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* animation of catapult
* stacks won't be reversed when attacked by turrets
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@@ -2602,8 +2602,9 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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continue;
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CatapultAttack ca; //package for clients
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std::pair<ui8, ui8> attack;
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attack.first = attackedPart;
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std::pair< std::pair< ui8, si16 >, ui8> attack;
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attack.first.first = attackedPart;
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attack.first.second = ba.destinationTile;
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attack.second = 0;
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int chanceForHit = 0;
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@@ -2672,7 +2673,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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sendAndApply(&bsr);
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}
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}
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ca.byCatapult = true;
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ca.attacker = ba.stackNumber;
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ca.attackedParts.insert(attack);
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sendAndApply(&ca);
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