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- filesystem.json files for wog and vcmi data
- merged puzzle map into town configuration (todo: sieges, adventure map, icons)
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@ -75,7 +75,6 @@ void LibClasses::init()
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heroh = new CHeroHandler;
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heroh->loadHeroes();
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heroh->loadObstacles();
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heroh->loadPuzzleInfo();
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tlog0 <<"\tHero handler: "<<pomtime.getDiff()<<std::endl;
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arth = new CArtHandler;
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