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- filesystem.json files for wog and vcmi data
- merged puzzle map into town configuration (todo: sieges, adventure map, icons)
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@ -996,7 +996,7 @@ std::pair<ui32, ui32> CBattleInfoCallback::battleEstimateDamage(const BattleAtta
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{
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RETURN_IF_NOT_BATTLE(std::make_pair(0, 0));
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const bool shooting = battleCanShoot(bai.attacker, bai.defenderPosition); //TODO handle bonus bearer
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//const bool shooting = battleCanShoot(bai.attacker, bai.defenderPosition); //TODO handle bonus bearer
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//const ui8 mySide = !attacker->attackerOwned;
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TDmgRange ret = calculateDmgRange(bai);
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