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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Implemented tavern slot selection using rules similar to H3

This commit is contained in:
Ivan Savenko
2023-07-11 23:08:30 +03:00
parent ec7e046617
commit 9a38d8ea97
8 changed files with 144 additions and 29 deletions

View File

@@ -23,17 +23,27 @@ TavernHeroesPool::~TavernHeroesPool()
std::map<HeroTypeID, CGHeroInstance*> TavernHeroesPool::unusedHeroesFromPool() const
{
std::map<HeroTypeID, CGHeroInstance*> pool = heroesPool;
for(const auto & player : currentTavern)
for(auto availableHero : player.second)
if(availableHero.second)
pool.erase(HeroTypeID(availableHero.second->subID));
for(const auto & slot : currentTavern)
pool.erase(HeroTypeID(slot.hero->subID));
return pool;
}
void TavernHeroesPool::setHeroForPlayer(PlayerColor player, TavernHeroSlot slot, HeroTypeID hero, CSimpleArmy & army)
TavernSlotRole TavernHeroesPool::getSlotRole(HeroTypeID hero) const
{
currentTavern[player].erase(slot);
for (auto const & slot : currentTavern)
{
if (HeroTypeID(slot.hero->subID) == hero)
return slot.role;
}
return TavernSlotRole::NONE;
}
void TavernHeroesPool::setHeroForPlayer(PlayerColor player, TavernHeroSlot slot, HeroTypeID hero, CSimpleArmy & army, TavernSlotRole role)
{
vstd::erase_if(currentTavern, [&](const TavernSlot & entry){
return entry.player == player && entry.slot == slot;
});
if (hero == HeroTypeID::NONE)
return;
@@ -43,7 +53,21 @@ void TavernHeroesPool::setHeroForPlayer(PlayerColor player, TavernHeroSlot slot,
if (h && army)
h->setToArmy(army);
currentTavern[player][slot] = h;
TavernSlot newSlot;
newSlot.hero = h;
newSlot.player = player;
newSlot.role = TavernSlotRole::SINGLE_UNIT; // TODO
newSlot.slot = slot;
currentTavern.push_back(newSlot);
boost::range::sort(currentTavern, [](const TavernSlot & left, const TavernSlot & right)
{
if (left.slot == right.slot)
return left.player < right.player;
else
return left.slot < right.slot;
});
}
bool TavernHeroesPool::isHeroAvailableFor(HeroTypeID hero, PlayerColor color) const
@@ -58,11 +82,11 @@ std::vector<const CGHeroInstance *> TavernHeroesPool::getHeroesFor(PlayerColor c
{
std::vector<const CGHeroInstance *> result;
if(!currentTavern.count(color))
return result;
for(const auto & hero : currentTavern.at(color))
result.push_back(hero.second);
for(const auto & slot : currentTavern)
{
if (slot.player == color)
result.push_back(slot.hero);
}
return result;
}