diff --git a/ChangeLog.md b/ChangeLog.md index 248ff5773..873ce4147 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -2,35 +2,47 @@ ### GENERAL * VCMI now uses new application icon -* Fixed freeze in Launcher on repository checkout and on mod install +* Added initial version of Czech translation +* Game will now use tile hero is moving from for movement cost calculations, in line with H3 * Added option to open hero backpack window in hero screen * Added detection of misclicks for touch inputs to make hitting small UI elements easier -* Context popup for adventure map monsters will now show creature icon +* Hero commander will now gain option to learn perks on reaching master level in corresponding abilities * It is no longer possible to stop movement while moving over water with Water Walk +* Game will now automatically update hero path if it was blocked by another hero +* Added "vcmiartifacts angelWings" form to "give artifacts" cheat + +### STABILITY +* Fixed freeze in Launcher on repository checkout and on mod install * Fixed crash on loading VCMI map with placed Abandoned Mine * Fixed crash on loading VCMI map with neutral towns * Fixed crash on attempting to visit unknown object, such as Market of Time -* Added "vcmiartifacts angelWings" form to "give artifacts" cheat +* Fixed crash on attempting to teleport unit that is immune to a spell +* Fixed crash on switching fullscreen mode during AI turn ### CAMPAIGNS * Fixed reorderging of hero primary skills after moving to next scenario in campaigns ### BATTLES +* Conquering a town will now correctly award additional 500 experience points * Quick combat is now enabled by default -* Fixed invisible creatures from SUMMON_GUARDIANS bonus +* Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses * Added option to toggle spell usage by AI in quick combat * Fixed updating of spell point of enemy hero in game interface after spell cast * Fixed wrong creature spellcasting shortcut (now set to "F") * It is now possible to perform melee attack by creatures with spells, especially area spells * Right-click will now properly end spellcast mode -* Fixed crash on attempting to teleport unit that is immune to a spell * Fixed cursor preview when casting spell using touchscreen * Long tap during spell casting will now properly abort the spell ### INTERFACE * Added "Fill all empty slots with 1 creature" option to radial wheel in garrison windows +* Context popup for adventure map monsters will now show creature icon +* Game will now show correct victory message for gather troops victory condition * Fixed incorrect display of number of owned Sawmills in Kingdom Overview window * Fixed incorrect color of resource bar in hotseat mode +* Fixed broken toggle map level button in world view mode +* Fixed corrupted interface after opening puzzle window from world view mode +* Fixed blocked interface after attempt to start invalid map * Add yellow border to selected commander grandmaster ability * Always use bonus description for commander abilities instead of not provided wog-specific translation * Fix scrolling when commander has large number of grandmaster abilities @@ -39,9 +51,15 @@ * Fixed incorrect values on a difficulty selector in save load screen * Removed invalid error message on attempting to move non-existing unit in exchange window -### RANDOM MAP GENERATOR: +### RANDOM MAP GENERATOR * Fixed bug leading to unreachable resources around mines +### MAP EDITOR +* Fixed crash on maps containing abandoned mines +* Fixed crash on maps containing neutral objects +* Fixed problem with random map initialized in map editor +* Fixed problem with initialization of random dwellings + # 1.3.0 -> 1.3.1 ### GENERAL: