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New command line option for testing: testingsavefrequency
Saving is slowest part of VCMI and for testing purposes like benchmarking it's helpful to create saves less often. When --testingsavefrequency=N is specified client going to save only once in N days. Option only active if other testing options are specified too.
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@ -248,7 +248,8 @@ int main(int argc, char** argv)
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("loadserverip",po::value<std::string>(),"IP for loaded game server")
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("loadserverport",po::value<std::string>(),"port for loaded game server")
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("testingport",po::value<std::string>(),"port for testing, override specified in config file")
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("testingfileprefix",po::value<std::string>(),"prefix for auto save files");
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("testingfileprefix",po::value<std::string>(),"prefix for auto save files")
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("testingsavefrequency",po::value<int>(),"how often auto save should be created");
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if(argc > 1)
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{
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@ -313,6 +314,7 @@ int main(int argc, char** argv)
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testingSettings["enabled"].Bool() = true;
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testingSettings["port"].String() = vm["testingport"].as<std::string>();
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testingSettings["prefix"].String() = vm["testingfileprefix"].as<std::string>();
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testingSettings["savefrequency"].Float() = vm.count("testingsavefrequency") ? vm["testingsavefrequency"].as<int>() : 1;
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}
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// Initialize logging based on settings
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@ -178,7 +178,7 @@ void CPlayerInterface::yourTurn()
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}
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firstCall = 0;
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}
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else
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else if(settings["testing"].isNull() || cb->getDate() % static_cast<int>(settings["testing"]["savefrequency"].Float()) == 0)
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{
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LOCPLINT->cb->save("Saves/" + prefix + "Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
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autosaveCount %= 5;
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