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Implemented tavern slot selection using rules similar to H3
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@ -942,7 +942,7 @@ void FoWChange::applyGs(CGameState *gs)
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void SetAvailableHero::applyGs(CGameState *gs)
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{
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gs->hpool->setHeroForPlayer(player, TavernHeroSlot(slotID), hid, army);
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gs->hpool->setHeroForPlayer(player, slotID, hid, army, roleID);
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}
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void GiveBonus::applyGs(CGameState *gs)
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