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Remove objects deleted by event from owned objects list
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@ -1224,6 +1224,9 @@ void RemoveObject::applyGs(CGameState *gs)
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}
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}
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if(initiator == PlayerColor::NEUTRAL && obj->tempOwner.isValidPlayer())
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gs->getPlayerState(obj->tempOwner)->removeOwnedObject(obj); //object removed via map event
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gs->map->instanceNames.erase(obj->instanceName);
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gs->map->objects[objectID.getNum()].dellNull();
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gs->map->calculateGuardingGreaturePositions();//FIXME: excessive, update only affected tiles
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