"
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},
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{
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"name": "Sharpshooter",
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"attack": "HCRSATTK.wav",
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"defend": "HCRSDFND.wav",
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"killed": "HCRSKILL.wav",
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"move": "HCRSMOVE.wav",
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"shoot": "HCRSSHOT.wav",
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"wince": "HCRSWNCE.wav"
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},
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{
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"name": "Skeleton",
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"attack": "SKELATTK.wav",
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@ -1197,57 +1206,125 @@
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"killed": "ZMBLKILL.wav",
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"move": "ZMBLMOVE.wav",
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"wince": "ZMBLWNCE.wav"
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},
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// Commanders
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{
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"name": "AstralSpirit1",
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"attack": "GENIATTK.wav",
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"defend": "GENIDFND.wav",
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"killed": "GENIKILL.wav",
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"move": "GENIMOVE.wav",
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"wince": "GENIWNCE.wav"
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},
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{
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"name": "Shaman1",
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"attack": "AMAGATTK.wav",
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"defend": "AMAGDFND.wav",
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"killed": "AMAGKILL.wav",
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"move": "AMAGMOVE.wav",
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"shoot": "AMAGSHOT.wav",
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"wince": "AMAGWNCE.wav"
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},
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{
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"name": "OgreLeader1",
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"attack": "TRLLATTK.wav",
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"defend": "TRLLDFND.wav",
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"killed": "TRLLKILL.wav",
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"move": "TRLLMOVE.wav",
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"wince": "TRLLWNCE.wav"
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},
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{
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"name": "Brute1",
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"attack": "PFOEATTK.wav",
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"defend": "PFOEDFND.wav",
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"killed": "PFOEKILL.wav",
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"move": "PFOEMOVE.wav",
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"wince": "PFOEWNCE.wav"
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},
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{
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"name": "SoulEater1",
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"attack": "GNOLATTK.wav",
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"defend": "GNOLDFND.wav",
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"killed": "GNOLKILL.wav",
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"move": "GNOLMOVE.wav",
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"wince": "GNOLWNCE.wav"
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},
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{
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"name": "Succubus1",
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"attack": "SGRGATTK.wav",
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"defend": "SGRGDFND.wav",
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"killed": "SGRGKILL.wav",
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"move": "SGRGMOVE.wav",
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"wince": "SGRGWNCE.wav"
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},
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{
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"name": "TempleGuardian1",
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"attack": "LICHATTK.wav",
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"defend": "LICHDFND.wav",
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"killed": "LICHKILL.wav",
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"move": "LICHMOVE.wav",
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"shoot": "LICHSHOT.wav",
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"wince": "LICHWNCE.wav",
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"ext1": "LICHATK2.wav"
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},
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{
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"name": "Hierophant1",
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"attack": "MONKATTK.wav",
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"defend": "MONKDFND.wav",
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"killed": "MONKKILL.wav",
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"move": "MONKMOVE.wav",
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"shoot": "MONKSHOT.wav",
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"wince": "MONKWNCE.wav"
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},
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{
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"name": "Paladin1",
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"attack": "CRUSATTK.wav",
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"defend": "CRUSDFND.wav",
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"killed": "CRUSKILL.wav",
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"move": "CRUSMOVE.wav",
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"wince": "CRUSWNCE.wav"
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}
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]
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}
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// For future reference. Creatures from WoG.
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// 137 Sharpshooter
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// 149 ArrowTower
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// 150 SupremeArchangel
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// 151 DiamondDragon
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// 152 LordofThunder
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// 153 HellBaron
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// 154 BloodDragon
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// 155 DarknessDragon
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// 156 GhostBehemoth
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// 157 HellHydra
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// 158 SacredPhoenix
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// 159 Ghost
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// 160 God1War
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// 161 God2Peace
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// 162 God3Mana
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// 163 God4Lore
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// 164 MinotaurKing
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// 165 MineralElemental
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// 166 ElectricityElemental
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// 167 AncientBasilisk
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// 168 Gorynych
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// 169 WarZealot
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// 170 Myriad
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// 171 MedusaMatriarch
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// 172 Nightmare
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// 173 SantaGremlin
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// 174 Paladin1
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// 175 Hierophant1
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// 176 TempleGuardian1
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// 177 Succubus1
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// 178 SoulEater1
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// 179 Brute1
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// 180 OgreLeader1
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// 181 Shaman1
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// 182 AstralSpirit1
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// 183 Paladin2
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// 184 Hierophant2
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// 185 TempleGuardian2
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// 186 Succubus2
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// 187 SoulEater2
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// 188 Brute2
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// 189 OgreLeader2
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// 190 Shaman2
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// 191 AstralSpirit2
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// 192 SylvanCentaur
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// 193 Sorceress
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// 194 Werewolf
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// 195 HellSteed
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// 196 Dracolich
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// For future reference. Creatures from WoG and their sound prefixes.
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//aagl ZM150Z.def SupremeArchangel
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//godr ZM151Z.def DiamondDragon
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//gtit ZM152Z.def LordofThunder
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//advl ZM153Z.def HellBaron
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//ghdr ZM154Z.def BloodDragon
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//bkdr ZM155Z.def DarknessDragon
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//bmth ZM156Z.def GhostBehemoth
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//chyd ZM157Z.def HellHydra
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//phoe ZM158Z.def SacredPhoenix
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//wrth ZM159G.def Ghost
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//aagl ZM160G.def God1War
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//aagl ZM161G.def God2Peace
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//aagl ZM162G.def God3Mana
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//aagl ZM163G.def God4Lore
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//sglm ZM164GD.def MinotaurKing
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//sglm ZM165GD.def MineralElemental
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//sglm ZM166GD.def ElectricityElemental
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//sglm ZM167GD.def AncientBasilisk
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//bkdr ZM168DG.def Gorynych
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//zelt ZM169ZL.def WarZealot
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//hcrs ZM170SW.def Myriad
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//hcrs ZM171SR.def MedusaMatriarch
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//bgor ZM172N.def Nightmare
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//aagl ZM173M.def SantaGremlin
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//crus ZM174NPC.def Paladin2
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//monk ZM175NPC.def Hierophant2
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//lich ZM176NPC.def TempleGuardian2
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//sgrg ZM177NPC.def Succubus2
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//gnol ZM178NPC.def SoulEater2
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///pfoe ZM179NPC.def Brute2
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//trll ZM180NPC.def OgreLeader2
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//amag ZM181NPC.def Shaman2
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//geni ZM182NPC.def AstralSpirit2
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//ecnt ZM192Z.def SylvanCentaur
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//monk ZM193Z.def Sorceress
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//monk ZM194Z.def Werewolf
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//bgor ZM195Z.def HellSteed
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//ghdr ZM196Z.def Dracolich
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@ -1465,6 +1465,7 @@
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"level": 3,
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"name": [ "Mummy" ],
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"faction": -1,
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"ability_add": [ [ "UNDEAD", 0, 0, 0 ] ],
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"defname": "CMUMMY.DEF"
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},
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@ -1771,7 +1772,7 @@
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[ "CREATURE_ENCHANT_POWER", 1, 0, 0 ] ,
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[ "SPELLCASTER", 3, 27, 0 ] ], //expert shield
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"defname": "ZM175NPC.DEF",
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"projectile_defname": "PLCBOWX.DEF"
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"projectile_defname": "CPRZEAX.DEF"
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},
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{
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