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@@ -127,7 +127,7 @@ void BattleEffectsController::collectRenderableObjects(BattleRenderer & renderer
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{
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for (auto & elem : battleEffects)
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{
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renderer.insert( EBattleFieldLayer::EFFECTS, elem.position, [&elem](BattleRenderer::RendererPtr canvas)
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renderer.insert( EBattleFieldLayer::EFFECTS, elem.position, [&elem](BattleRenderer::RendererRef canvas)
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{
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int currentFrame = static_cast<int>(floor(elem.currentFrame));
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currentFrame %= elem.animation->size();
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