mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	Partially fix 1416 tavern hero rotation
This commit is contained in:
		| @@ -734,7 +734,7 @@ void CGameHandler::battleAfterLevelUp( const BattleResult &result ) | ||||
| 			sah.army[0].setCreature(SlotID(0), finishingBattle->loserHero->type->initialArmy.at(0).creature, 1); | ||||
| 		} | ||||
|  | ||||
| 		if(const CGHeroInstance *another =  getPlayer(finishingBattle->loser)->availableHeroes.at(1)) | ||||
| 		if(const CGHeroInstance *another =  getPlayer(finishingBattle->loser)->availableHeroes.at(0)) | ||||
| 			sah.hid[1] = another->subID; | ||||
| 		else | ||||
| 			sah.hid[1] = -1; | ||||
| @@ -752,7 +752,7 @@ void CGameHandler::battleAfterLevelUp( const BattleResult &result ) | ||||
| 		sah.army[0].clear(); | ||||
| 		sah.army[0].setCreature(SlotID(0), finishingBattle->winnerHero->type->initialArmy.at(0).creature, 1); | ||||
|  | ||||
| 		if(const CGHeroInstance *another =  getPlayer(finishingBattle->victor)->availableHeroes.at(1)) | ||||
| 		if(const CGHeroInstance *another =  getPlayer(finishingBattle->victor)->availableHeroes.at(0)) | ||||
| 			sah.hid[1] = another->subID; | ||||
| 		else | ||||
| 			sah.hid[1] = -1; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user